相比與上一篇那種線程同步方式,上篇利用async的生命週期作爲同步點。而實際情況中 子線程不會一直退出和不斷的開啓,我門需要人爲的控制線程同步且退出.
這裏我門採用隊列的方式,主線程接收完數據往隊列裏面投遞,通知子線程,子線程負責取數據 子線程數據處理結束後會繼續通知主線程,主線層繼續投遞。 最後利用futrue控制程序的退出.
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// tcp file transport Server
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include <Winsock2.h>
#include <iostream>
#include <thread>
#include<fstream>
#pragma comment(lib, "Ws2_32.lib")
using namespace std;
/*協議頭*/
class FileHeader
{
public:
void Setname(wchar_t* szfillname)
{
wcscpy(_szfillname, szfillname);
}
const wchar_t* Getname(void)const
{
return _szfillname;
}
void Setsize(unsigned long long ullsize)
{
_ullfilesize = ullsize;
}
unsigned long long Getsize(void)
{
return _ullfilesize;
}
private:
wchar_t _szfillname[200];//用於裝名字
unsigned long long _ullfilesize;//用於裝文件大小的
};
int wmain(int ac,wchar_t* av[])
{
/* 初始化winsock2庫 */
//Step 0. Initialize winsock2 library...
WSADATA wsaData;
wcout << av[1] << endl;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
return 1;
}
// Step 1. Ask system for a socket.this socket is waiter
SOCKET sockServer = ::socket(PF_INET, SOCK_STREAM, 0);
if (sockServer == INVALID_SOCKET)
{
return 1;
}
//Step 2. bind the socket to a local address and port.接待套接字
sockaddr_in addrServer = { 0 };
addrServer.sin_family = AF_INET;
addrServer.sin_addr.S_un.S_addr = inet_addr("88.88.106.34");
//host to network short.小端轉大端
addrServer.sin_port = htons(30001);
if (::bind(sockServer, reinterpret_cast<const sockaddr*>(&addrServer),
sizeof addrServer) == SOCKET_ERROR)
{
return 1;
}
// Step 3. listen. 監聽隊列的設置 監聽五個套接字的連接
if (listen(sockServer, 5) == SOCKET_ERROR)
{
return 1;
}
// Step 4. accept.
sockaddr_in addrClient = { 0 }; //將對放的信息保存在這個結構體裏
int iLength = sizeof addrClient;
SOCKET sockClient = INVALID_SOCKET;
while (true)
{
//該返回的套接字纔是用於收發的套接字-這裏的邏輯是 一個連接開一個線程
sockClient = ::accept(sockServer, reinterpret_cast<sockaddr*>(&addrClient), &iLength);
if (sockClient == INVALID_SOCKET)
{
return 1;
}
thread t1([sockClient,av]()->void {
//open a file and retrieve the information.
fstream fs;
fs.open(av[1], fstream::in|fstream::binary);
if (!fs)
{
return;
}
wcout << av[1] << endl;
unsigned long long ullSize = 0ull;
fs.seekg(0, fstream::end); //文件指針移到末尾
ullSize = fs.tellg(); //獲取文件的大小
fs.seekg(0, fstream::beg); //再將文件指針移到起始位置
//send file header
FileHeader header;
header.Setsize(ullSize);
header.Setname(av[1]);
unsigned long long iResult = ::send(sockClient, reinterpret_cast<const char*>(&header), sizeof(header), 0);
if (iResult<=0)
{
return;
}
//send body of file 多次發送
char readingBuf[4096];
while(!fs.eof())
{
fs.read(readingBuf, 4096); //讀進buf
iResult = fs.gcount() ; //這裏需要注意的是tellg()函數是累計的 上次實際讀了多少應該用gcount()函數
::send(sockClient, reinterpret_cast<const char*>(readingBuf), iResult, 0);
//cout << "shijisend:" << shijie<<"tellg:" << iResult<<"last"<< lastReadSize <<endl;
}
fs.close();
closesocket(sockClient);
});
t1.detach();
}
closesocket(sockServer);
WSACleanup();
return 0;
}
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
// tcp file transport Client
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include <Winsock2.h>
// Need to link with Ws2_32.lib
#pragma comment(lib, "Ws2_32.lib")
#include <iostream>
#include "future"
#include <fstream>
#include "thread"
#include<future>
#include<queue>
#include<condition_variable> //條件變量
#define BUFFSIZE 1024*1024*50
using namespace std;
class Header
{
public:
void Setname(wchar_t* szfillname)
{
wcscpy(_szfillname, szfillname);
}
const wchar_t* Getname(void)const
{
return _szfillname;
}
void Setsize(unsigned long long ullsize)
{
_ullfilesize = ullsize;
}
unsigned long long Getsize(void)
{
return _ullfilesize;
}
private:
wchar_t _szfillname[200];//用於裝名字
unsigned long long _ullfilesize;//用於裝文件大小的
};
typedef struct _Entity
{
bool bExit; //判斷是否是最後一接收
char*currentBuf;//切換緩衝區的指針
int iSize; //當前緩衝區裏面實際數據的大小
}Entity,*PEntity;
//定義全局隊列
queue<Entity>taskQueue;
mutex mx; //這裏用於和主線程互斥
condition_variable cv; //cv.wait()阻塞 cv.notify()甦醒 類似於windows信號
mutex mxCv; //該鎖用於條件變量
future<int>fut; //用於子線程和主線程退出同步
int wmain(int ac, wchar_t* av[])
{
/* 初始化winsock2庫 */
// Step 0. Initialize winsock2 library...
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
return 1;
}
//1.創建套接字
SOCKET socksever = ::socket(PF_INET, SOCK_STREAM, 0);
if (socksever == INVALID_SOCKET)
{
return 1;
}
//2.connect
sockaddr_in addrsocksever = { 0 };
addrsocksever.sin_family = AF_INET;
addrsocksever.sin_addr.S_un.S_addr = inet_addr("192.168.0.44");
addrsocksever.sin_port = htons(30001);
if (::connect(socksever, reinterpret_cast<const sockaddr*>
(&addrsocksever), sizeof addrsocksever) == SOCKET_ERROR)
{
return 1;
}
//3.receive header of file
Header fileheader;
int ineedtorecieve = sizeof fileheader;
int irecv = 0; //實際接多少
int itotalrecv = 0;
do
{
irecv = ::recv(socksever, reinterpret_cast<char*>(&fileheader) + itotalrecv, ineedtorecieve, 0);
itotalrecv += irecv;
} while ((ineedtorecieve -= irecv) > 0);
// create sub thread 子線程乾的事 從對列取出數據進行IO操作
promise<int>prom; //用於控制子主線程同步退出
fut = prom.get_future();
thread t1([av,&prom](void)->void {
fstream fs;
fs.open(av[1], iostream::out | iostream::binary | iostream::trunc);
if (!fs)
{
return ;
}
while (true)
{
//第一個進來的線程拿到鎖後,其他線程就會阻塞 這裏用於和主線程互斥
unique_lock<mutex>interLock(mx);
if (taskQueue.size > 0)
{
if (taskQueue.front().bExit)
{
//退出
fs.close();
prom.set_value(1);
return;
}
//寫文件
fs.write(taskQueue.front().currentBuf, taskQueue.front().iSize);
taskQueue.pop();
}
interLock.unlock();
unique_lock<mutex>lock(mxCv); //不會卡在這裏 會卡在下面
cv.wait(lock); //目的防止程序一直while循環暫用資源 阻塞在這裏等條件變量notify()也就是主線程push到隊列裏面的時候甦醒
}
return;
});
t1.detach(); //脫離主線程聯繫
//主線程乾的事,接收數據,將數據存入緩衝區 投入隊列,切換緩衝區 通知子線程不用cv.wait()了
char*bufa = new char[BUFFSIZE];
char*bufb = new char[BUFFSIZE];
char* nextbuf = bufa; //指針剛開始執行bufa
unsigned long long ullremindersize = fileheader.Getsize();
while (ullremindersize > 0)
{
itotalrecv = 0;//這個地方很重要,每緩衝區塞滿了後,這個必須清零
ineedtorecieve = BUFFSIZE > ullremindersize ? ullremindersize : BUFFSIZE;
while (ineedtorecieve > 0)
{
irecv = ::recv(socksever, nextbuf + itotalrecv, ineedtorecieve, 0);
ullremindersize -= irecv;
itotalrecv += irecv;
ineedtorecieve -= irecv;
}
//用於和子線程同步 子線程通知主線程我已經寫完了,你該push了
unique_lock<mutex>interLock(mx);
if (itotalrecv > 0)
{
//投遞隊列
Entity entity;
entity.bExit = false;
entity.currentBuf = nextbuf;
entity.iSize = itotalrecv;
taskQueue.push(entity);
interLock.unlock();//釋放鎖,讓子線程繼續
cv.notify_all();
nextbuf = nextbuf == bufa ? bufb : bufa;
}
}
//最後一次接收數據,主線程如果執行的很快的話先退出while要保證子線程先退出
unique_lock<mutex>interLock(mx);
Entity entity;
entity.bExit = true;
entity.currentBuf = nullptr;
entity.iSize = 0;
taskQueue.push(entity);
cv.notify_all();
fut.get();//主線程阻塞在這裏 直到子線程prom.setvalue()
closesocket(socksever);
if (bufa)
{
delete[]bufa;
bufa = nullptr;
}
if (bufb)
{
delete[]bufb;
bufb = nullptr;
}
return 0;
}