xingtai -飛機大戰1.0

# file--->settings--->project --->interpreter --->
# 1.導入工具包
import pygame

# 2.初始化
pygame.init()
# 3。設置窗口大小
screen = pygame.display.set_mode((670, 780))
# t1 導入圖片
beijing = pygame.image.load("c.jpg")
# 5.循環刷新
bjx, bjy = -1000, -2160
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
    # bjx-=1
    bjy += 1
    # t2 放置圖片
    screen.blit(beijing, (bjx, bjy))
    # 4.刷新
    pygame.display.update()

# file--->settings--->project --->interpreter --->
# 1.導入工具包
# file--->settings--->project --->interpreter --->
# 1.導入工具包
import pygame

# 2.初始化
pygame.init()
# 3。設置窗口大小
screen = pygame.display.set_mode((512, 768))
# t1 導入圖片
beijing = pygame.image.load("map1.jpg")
plane =pygame.image.load("p.png")
zidan =pygame.image.load("bullet_1.png")
# 5.循環刷新
bjx, bjy = 0, 0
px,py = 100,100
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
        # 判斷是否按了按鍵
        elif event.type == pygame.KEYDOWN:
            # 判斷按了什麼鍵
            if event.key == pygame.K_s:
                py = py + 10
            elif event.key == pygame.K_a:
                px = px - 10
            elif event.key == pygame.K_w:
                py = py - 10
            elif event.key == pygame.K_d:
                px = px + 10
            elif event.key == pygame.K_SPACE:
                screen.blit(zidan, (100, 100))


    # 空氣牆
    if px < 0:
        px = 0
    if px > 512:
        px = 500
    if py < 0:
        px = 0
    if py > 760:
        px = 700


    # t2 放置圖片
    screen.blit(beijing, (bjx, bjy))
    screen.blit(plane, (px,py))
    # 4.刷新
    pygame.display.update()





















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