1、建立獎品類,獎品類中只有三種基本屬性編號、中獎機率、獎品剩餘數量。
public class Award {
/**編號*/
public String id;
/**概率(0.1代表10%,最多3位小數,即千分之一級)*/
public float probability;
/**數量(該類獎品剩餘數量)*/
public int count;
public Award(String id, float probability, int count) {
super();
this.id = id;
this.probability = probability;
this.count = count;
}
public Award(){
}
}
2、實現抽獎算法,整個算法很簡單,基本思想是根據概率和剩餘獎品數量來分配一個空間,再在這個空間中取隨機數,判斷隨機數落在哪個區塊方法獲得抽獎結果。
public static Award lottery(List<Award> awards){
//總的概率區間
float totalPro = 0f;
//存儲每個獎品新的概率區間
List<Float> proSection = new ArrayList<Float>();
proSection.add(0f);
//遍歷每個獎品,設置概率區間,總的概率區間爲每個概率區間的總和
for (Award award : awards) {
//每個概率區間爲獎品概率乘以1000(把三位小數轉換爲整)再乘以剩餘獎品數量
totalPro += award.probability * 10 * award.count;
proSection.add(totalPro);
}
//獲取總的概率區間中的隨機數
Random random = new Random();
float randomPro = (float)random.nextInt((int)totalPro);
//判斷取到的隨機數在哪個獎品的概率區間中
for (int i = 0,size = proSection.size(); i < size; i++) {
if(randomPro >= proSection.get(i)
&& randomPro < proSection.get(i + 1)){
return awards.get(i);
}
}
return null;
}
3、測試抽獎算法,寫一段簡單的代碼測試一下以上代碼。
分兩種情況:
1)數量相同
public static void main(String[] args) {
List<Award> awards = new ArrayList<>();
awards.add(new Award("a1",0.1f,100));
awards.add(new Award("a2",0.2f,100));
awards.add(new Award("a3",0.3f,100));
awards.add(new Award("a4",0.05f,100));
awards.add(new Award("a5",0.2f,100));
for (int i = 0; i < 10; i++) {
System.out.println("恭喜您,抽到了:" + lottery(awards).id);
}
}
2)數量不同
public static void main(String[] args) {
List<Award> awards = new ArrayList<>();
awards.add(new Award("a1",0.1f,10));
awards.add(new Award("a2",0.2f,100));
awards.add(new Award("a3",0.3f,10));
awards.add(new Award("a4",0.05f,10));
awards.add(new Award("a5",0.2f,100));
for (int i = 0; i < 10; i++) {
System.out.println("恭喜您,抽到了:" + lottery(awards).id);
}
}