/*
* Copyright 2012 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.util.concurrent;
import io.netty.util.internal.ObjectUtil;
import io.netty.util.internal.PlatformDependent;
import io.netty.util.internal.SystemPropertyUtil;
import io.netty.util.internal.ThreadExecutorMap;
import io.netty.util.internal.UnstableApi;
import io.netty.util.internal.logging.InternalLogger;
import io.netty.util.internal.logging.InternalLoggerFactory;
import java.lang.Thread.State;
import java.util.ArrayList;
import java.util.Collection;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Queue;
import java.util.Set;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.Callable;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Executor;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.RejectedExecutionException;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.atomic.AtomicIntegerFieldUpdater;
import java.util.concurrent.atomic.AtomicReferenceFieldUpdater;
/**
* Abstract base class for {@link OrderedEventExecutor}'s that execute all its submitted tasks in a single thread.
*
*/
public abstract class SingleThreadEventExecutor extends AbstractScheduledEventExecutor implements OrderedEventExecutor {
static final int DEFAULT_MAX_PENDING_EXECUTOR_TASKS = Math.max(16,
SystemPropertyUtil.getInt("io.netty.eventexecutor.maxPendingTasks", Integer.MAX_VALUE));
private static final InternalLogger logger =
InternalLoggerFactory.getInstance(SingleThreadEventExecutor.class);
private static final int ST_NOT_STARTED = 1;
private static final int ST_STARTED = 2;
private static final int ST_SHUTTING_DOWN = 3;
private static final int ST_SHUTDOWN = 4;
private static final int ST_TERMINATED = 5;
private static final Runnable NOOP_TASK = new Runnable() {
@Override
public void run() {
// Do nothing.
}
};
private static final AtomicIntegerFieldUpdater<SingleThreadEventExecutor> STATE_UPDATER =
AtomicIntegerFieldUpdater.newUpdater(SingleThreadEventExecutor.class, "state");
private static final AtomicReferenceFieldUpdater<SingleThreadEventExecutor, ThreadProperties> PROPERTIES_UPDATER =
AtomicReferenceFieldUpdater.newUpdater(
SingleThreadEventExecutor.class, ThreadProperties.class, "threadProperties");
//普通任務隊列,java阻塞對象
private final Queue<Runnable> taskQueue;
//工作線程
private volatile Thread thread;
//線程屬性,優先級,守護線程,名稱,id啥的。
@SuppressWarnings("unused")
private volatile ThreadProperties threadProperties;
//每個任務創建一個線程去執行
// class ThreadPerTaskExecutor implements Executor {
// public void execute(Runnable r) {
// new Thread(r).start();
// }
// }
private final Executor executor;
//線程中斷狀態
private volatile boolean interrupted;
//信號鎖
private final CountDownLatch threadLock = new CountDownLatch(1);
//存儲關閉時的任務集
private final Set<Runnable> shutdownHooks = new LinkedHashSet<Runnable>();
private final boolean addTaskWakesUp;
//隊列容量
private final int maxPendingTasks;
//隊列溢出後的處理方式-默認throw new RejectedExecutionException();
private final RejectedExecutionHandler rejectedExecutionHandler;
//最後一次執行任務的
private long lastExecutionTime;
@SuppressWarnings({ "FieldMayBeFinal", "unused" })
//當前狀態-默認未啓動
private volatile int state = ST_NOT_STARTED;
private volatile long gracefulShutdownQuietPeriod;
private volatile long gracefulShutdownTimeout;
private long gracefulShutdownStartTime;
private final Promise<?> terminationFuture = new DefaultPromise<Void>(GlobalEventExecutor.INSTANCE);
/**
* Create a new instance
*
* @param parent the {@link EventExecutorGroup} which is the parent of this instance and belongs to it
* @param threadFactory the {@link ThreadFactory} which will be used for the used {@link Thread}
* @param addTaskWakesUp {@code true} if and only if invocation of {@link #addTask(Runnable)} will wake up the
* executor thread
*/
protected SingleThreadEventExecutor(
EventExecutorGroup parent, ThreadFactory threadFactory, boolean addTaskWakesUp) {
this(parent, new ThreadPerTaskExecutor(threadFactory), addTaskWakesUp);
}
/**
* Create a new instance
*
* @param parent the {@link EventExecutorGroup} which is the parent of this instance and belongs to it
* @param threadFactory the {@link ThreadFactory} which will be used for the used {@link Thread}
* @param addTaskWakesUp {@code true} if and only if invocation of {@link #addTask(Runnable)} will wake up the
* executor thread
* @param maxPendingTasks the maximum number of pending tasks before new tasks will be rejected.
* @param rejectedHandler the {@link RejectedExecutionHandler} to use.
*/
protected SingleThreadEventExecutor(
EventExecutorGroup parent, ThreadFactory threadFactory,
boolean addTaskWakesUp, int maxPendingTasks, RejectedExecutionHandler rejectedHandler) {
this(parent, new ThreadPerTaskExecutor(threadFactory), addTaskWakesUp, maxPendingTasks, rejectedHandler);
}
/**
* Create a new instance
*
* @param parent the {@link EventExecutorGroup} which is the parent of this instance and belongs to it
* @param executor the {@link Executor} which will be used for executing
* @param addTaskWakesUp {@code true} if and only if invocation of {@link #addTask(Runnable)} will wake up the
* executor thread
*/
protected SingleThreadEventExecutor(EventExecutorGroup parent, Executor executor, boolean addTaskWakesUp) {
this(parent, executor, addTaskWakesUp, DEFAULT_MAX_PENDING_EXECUTOR_TASKS, RejectedExecutionHandlers.reject());
}
/**
* Create a new instance
*
* @param parent the {@link EventExecutorGroup} which is the parent of this instance and belongs to it
* @param executor the {@link Executor} which will be used for executing
* @param addTaskWakesUp {@code true} if and only if invocation of {@link #addTask(Runnable)} will wake up the
* executor thread
* @param maxPendingTasks the maximum number of pending tasks before new tasks will be rejected.
* @param rejectedHandler the {@link RejectedExecutionHandler} to use.
*/
protected SingleThreadEventExecutor(EventExecutorGroup parent, Executor executor,
boolean addTaskWakesUp, int maxPendingTasks,
RejectedExecutionHandler rejectedHandler) {
super(parent);
this.addTaskWakesUp = addTaskWakesUp;
this.maxPendingTasks = Math.max(16, maxPendingTasks);
this.executor = ThreadExecutorMap.apply(executor, this);
taskQueue = newTaskQueue(this.maxPendingTasks);
rejectedExecutionHandler = ObjectUtil.checkNotNull(rejectedHandler, "rejectedHandler");
}
protected SingleThreadEventExecutor(EventExecutorGroup parent, Executor executor,
boolean addTaskWakesUp, Queue<Runnable> taskQueue,
RejectedExecutionHandler rejectedHandler) {
super(parent);
this.addTaskWakesUp = addTaskWakesUp;
this.maxPendingTasks = DEFAULT_MAX_PENDING_EXECUTOR_TASKS;
this.executor = ThreadExecutorMap.apply(executor, this);
this.taskQueue = ObjectUtil.checkNotNull(taskQueue, "taskQueue");
this.rejectedExecutionHandler = ObjectUtil.checkNotNull(rejectedHandler, "rejectedHandler");
}
/**
* @deprecated Please use and override {@link #newTaskQueue(int)}.
*/
@Deprecated
protected Queue<Runnable> newTaskQueue() {
return newTaskQueue(maxPendingTasks);
}
/**
* Create a new {@link Queue} which will holds the tasks to execute. This default implementation will return a
* {@link LinkedBlockingQueue} but if your sub-class of {@link SingleThreadEventExecutor} will not do any blocking
* calls on the this {@link Queue} it may make sense to {@code @Override} this and return some more performant
* implementation that does not support blocking operations at all.
*/
protected Queue<Runnable> newTaskQueue(int maxPendingTasks) {
return new LinkedBlockingQueue<Runnable>(maxPendingTasks);
}
/**
* Interrupt the current running {@link Thread}.
*/
//如果線程爲空,則設值標記變量
protected void interruptThread() {
Thread currentThread = thread;
if (currentThread == null) {
interrupted = true;
} else {
currentThread.interrupt();
}
}
/**
* @see Queue#poll()
*/
//從普通任務隊列當中獲取task
protected Runnable pollTask() {
assert inEventLoop();
return pollTaskFrom(taskQueue);
}
//循環獲取,忽略WAKEUP_TASK
protected static Runnable pollTaskFrom(Queue<Runnable> taskQueue) {
for (;;) {
Runnable task = taskQueue.poll();
if (task != WAKEUP_TASK) {
return task;
}
}
}
/**
* Take the next {@link Runnable} from the task queue and so will block if no task is currently present.
* <p>
* Be aware that this method will throw an {@link UnsupportedOperationException} if the task queue, which was
* created via {@link #newTaskQueue()}, does not implement {@link BlockingQueue}.
* </p>
*
* @return {@code null} if the executor thread has been interrupted or waken up.
*/
protected Runnable takeTask() {
assert inEventLoop();
if (!(taskQueue instanceof BlockingQueue)) {
throw new UnsupportedOperationException();
}
BlockingQueue<Runnable> taskQueue = (BlockingQueue<Runnable>) this.taskQueue;
for (;;) {
//先從優先級隊列中獲取一個task
ScheduledFutureTask<?> scheduledTask = peekScheduledTask();
//如果優先級隊列爲空,則直接在普通隊列上take,take方法會阻塞
if (scheduledTask == null) {
Runnable task = null;
try {
//阻塞獲取task
task = taskQueue.take();
if (task == WAKEUP_TASK) {
task = null;
}
} catch (InterruptedException e) {
// Ignore
}
//如果不爲空則返回任務
return task;
} else {
//如果優先級隊列內部存在task,則獲取它的到期執行時間
long delayNanos = scheduledTask.delayNanos();
Runnable task = null;
if (delayNanos > 0) {
try {
//讓線程阻塞到有序隊列的到期時間,則喚起線程。
//在這期間,如果有其它線程往普通隊列里加入task,則線程也會喚起。
task = taskQueue.poll(delayNanos, TimeUnit.NANOSECONDS);
} catch (InterruptedException e) {
// Waken up.
return null;
}
}
if (task == null) {
// We need to fetch the scheduled tasks now as otherwise there may be a chance that
// scheduled tasks are never executed if there is always one task in the taskQueue.
// This is for example true for the read task of OIO Transport
// See https://github.com/netty/netty/issues/1614
//到達喚起時間,則把有序隊列當中的任務全部加入到普通隊裏
fetchFromScheduledTaskQueue();
//然後從普通隊列中獲取任務執行
task = taskQueue.poll();
}
if (task != null) {
return task;
}
}
}
}
private boolean fetchFromScheduledTaskQueue() {
if (scheduledTaskQueue == null || scheduledTaskQueue.isEmpty()) {
return true;
}
long nanoTime = AbstractScheduledEventExecutor.nanoTime();
for (;;) {
//從優先級隊列中獲取到執行期的元素
Runnable scheduledTask = pollScheduledTask(nanoTime);
if (scheduledTask == null) {
return true;
}
//把它加入到普通隊列
if (!taskQueue.offer(scheduledTask)) {
// No space left in the task queue add it back to the scheduledTaskQueue so we pick it up again.
scheduledTaskQueue.add((ScheduledFutureTask<?>) scheduledTask);
return false;
}
}
}
/**
* @return {@code true} if at least one scheduled task was executed.
*/
private boolean executeExpiredScheduledTasks() {
if (scheduledTaskQueue == null || scheduledTaskQueue.isEmpty()) {
return false;
}
long nanoTime = AbstractScheduledEventExecutor.nanoTime();
Runnable scheduledTask = pollScheduledTask(nanoTime);
if (scheduledTask == null) {
return false;
}
do {
safeExecute(scheduledTask);
} while ((scheduledTask = pollScheduledTask(nanoTime)) != null);
return true;
}
/**
* @see Queue#peek()
*/
protected Runnable peekTask() {
assert inEventLoop();
return taskQueue.peek();
}
/**
* @see Queue#isEmpty()
*/
//判斷是否有普通任務
protected boolean hasTasks() {
assert inEventLoop();
return !taskQueue.isEmpty();
}
/**
* Return the number of tasks that are pending for processing.
*
* <strong>Be aware that this operation may be expensive as it depends on the internal implementation of the
* SingleThreadEventExecutor. So use it with care!</strong>
*/
public int pendingTasks() {
return taskQueue.size();
}
/**
* Add a task to the task queue, or throws a {@link RejectedExecutionException} if this instance was shutdown
* before.
*/
protected void addTask(Runnable task) {
ObjectUtil.checkNotNull(task, "task");
if (!offerTask(task)) {
reject(task);
}
}
final boolean offerTask(Runnable task) {
if (isShutdown()) {
reject();
}
return taskQueue.offer(task);
}
/**
* @see Queue#remove(Object)
*/
protected boolean removeTask(Runnable task) {
return taskQueue.remove(ObjectUtil.checkNotNull(task, "task"));
}
/**
* Poll all tasks from the task queue and run them via {@link Runnable#run()} method.
*
* @return {@code true} if and only if at least one task was run
*/
protected boolean runAllTasks() {
assert inEventLoop();
boolean fetchedAll;
boolean ranAtLeastOne = false;
do {
//把優先級隊列裏面到期需要執行的任務,加入到普通隊列
fetchedAll = fetchFromScheduledTaskQueue();
//把普通隊列全部執行
if (runAllTasksFrom(taskQueue)) {
ranAtLeastOne = true;
}
} while (!fetchedAll); // keep on processing until we fetched all scheduled tasks.
//記錄最後一次任務結束時間
if (ranAtLeastOne) {
lastExecutionTime = ScheduledFutureTask.nanoTime();
}
//子類可以重寫,相當於事件。
afterRunningAllTasks();
return ranAtLeastOne;
}
/**
* Execute all expired scheduled tasks and all current tasks in the executor queue until both queues are empty,
* or {@code maxDrainAttempts} has been exceeded.
* @param maxDrainAttempts The maximum amount of times this method attempts to drain from queues. This is to prevent
* continuous task execution and scheduling from preventing the EventExecutor thread to
* make progress and return to the selector mechanism to process inbound I/O events.
* @return {@code true} if at least one task was run.
*/
protected final boolean runScheduledAndExecutorTasks(final int maxDrainAttempts) {
assert inEventLoop();
boolean ranAtLeastOneTask;
int drainAttempt = 0;
do {
// We must run the taskQueue tasks first, because the scheduled tasks from outside the EventLoop are queued
// here because the taskQueue is thread safe and the scheduledTaskQueue is not thread safe.
ranAtLeastOneTask = runExistingTasksFrom(taskQueue) | executeExpiredScheduledTasks();
} while (ranAtLeastOneTask && ++drainAttempt < maxDrainAttempts);
if (drainAttempt > 0) {
lastExecutionTime = ScheduledFutureTask.nanoTime();
}
afterRunningAllTasks();
return drainAttempt > 0;
}
/**
* Runs all tasks from the passed {@code taskQueue}.
*
* @param taskQueue To poll and execute all tasks.
*
* @return {@code true} if at least one task was executed.
*/
protected final boolean runAllTasksFrom(Queue<Runnable> taskQueue) {
//先拿出一個
Runnable task = pollTaskFrom(taskQueue);
if (task == null) {
return false;
}
for (;;) {
//運行任務忽略異常
safeExecute(task);
//繼續拿。全部執行完畢
task = pollTaskFrom(taskQueue);
if (task == null) {
return true;
}
}
}
/**
* What ever tasks are present in {@code taskQueue} when this method is invoked will be {@link Runnable#run()}.
* @param taskQueue the task queue to drain.
* @return {@code true} if at least {@link Runnable#run()} was called.
*/
private boolean runExistingTasksFrom(Queue<Runnable> taskQueue) {
Runnable task = pollTaskFrom(taskQueue);//先獲取一個任務
if (task == null) {
return false;
}
//取最小值
int remaining = Math.min(maxPendingTasks, taskQueue.size());
//執行任務
safeExecute(task);
// Use taskQueue.poll() directly rather than pollTaskFrom() since the latter may
// silently consume more than one item from the queue (skips over WAKEUP_TASK instances)
//運行次數不超過remaining,並且不會忽略WAKEUP_TASK類型的任務
while (remaining-- > 0 && (task = taskQueue.poll()) != null) {
safeExecute(task);//執行任務
}
return true;
}
/**
* Poll all tasks from the task queue and run them via {@link Runnable#run()} method. This method stops running
* the tasks in the task queue and returns if it ran longer than {@code timeoutNanos}.
*/
protected boolean runAllTasks(long timeoutNanos) {
//把優先級隊列中到期的任務抓取到普通隊列
fetchFromScheduledTaskQueue();
//獲取普通多列當中任務
Runnable task = pollTask();
if (task == null) {
//事件
afterRunningAllTasks();
return false;
}
//設置允許執行的時間
final long deadline = timeoutNanos > 0 ? ScheduledFutureTask.nanoTime() + timeoutNanos : 0;
long runTasks = 0;
long lastExecutionTime;
for (;;) {
//執行任務
safeExecute(task);
runTasks ++;
// Check timeout every 64 tasks because nanoTime() is relatively expensive.
// XXX: Hard-coded value - will make it configurable if it is really a problem.
if ((runTasks & 0x3F) == 0) { //每64個任務檢查一下時間
//系統當前時間如果超過了允許執行的時間,則結束循環,讓EventLoop線程去幹其他事情
lastExecutionTime = ScheduledFutureTask.nanoTime();
if (lastExecutionTime >= deadline) {
break;
}
}
//執行任務
task = pollTask();
if (task == null) {
//如果task爲空,記錄最後一個任務的執行時間
lastExecutionTime = ScheduledFutureTask.nanoTime();
break;
}
}
//事件
afterRunningAllTasks();
this.lastExecutionTime = lastExecutionTime;
return true;
}
/**
* Invoked before returning from {@link #runAllTasks()} and {@link #runAllTasks(long)}.
*/
@UnstableApi
protected void afterRunningAllTasks() { }
/**
* Returns the amount of time left until the scheduled task with the closest dead line is executed.
*/
protected long delayNanos(long currentTimeNanos) {
ScheduledFutureTask<?> scheduledTask = peekScheduledTask();
if (scheduledTask == null) {
return SCHEDULE_PURGE_INTERVAL;
}
return scheduledTask.delayNanos(currentTimeNanos);
}
/**
* Returns the absolute point in time (relative to {@link #nanoTime()}) at which the the next
* closest scheduled task should run.
*/
@UnstableApi
protected long deadlineNanos() {
ScheduledFutureTask<?> scheduledTask = peekScheduledTask();
if (scheduledTask == null) {
return nanoTime() + SCHEDULE_PURGE_INTERVAL;
}
return scheduledTask.deadlineNanos();
}
/**
* Updates the internal timestamp that tells when a submitted task was executed most recently.
* {@link #runAllTasks()} and {@link #runAllTasks(long)} updates this timestamp automatically, and thus there's
* usually no need to call this method. However, if you take the tasks manually using {@link #takeTask()} or
* {@link #pollTask()}, you have to call this method at the end of task execution loop for accurate quiet period
* checks.
*/
protected void updateLastExecutionTime() {
lastExecutionTime = ScheduledFutureTask.nanoTime();
}
/**
* Run the tasks in the {@link #taskQueue}
*/
protected abstract void run();
/**
* Do nothing, sub-classes may override
*/
protected void cleanup() {
// NOOP
}
protected void wakeup(boolean inEventLoop) {
if (!inEventLoop) {
// Use offer as we actually only need this to unblock the thread and if offer fails we do not care as there
// is already something in the queue.
taskQueue.offer(WAKEUP_TASK);
}
}
@Override
public boolean inEventLoop(Thread thread) {
return thread == this.thread;
}
/**
* Add a {@link Runnable} which will be executed on shutdown of this instance
*/
//添加關閉時的任務
public void addShutdownHook(final Runnable task) {
if (inEventLoop()) {
//在EventLoop直接添加
shutdownHooks.add(task);
} else {
//不在EventLoop創建任務添加
execute(new Runnable() {
@Override
public void run() {
shutdownHooks.add(task);
}
});
}
}
/**
* Remove a previous added {@link Runnable} as a shutdown hook
*/
//移除關閉任務
public void removeShutdownHook(final Runnable task) {
if (inEventLoop()) {
shutdownHooks.remove(task);
} else {
execute(new Runnable() {
@Override
public void run() {
shutdownHooks.remove(task);
}
});
}
}
//執行關閉任務
private boolean runShutdownHooks() {
boolean ran = false;
// Note shutdown hooks can add / remove shutdown hooks.
while (!shutdownHooks.isEmpty()) {
List<Runnable> copy = new ArrayList<Runnable>(shutdownHooks);
shutdownHooks.clear();
for (Runnable task: copy) {
try {
task.run();
} catch (Throwable t) {
logger.warn("Shutdown hook raised an exception.", t);
} finally {
ran = true;
}
}
}
if (ran) {
lastExecutionTime = ScheduledFutureTask.nanoTime();
}
return ran;
}
@Override
public Future<?> shutdownGracefully(long quietPeriod, long timeout, TimeUnit unit) {
ObjectUtil.checkPositiveOrZero(quietPeriod, "quietPeriod");
if (timeout < quietPeriod) {
throw new IllegalArgumentException(
"timeout: " + timeout + " (expected >= quietPeriod (" + quietPeriod + "))");
}
ObjectUtil.checkNotNull(unit, "unit");
if (isShuttingDown()) {
return terminationFuture();
}
boolean inEventLoop = inEventLoop();
boolean wakeup;
int oldState;
for (;;) {
if (isShuttingDown()) {
return terminationFuture();
}
int newState;
wakeup = true;
oldState = state;
if (inEventLoop) {
newState = ST_SHUTTING_DOWN;
} else {
switch (oldState) {
case ST_NOT_STARTED:
case ST_STARTED:
newState = ST_SHUTTING_DOWN;
break;
default:
newState = oldState;
wakeup = false;
}
}
if (STATE_UPDATER.compareAndSet(this, oldState, newState)) {
break;
}
}
gracefulShutdownQuietPeriod = unit.toNanos(quietPeriod);
gracefulShutdownTimeout = unit.toNanos(timeout);
if (ensureThreadStarted(oldState)) {
return terminationFuture;
}
if (wakeup) {
taskQueue.offer(WAKEUP_TASK);
if (!addTaskWakesUp) {
wakeup(inEventLoop);
}
}
return terminationFuture();
}
@Override
public Future<?> terminationFuture() {
return terminationFuture;
}
@Override
@Deprecated
public void shutdown() {
if (isShutdown()) {
return;
}
boolean inEventLoop = inEventLoop();
boolean wakeup;
int oldState;
for (;;) {
if (isShuttingDown()) {
return;
}
int newState;
wakeup = true;
//當前狀態
oldState = state;
if (inEventLoop) { //在EventLoop線程中,說明還沒關閉,說以直接設置爲ST_SHUTDOWN
//關閉狀態
newState = ST_SHUTDOWN;
} else {
switch (oldState) {
//不在EventLoop線程中
//未啓動,已經啓動,關閉中
case ST_NOT_STARTED:
case ST_STARTED:
case ST_SHUTTING_DOWN:
//設置爲關閉
newState = ST_SHUTDOWN;
break;
default:
//狀態不變
newState = oldState;
wakeup = false;
}
}
//把狀態設置爲 newState = ST_SHUTDOWN;
if (STATE_UPDATER.compareAndSet(this, oldState, newState)) {
break;
}
}
if (ensureThreadStarted(oldState)) {
return;
}
if (wakeup) {
taskQueue.offer(WAKEUP_TASK);
if (!addTaskWakesUp) {
wakeup(inEventLoop);
}
}
}
//是否關閉中
@Override
public boolean isShuttingDown() {
return state >= ST_SHUTTING_DOWN;
}
//是否已經關閉
@Override
public boolean isShutdown() {
return state >= ST_SHUTDOWN;
}
//是否已經終止
@Override
public boolean isTerminated() {
return state == ST_TERMINATED;
}
/**
* Confirm that the shutdown if the instance should be done now!
*/
//判斷是否關閉
protected boolean confirmShutdown() {
if (!isShuttingDown()) {
return false;//沒關閉
}
//必須在EventLoop線程
if (!inEventLoop()) {
throw new IllegalStateException("must be invoked from an event loop");
}
//把優先級隊列全部清空
cancelScheduledTasks();
if (gracefulShutdownStartTime == 0) {
gracefulShutdownStartTime = ScheduledFutureTask.nanoTime();
}
//把任務全部執行完畢
if (runAllTasks() || runShutdownHooks()) {
if (isShutdown()) {
// Executor shut down - no new tasks anymore.
//已經關閉,沒有任何新的任務
return true;
}
// There were tasks in the queue. Wait a little bit more until no tasks are queued for the quiet period or
// terminate if the quiet period is 0.
// See https://github.com/netty/netty/issues/4241
if (gracefulShutdownQuietPeriod == 0) {
return true;
}
taskQueue.offer(WAKEUP_TASK);
return false;
}
final long nanoTime = ScheduledFutureTask.nanoTime();
if (isShutdown() || nanoTime - gracefulShutdownStartTime > gracefulShutdownTimeout) {
return true;
}
if (nanoTime - lastExecutionTime <= gracefulShutdownQuietPeriod) {
// Check if any tasks were added to the queue every 100ms.
// TODO: Change the behavior of takeTask() so that it returns on timeout.
taskQueue.offer(WAKEUP_TASK);
try {
Thread.sleep(100);
} catch (InterruptedException e) {
// Ignore
}
return false;
}
// No tasks were added for last quiet period - hopefully safe to shut down.
// (Hopefully because we really cannot make a guarantee that there will be no execute() calls by a user.)
return true;
}
@Override
public boolean awaitTermination(long timeout, TimeUnit unit) throws InterruptedException {
ObjectUtil.checkNotNull(unit, "unit");
if (inEventLoop()) {
throw new IllegalStateException("cannot await termination of the current thread");
}
threadLock.await(timeout, unit);
return isTerminated();
}
@Override
public void execute(Runnable task) {
ObjectUtil.checkNotNull(task, "task");
execute(task, !(task instanceof LazyRunnable) && wakesUpForTask(task));
}
@Override
public void lazyExecute(Runnable task) {
execute(ObjectUtil.checkNotNull(task, "task"), false);
}
private void execute(Runnable task, boolean immediate) {
boolean inEventLoop = inEventLoop();
//把任務添加到隊列
addTask(task);
//不在EventLoop線程
if (!inEventLoop) {
//嘗試啓動工作線程,啓動成功的話就會死循環不斷地執行任務
startThread();
//如果startThread方法返回,一種情況是已經啓動,或者是關閉狀態
if (isShutdown()) {
//已經關閉
boolean reject = false;
try {
//刪除這個任務
if (removeTask(task)) {
reject = true;
}
} catch (UnsupportedOperationException e) {
// The task queue does not support removal so the best thing we can do is to just move on and
// hope we will be able to pick-up the task before its completely terminated.
// In worst case we will log on termination.
}
//如果刪除成功,拋出拒絕異常
if (reject) {
reject();
}
}
}
//決定是否喚起線程
if (!addTaskWakesUp && immediate) {
wakeup(inEventLoop);
}
}
@Override
public <T> T invokeAny(Collection<? extends Callable<T>> tasks) throws InterruptedException, ExecutionException {
throwIfInEventLoop("invokeAny");
return super.invokeAny(tasks);
}
@Override
public <T> T invokeAny(Collection<? extends Callable<T>> tasks, long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException {
throwIfInEventLoop("invokeAny");
return super.invokeAny(tasks, timeout, unit);
}
@Override
public <T> List<java.util.concurrent.Future<T>> invokeAll(Collection<? extends Callable<T>> tasks)
throws InterruptedException {
throwIfInEventLoop("invokeAll");
return super.invokeAll(tasks);
}
@Override
public <T> List<java.util.concurrent.Future<T>> invokeAll(
Collection<? extends Callable<T>> tasks, long timeout, TimeUnit unit) throws InterruptedException {
throwIfInEventLoop("invokeAll");
return super.invokeAll(tasks, timeout, unit);
}
private void throwIfInEventLoop(String method) {
if (inEventLoop()) {
throw new RejectedExecutionException("Calling " + method + " from within the EventLoop is not allowed");
}
}
/**
* Returns the {@link ThreadProperties} of the {@link Thread} that powers the {@link SingleThreadEventExecutor}.
* If the {@link SingleThreadEventExecutor} is not started yet, this operation will start it and block until
* it is fully started.
*/
public final ThreadProperties threadProperties() {
ThreadProperties threadProperties = this.threadProperties;
if (threadProperties == null) {
Thread thread = this.thread;
if (thread == null) {
assert !inEventLoop();
submit(NOOP_TASK).syncUninterruptibly();
thread = this.thread;
assert thread != null;
}
threadProperties = new DefaultThreadProperties(thread);
if (!PROPERTIES_UPDATER.compareAndSet(this, null, threadProperties)) {
threadProperties = this.threadProperties;
}
}
return threadProperties;
}
/**
* @deprecated use {@link AbstractEventExecutor.LazyRunnable}
*/
@Deprecated
protected interface NonWakeupRunnable extends LazyRunnable { }
/**
* Can be overridden to control which tasks require waking the {@link EventExecutor} thread
* if it is waiting so that they can be run immediately.
*/
protected boolean wakesUpForTask(Runnable task) {
return true;
}
protected static void reject() {
throw new RejectedExecutionException("event executor terminated");
}
/**
* Offers the task to the associated {@link RejectedExecutionHandler}.
*
* @param task to reject.
*/
protected final void reject(Runnable task) {
rejectedExecutionHandler.rejected(task, this);
}
// ScheduledExecutorService implementation
private static final long SCHEDULE_PURGE_INTERVAL = TimeUnit.SECONDS.toNanos(1);
//啓動線程
private void startThread() {
//必須是未啓動狀態,如果關閉中,或者關閉了都不會再次啓動
if (state == ST_NOT_STARTED) {
//把狀態由ST_NOT_STARTED設置爲ST_STARTED,原子方式更新,只會有一個線程操作成功
if (STATE_UPDATER.compareAndSet(this, ST_NOT_STARTED, ST_STARTED)) {
boolean success = false;
try {
//啓動線程
doStartThread();
success = true;
} finally {
//如果啓動失敗,則把狀態還原成ST_NOT_STARTED
if (!success) {
STATE_UPDATER.compareAndSet(this, ST_STARTED, ST_NOT_STARTED);
}
}
}
}
}
private boolean ensureThreadStarted(int oldState) {
//如果線程未啓動
if (oldState == ST_NOT_STARTED) {
try {
//則啓動一次,把裏面任務運行乾淨
doStartThread();
} catch (Throwable cause) {
STATE_UPDATER.set(this, ST_TERMINATED);
terminationFuture.tryFailure(cause);
if (!(cause instanceof Exception)) {
// Also rethrow as it may be an OOME for example
PlatformDependent.throwException(cause);
}
return true;
}
}
return false;
}
private void doStartThread() {
assert thread == null;
//啓動的動作封裝成一個任務,executor會啓動一個新的線程去執行
executor.execute(new Runnable() {
@Override
public void run() {
//現在中斷狀態
thread = Thread.currentThread();
if (interrupted) {
thread.interrupt();
}
//更新最後執行時間
boolean success = false;
updateLastExecutionTime();
try {
//需要子類實現具體邏輯
SingleThreadEventExecutor.this.run();
success = true;
} catch (Throwable t) {
logger.warn("Unexpected exception from an event executor: ", t);
} finally {
for (;;) {
int oldState = state;
//如果run方法結束,纔會執行這裏,等待狀態變爲》=ST_SHUTTING_DOWN時結束方法
if (oldState >= ST_SHUTTING_DOWN || STATE_UPDATER.compareAndSet(
SingleThreadEventExecutor.this, oldState, ST_SHUTTING_DOWN)) {
break;
}
}
// Check if confirmShutdown() was called at the end of the loop.
if (success && gracefulShutdownStartTime == 0) {
if (logger.isErrorEnabled()) {
logger.error("Buggy " + EventExecutor.class.getSimpleName() + " implementation; " +
SingleThreadEventExecutor.class.getSimpleName() + ".confirmShutdown() must " +
"be called before run() implementation terminates.");
}
}
try {
// Run all remaining tasks and shutdown hooks. At this point the event loop
// is in ST_SHUTTING_DOWN state still accepting tasks which is needed for
// graceful shutdown with quietPeriod.
for (;;) {
//等待所有任務執行完畢,所有結束鉤子任務執行完畢
if (confirmShutdown()) {
break;
}
}
// Now we want to make sure no more tasks can be added from this point. This is
// achieved by switching the state. Any new tasks beyond this point will be rejected.
//設置爲結束狀態
for (;;) {
int oldState = state;
if (oldState >= ST_SHUTDOWN || STATE_UPDATER.compareAndSet(
SingleThreadEventExecutor.this, oldState, ST_SHUTDOWN)) {
break;
}
}
// We have the final set of tasks in the queue now, no more can be added, run all remaining.
// No need to loop here, this is the final pass.
confirmShutdown();
} finally {
try {
//釋放資源
cleanup();
} finally {
// Lets remove all FastThreadLocals for the Thread as we are about to terminate and notify
// the future. The user may block on the future and once it unblocks the JVM may terminate
// and start unloading classes.
// See https://github.com/netty/netty/issues/6596.
FastThreadLocal.removeAll();
STATE_UPDATER.set(SingleThreadEventExecutor.this, ST_TERMINATED);
threadLock.countDown();
int numUserTasks = drainTasks();
if (numUserTasks > 0 && logger.isWarnEnabled()) {
logger.warn("An event executor terminated with " +
"non-empty task queue (" + numUserTasks + ')');
}
terminationFuture.setSuccess(null);
}
}
}
}
});
}
final int drainTasks() {
int numTasks = 0;
for (;;) {
Runnable runnable = taskQueue.poll();
if (runnable == null) {
break;
}
// WAKEUP_TASK should be just discarded as these are added internally.
// The important bit is that we not have any user tasks left.
if (WAKEUP_TASK != runnable) {
numTasks++;
}
}
return numTasks;
}
private static final class DefaultThreadProperties implements ThreadProperties {
private final Thread t;
DefaultThreadProperties(Thread t) {
this.t = t;
}
@Override
public State state() {
return t.getState();
}
@Override
public int priority() {
return t.getPriority();
}
@Override
public boolean isInterrupted() {
return t.isInterrupted();
}
@Override
public boolean isDaemon() {
return t.isDaemon();
}
@Override
public String name() {
return t.getName();
}
@Override
public long id() {
return t.getId();
}
@Override
public StackTraceElement[] stackTrace() {
return t.getStackTrace();
}
@Override
public boolean isAlive() {
return t.isAlive();
}
}
}