# file--->settings--->project --->interpreter --->
# 1.導入工具包
import pygame
# 2.初始化
pygame.init()
# 3。設置窗口大小
screen = pygame.display.set_mode((670, 780))
# t1 導入圖片
beijing = pygame.image.load("c.jpg")
# 5.循環刷新
bjx, bjy = -1000, -2160
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
# bjx-=1
bjy += 1
# t2 放置圖片
screen.blit(beijing, (bjx, bjy))
# 4.刷新
pygame.display.update()
# file--->settings--->project --->interpreter --->
# 1.導入工具包
# file--->settings--->project --->interpreter --->
# 1.導入工具包
import pygame
# 2.初始化
pygame.init()
# 3。設置窗口大小
screen = pygame.display.set_mode((512, 768))
# t1 導入圖片
beijing = pygame.image.load("map1.jpg")
plane =pygame.image.load("p.png")
zidan =pygame.image.load("bullet_1.png")
# 5.循環刷新
bjx, bjy = 0, 0
px,py = 100,100
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
# 判斷是否按了按鍵
elif event.type == pygame.KEYDOWN:
# 判斷按了什麼鍵
if event.key == pygame.K_s:
py = py + 10
elif event.key == pygame.K_a:
px = px - 10
elif event.key == pygame.K_w:
py = py - 10
elif event.key == pygame.K_d:
px = px + 10
elif event.key == pygame.K_SPACE:
screen.blit(zidan, (100, 100))
# 空氣牆
if px < 0:
px = 0
if px > 512:
px = 500
if py < 0:
px = 0
if py > 760:
px = 700
# t2 放置圖片
screen.blit(beijing, (bjx, bjy))
screen.blit(plane, (px,py))
# 4.刷新
pygame.display.update()
xingtai -飛機大戰1.0
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