jdk源碼解析一之Collection

Collection架構

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List

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ArrayList

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cloneable其實就是一個標記接口,只有實現這個接口後,然後在類中重寫Object中的clone方法,然後通過類調用clone方法才能克隆成功,如果不實現這個接口,則會拋出CloneNotSupportedException(克隆不被支持)異常。Object中clone方法:

    protected native Object clone() throws CloneNotSupportedException;

具體點擊此博客

RandomAccess在java.util.Collections#shuffle有用,源碼如下
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JDK中推薦的是對List集合儘量要實現RandomAccess接口
如果集合類是RandomAccess的實現,則儘量用for(int i = 0; i < size; i++) 來遍歷而不要用Iterator迭代器來遍歷,在效率上要差一些。反過來,如果List是Sequence List,則最好用迭代器來進行迭代。
具體請點擊此博客

add

    public boolean add(E e) {
     //確定容量
        ensureCapacityInternal(size + 1);  // Increments modCount!!
        //可存null
        elementData[size++] = e;
        return true;
    }

    private void ensureCapacityInternal(int minCapacity) {
        ensureExplicitCapacity(calculateCapacity(elementData, minCapacity));
    }

    private static int calculateCapacity(Object[] elementData, int minCapacity) {
        if (elementData == DEFAULTCAPACITY_EMPTY_ELEMENTDATA) {
            //初始化時,如設置的索引值<默認,則默認值
            return Math.max(DEFAULT_CAPACITY, minCapacity);
        }
        return minCapacity;
    }


    private void ensureExplicitCapacity(int minCapacity) {
        modCount++;

        // overflow-conscious code
        //如果當前索引>數組容量
        if (minCapacity - elementData.length > 0)
            //擴充容量
            grow(minCapacity);
    }

    private void grow(int minCapacity) {
        // overflow-conscious code
        int oldCapacity = elementData.length;
        //擴充容量1.5倍
        int newCapacity = oldCapacity + (oldCapacity >> 1);
        if (newCapacity - minCapacity < 0)
            newCapacity = minCapacity;
        //擴充後的容量>最大容量
        if (newCapacity - MAX_ARRAY_SIZE > 0)
            newCapacity = hugeCapacity(minCapacity);
        // minCapacity is usually close to size, so this is a win:
        elementData = Arrays.copyOf(elementData, newCapacity);
    }


    private static int hugeCapacity(int minCapacity) {
        //超過Int最大值,則異常
        if (minCapacity < 0) // overflow
            throw new OutOfMemoryError();
        return (minCapacity > MAX_ARRAY_SIZE) ?
            Integer.MAX_VALUE :
            MAX_ARRAY_SIZE;
    }

其他查找,修改,刪除

    public int indexOf(Object o) {
        if (o == null) {
            for (int i = 0; i < size; i++)
                if (elementData[i]==null)
                    return i;
        } else {
            for (int i = 0; i < size; i++)
                if (o.equals(elementData[i]))
                    return i;
        }
        return -1;
    }

   public E set(int index, E element) {
        rangeCheck(index);

        E oldValue = elementData(index);
        elementData[index] = element;
        return oldValue;
    }

    public E remove(int index) {
        rangeCheck(index);

        modCount++;
        E oldValue = elementData(index);

        //如果不是最後一個元素,則調用native
        int numMoved = size - index - 1;
        if (numMoved > 0)
            System.arraycopy(elementData, index+1, elementData, index,
                             numMoved);
        //釋放最後一個元素
        elementData[--size] = null; // clear to let GC do its work

        return oldValue;
    }

總結

ArrayList可以傳Null值
ArrayList擴容大小方法爲grow,每次擴容當前大小的一半的容量
ArrayList本質是一個elementData數組
arrayList實現了RandomAccess,所以在遍歷它的時候推薦使用for循環提升效率。
ArrayList繼承List接口,作者明確表示是一個意外,因爲AbstractList也繼承了
因爲本身是數組
所以查詢修改快,O(1)
刪除,插入因爲調用native方法,慢

LinkedList

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因爲繼承了隊列接口,所以新增了pop,poll,push,peek,offer等方法

offer&add


  public boolean offer(E e) {
        return add(e);
    }
   public boolean add(E e) {
        linkLast(e);
        return true;
    }

  void linkLast(E e) {
        final Node<E> l = last;
        //創建新的node
        final Node<E> newNode = new Node<>(l, e, null);
        //賦值成最後的節點
        last = newNode;
        //如果last爲null,說明第一次賦值,則設置爲first
        if (l == null)
            first = newNode;
        else
            l.next = newNode;
        size++;
        modCount++;
    }


push


    public void push(E e) {
        addFirst(e);
    }
    public void addFirst(E e) {
        linkFirst(e);
    }

    /**
     * Links e as first element.
     * 添加到第一個節點
     */
    private void linkFirst(E e) {
        final Node<E> f = first;
        //第一個值爲first,因爲當前節點設置爲first,所以null
        final Node<E> newNode = new Node<>(null, e, f);
        first = newNode;
        //f爲null,說明第一次初始化,則最後的節點也是first
        if (f == null)
            last = newNode;
        else
            f.prev = newNode;
        size++;
        modCount++;
    }

poll &remove

    public E poll() {
        final Node<E> f = first;
        return (f == null) ? null : unlinkFirst(f);
    }
    private E unlinkFirst(Node<E> f) {
        // assert f == first && f != null;
        final E element = f.item;
        final Node<E> next = f.next;
        //釋放GC
        f.item = null;
        f.next = null; // help GC
        first = next;
        if (next == null)
            last = null;
        else
            next.prev = null;
        size--;
        modCount++;
        return element;
    }

    public E remove() {
        return removeFirst();
    }
    public E removeFirst() {
        final Node<E> f = first;
        //爲null拋出異常
        if (f == null)
            throw new NoSuchElementException();
        return unlinkFirst(f);
    }

peek&element

    public E peek() {
        final Node<E> f = first;
        return (f == null) ? null : f.item;
    }
    public E element() {
        return getFirst();
    }
    public E getFirst() {
        final Node<E> f = first;
        //爲null則異常
        if (f == null)
            throw new NoSuchElementException();
        return f.item;
    }

remove

    public boolean remove(Object o) {
        //對null的處理
        if (o == null) {
            for (Node<E> x = first; x != null; x = x.next) {
                if (x.item == null) {
                    unlink(x);
                    return true;
                }
            }
        } else {
            for (Node<E> x = first; x != null; x = x.next) {
                if (o.equals(x.item)) {
                    unlink(x);
                    return true;
                }
            }
        }
        return false;
    }
   E unlink(Node<E> x) {
        // assert x != null;
        final E element = x.item;
        final Node<E> next = x.next;
        final Node<E> prev = x.prev;

        //first處理
        if (prev == null) {
            first = next;
        } else {
            prev.next = next;
            x.prev = null;
        }

        //last處理
        if (next == null) {
            last = prev;
        } else {
            next.prev = prev;
            x.next = null;
        }

        //釋放GC
        x.item = null;
        size--;
        modCount++;
        return element;
    }

set

  public E set(int index, E element) {
        //index判斷
        checkElementIndex(index);
        //查找
        Node<E> x = node(index);
        //修改值
        E oldVal = x.item;
        x.item = element;
        return oldVal;
    }

    Node<E> node(int index) {
        // assert isElementIndex(index);

        //如果小於node一半大小,從頭遍歷
        if (index < (size >> 1)) {
            Node<E> x = first;
            for (int i = 0; i < index; i++)
                x = x.next;
            return x;
        } else {
            Node<E> x = last;
            for (int i = size - 1; i > index; i--)
                x = x.prev;
            return x;
        }
    }

總結

維護頭尾2個node
查詢,index<size/2則first開始,否則last開始
可以存null
因爲採用鏈表數據結構存儲
所以查詢,修改慢 O(N)
插入,刪除快O(1)+O(N)
peek和poll針對null做了異常處理

Vector

    public Vector() {
        this(10);
    }


    public synchronized boolean add(E e) {
        modCount++;
        ensureCapacityHelper(elementCount + 1);
        elementData[elementCount++] = e;
        return true;
    }
    private void ensureCapacityHelper(int minCapacity) {
        // overflow-conscious code
        if (minCapacity - elementData.length > 0)
            grow(minCapacity);
    }

    private void grow(int minCapacity) {
        // overflow-conscious code
        int oldCapacity = elementData.length;
        int newCapacity = oldCapacity + ((capacityIncrement > 0) ?
                                         capacityIncrement : oldCapacity);
        if (newCapacity - minCapacity < 0)
            newCapacity = minCapacity;
        if (newCapacity - MAX_ARRAY_SIZE > 0)
            newCapacity = hugeCapacity(minCapacity);
        elementData = Arrays.copyOf(elementData, newCapacity);
    }

默認10容量,且線程安全,因爲添加了方法級別的同步鎖,因爲鎖比較重量級,所以相對很少用的上.一般採用分段鎖,樂觀鎖來加鎖.

Set

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HashSet

//底層維護hashMap
    public HashSet() {
        map = new HashMap<>();
    }
   public boolean add(E e) {
      //利用hashMap存key,value存儲虛擬值
        return map.put(e, PRESENT)==null;
    }
   public boolean remove(Object o) {
        return map.remove(o)==PRESENT;
    }

底層維護hashMap
利用PRESENT作爲value

LinkedHashSet

    public LinkedHashSet() {
        super(16, .75f, true);
    }
    HashSet(int initialCapacity, float loadFactor, boolean dummy) {
        map = new LinkedHashMap<>(initialCapacity, loadFactor);
    }

底層維護LinkedHashMap

TreeSet

利用PRESENT作爲value
底層維護TreeMap

總結

List和Set的區別在於是否唯一
如果存儲的值唯一
則Set
排序?
是:TreeSet,內部使用二叉樹
否:HashSet,數組+鏈表存儲,所以無序,但因此訪問速度O(1)+鏈表長度
否則List
增刪多:LinkedList
因爲底層鏈表的原因,所以修改的時候,只需要修改引用即可,所以O(1)
查詢多:ArrayList,線性表的原因,查詢速度很快

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