在編程語言中真正的霸主多年來一直是C++,所有的操作系統和絕大多數的商品軟件都是用C++作爲主要開發語言的。但是C#幾乎集中了所有關於軟件開發和軟件工程研究的最新成果:面向對象、類型安全、組件技術、自動內存管理、跨平臺異常處理、版本控制、代碼安全管理……。
本文我主要寫一下C#封裝libEasyRTMP的過程給大家參考一下,具體過程如下:
public class EasyRTMPNetSDK
{
[StructLayoutAttribute(LayoutKind.Sequential)]
public struct EASY_AV_Frame
{
public uint u32AVFrameFlag; /* 幀標誌 視頻 or 音頻 */
public uint u32AVFrameLen; /* 幀的長度 */
public uint u32VFrameType; /* 視頻的類型,I幀或P幀 */
public IntPtr pBuffer; /* 數據 */
public uint u32TimestampSec; /* 時間戳(秒)*/
public uint u32TimestampUsec; /* 時間戳(微秒) */
}
public enum EASY_RTMP_STATE_T
{
EASY_RTMP_STATE_CONNECTING = 1, /* 連接中 */
EASY_RTMP_STATE_CONNECTED, /* 連接成功 */
EASY_RTMP_STATE_CONNECT_FAILED, /* 連接失敗 */
EASY_RTMP_STATE_CONNECT_ABORT, /* 連接異常中斷 */
EASY_RTMP_STATE_PUSHING, /* 推流中 */
EASY_RTMP_STATE_DISCONNECTED, /* 斷開連接 */
EASY_RTMP_STATE_ERROR
}
[StructLayoutAttribute(LayoutKind.Sequential)]
public struct EASY_MEDIA_INFO_T
{
/// <summary>
/// 視頻編碼類型
/// </summary>
public uint u32VideoCodec;
/// <summary>
/// 視頻幀率
/// </summary>
public uint u32VideoFps;
/// <summary>
/// 音頻編碼類型
/// </summary>
public uint u32AudioCodec;
/// <summary>
/// 音頻採樣率
/// </summary>
public uint u32AudioSamplerate;
/// <summary>
/// 音頻通道數
/// </summary>
public uint u32AudioChannel;
/// <summary>
/// 音頻採樣精度
/// </summary>
public uint u32AudioBitsPerSample;
/// <summary>
/// 視頻sps幀長度
/// </summary>
public uint u32VpsLength;
/// <summary>
/// 視頻sps幀長度
/// </summary>
public uint u32SpsLength;
/// <summary>
/// 視頻pps幀長度
/// </summary>
public uint u32PpsLength;
/// <summary>
/// 視頻pps幀長度
/// </summary>
public uint u32SeiLength;
/// <summary>
/// 視頻u8Vps幀內容
/// </summary>
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 256)]
public byte[] u8Vps;
/// <summary>
/// 視頻sps幀內容
/// </summary>
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 256)]
public byte[] u8Sps;
/// <summary>
/// 視頻sps幀內容
/// </summary>
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 128)]
public byte[] u8Pps;
/// <summary>
/// 視頻u8Sei幀內容
/// </summary>
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 128)]
public byte[] u8Sei;
}
public delegate int EasyRTMPCallBack(int _id, EASY_RTMP_STATE_T _state, ref EASY_AV_Frame _frame, IntPtr _userptr);
[DllImport(@"Lib\libeasyrtmp.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "_EasyRTMP_Activate@4")]
public static extern int EasyRTMP_Activate(string license = "79736C36655969576B5A7541767A52656F6374414A65394659584E35556C524E55463949535573755A58686C4B56634D5671442F706634675A57467A65513D3D");
[DllImport(@"Lib\libeasyrtmp.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "_EasyRTMP_Create@0")]
/* 創建推送句柄 返回爲句柄值 */
public static extern IntPtr EasyRTMP_Create();
[DllImport(@"Lib\libeasyrtmp.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "_EasyRTMP_SetCallback@12")]
/* 設置流傳輸事件回調 userptr傳輸自定義對象指針*/
public static extern uint EasyRTMP_SetCallback(IntPtr handle, EasyRTMPCallBack callback, IntPtr userptr);
/* 開始流傳輸 serverAddr:流媒體服務器地址、port:流媒體端口、streamName:流名稱<xxx.sdp>、username/password:推送攜帶的用戶名密碼、pstruStreamInfo:推送的媒體定義、bufferKSize:以k爲單位的緩衝區大小<512~2048之間,默認512> bool createlogfile:創建日誌文件*/
[DllImport(@"Lib\libeasyrtmp.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "_EasyRTMP_Connect@8")]
public static extern uint EasyRTMP_Connect(IntPtr handle, string url);
[DllImport(@"Lib\libeasyrtmp.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "_EasyRTMP_InitMetadata@12")]
/* 停止流傳輸 */
public static extern uint EasyRTMP_InitMetadata(IntPtr handle, ref EASY_MEDIA_INFO_T pstruStreamInfo, uint bufferKSize);
[DllImport(@"Lib\libeasyrtmp.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "_EasyRTMP_SendPacket@8")]
/* 推流 frame:具體推送的流媒體幀 */
public static extern uint EasyRTMP_SendPacket(IntPtr pushPtr, ref EASY_AV_Frame frame);
[DllImport(@"Lib\libeasyrtmp.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "_EasyRTMP_Release@4")]
/* 釋放推送句柄 */
public static extern uint EasyRTMP_Release(IntPtr pushPtr);
}