Python實現代碼雨效果
main.py代碼:
"""
功能:代碼雨效果
作者:指尖魔法師
QQ:14555110
"""
import pygame
import random
def main():
# 初始化pygame
pygame.init()
# 默認不全屏
fullscreen = False
# 窗口未全屏寬和高
WIDTH, HEIGHT = 1100, 600
init_width, init_height = WIDTH, HEIGHT
# 字塊大小,寬,高
suface_height = 18
# 字體大小
font_size = 20
# 創建一個窗口
screen = pygame.display.set_mode((init_width, init_height))
# 字體
font = pygame.font.Font('msyh.ttf', font_size)
# 創建一個圖像對象
bg_suface = pygame.Surface((init_width, init_height), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 28))
# 用純色填充背景
screen.fill((0, 0, 0))
# 顯示的字符
letter = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c',
'v', 'b', 'n', 'm']
texts = [
font.render(str(letter[i]), True, (0, 255, 0)) for i in range(26)
]
# 也可以替換成0 1 顯示
# texts = [
# font.render('0',True,(0,255,0)),font.render('1',True,(0,255,0))
# ]
# 生成的列數
column = int(init_width / suface_height)
drops = [0 for i in range(column)]
while True:
# 按鍵檢測
for event in pygame.event.get():
if event.type == pygame.QUIT:
# 接受到退出事件後退出
exit()
elif event.type == pygame.KEYDOWN:
# 按F11切換全屏,或窗口
if event.key == pygame.K_F11:
print("檢測到按鍵F11")
fullscreen = not fullscreen
if fullscreen:
# 全屏效果,參數重設
size = init_width, init_height = pygame.display.list_modes()[0]
screen = pygame.display.set_mode(size, pygame.FULLSCREEN | pygame.HWSURFACE)
else:
init_width, init_height = WIDTH, HEIGHT
screen = pygame.display.set_mode((WIDTH, HEIGHT))
# 圖像對象重新創建
bg_suface = pygame.Surface((init_width, init_height), flags=pygame.SRCALPHA)
pygame.Surface.convert(bg_suface)
bg_suface.fill(pygame.Color(0, 0, 0, 28))
column = int(init_width / suface_height)
drops = [0 for i in range(column)]
elif event.key == pygame.K_ESCAPE:
# 按ESC退出
exit()
# 延時
pygame.time.delay(30)
# 圖像對象放到窗口的原點座標上
screen.blit(bg_suface, (0, 0))
for i in range(len(drops)):
# 隨機字符
text = random.choice(texts)
# 把字符畫到該列的下雨的位置
screen.blit(text, (i * suface_height, drops[i]*suface_height))
# 更新下雨的座標
drops[i] += 1
# 超過界面高度或隨機數,下雨位置置0
if drops[i] * suface_height > init_height or random.random() > 0.95:
drops[i] = 0
# 更新畫面
pygame.display.flip()
if __name__ =='__main__':
main()
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