掃雷遊戲算法

提供一個面向過程C/C++代碼,很容易用類封裝,改成面向對象版本的。

#include <iostream>

#include <random>

void makeArray(char** &pArray, int row, int col);
void printArray(char** pArray, int row,int col);
void layMines(char** pArray, int row, int col, int num);
void mineHunting(char** pArray, int row, int col, int posX, int posY);
void allMineHunting(char** pArray, int row, int col);


int main() {
    char** pArray = nullptr;
    int row = 9, col = 9, num=10;
    makeArray(pArray,row,col);
    layMines(pArray,row,col,num);
    allMineHunting(pArray,row,col);
    printArray(pArray,row,col);
    return 0;
}

void makeArray(char** &pArray, const int row, const int col){
    pArray = new char*[row];
    for(int i=0;i<col;i++){
        pArray[i] = new char[col];
    }

    for(int i=0;i<row;i++){
        for(int j=0;j<col;j++){
            pArray[i][j] = '0';
        }
    }
}

void printArray(char** pArray,int row,int col){
    for(int i=0;i<row;i++){
        for(int j=0;j<col;j++){
            std::cout<<pArray[i][j]<<" ";
        }
        std::cout<<std::endl;
    }
}

void layMines(char** pArray,int row,int col, int num){
    std::random_device generator;
    std::uniform_int_distribution<int> distribution(0,row*col);
    int count =0;
    while(count<num){
        int dice_roll = distribution(generator);
        int i = dice_roll/row;
        int j = dice_roll%col;
        if(pArray[i][j]!='9'){
            pArray[i][j]='9';
            count++;
        }
    }

}

void mineHunting(char** pArray, int row, int col, int posX, int posY){
    if(pArray[posX][posY]!='0') return;
    int count = 0;
    const int direction[][2] = {{1,1},{1,0},{1,-1},{0,1},{0,-1},{-1,1},{-1,0},{-1,-1}};
    for(auto i : direction){
        int nX = posX + i[0];
        int nY = posY + i[1];
        if(nX>=0&&nX<row&&nY>=0&&nY<col&&pArray[nX][nY]=='9') count++;
    }
    pArray[posX][posY] = char('0' + count);

}

void allMineHunting(char** pArray, int row, int col){
    for(int i=0;i<row;i++){
        for(int j=0;j<col;j++){
            mineHunting(pArray,row,col,i,j);
        }
    }
}

注意,上面並不是真正的掃雷遊戲算法,只是一次性將雷全部探出。真正的掃雷算法是這樣的。是有一個DFS的過程在裏面的。見Leetcode 529

const int direction[][2] = {{1,1},{1,0},{1,-1},{0,1},{0,-1},{-1,1},{-1,0},{-1,-1}};
class Solution {
public:

    void dfs(vector<vector<char>>& board, int x, int y){
        if(board[x][y]!='E') return;
        int row = board.size(), col = board[0].size();
        int count = 0;
        for(auto i:direction){
            int nx = x + i[0];
            int ny = y + i[1];
            if(nx>=0&&nx<row&&ny>=0&&ny<col&&board[nx][ny]=='M') count++;
        }
        if(count>0){
            board[x][y] = '0' + count;
            return;
        }

        board[x][y] = 'B';
        for(auto i:direction){
            int nx = x + i[0];
            int ny = y + i[1];
            if(nx>=0&&nx<row&&ny>=0&&ny<col){
                dfs(board,nx,ny);
            }
        }
    }
    vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
        int x = click[0], y = click[1];
        int row = board.size(), col = board[0].size();
        if(board[x][y]=='M'){
            board[x][y] = 'X';
            return board;
        }
        dfs(board,click[0],click[1]);
        return board;
    }
};

 

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