HashMap的put方法
/**
* Associates the specified value with the specified key in this map.
* If the map previously contained a mapping for the key, the old
* value is replaced.
*
* @param key key with which the specified value is to be associated
* @param value value to be associated with the specified key
* @return the previous value associated with <tt>key</tt>, or
* <tt>null</tt> if there was no mapping for <tt>key</tt>.
* (A <tt>null</tt> return can also indicate that the map
* previously associated <tt>null</tt> with <tt>key</tt>.)
*/
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
1.map將指定的value和key關聯起來。
2.如果map之前包含key的映射,新的值會替換舊的值。
3.map支持null的key,null的value。
put方法裏面,
第一步:對key值進行hash算法操作。
/**
* Computes key.hashCode() and spreads (XORs) higher bits of hash
* to lower. Because the table uses power-of-two masking, sets of
* hashes that vary only in bits above the current mask will
* always collide. (Among known examples are sets of Float keys
* holding consecutive whole numbers in small tables.) So we
* apply a transform that spreads the impact of higher bits
* downward. There is a tradeoff between speed, utility, and
* quality of bit-spreading. Because many common sets of hashes
* are already reasonably distributed (so don't benefit from
* spreading), and because we use trees to handle large sets of
* collisions in bins, we just XOR some shifted bits in the
* cheapest possible way to reduce systematic lossage, as well as
* to incorporate impact of the highest bits that would otherwise
* never be used in index calculations because of table bounds.
*/
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
設計者設計hash算法的原因:1.權衡速度,效用,質量之間的均衡考慮。 2.目前的hash集合已經分配均勻,如果碰撞頻繁可以採用tree來處理。 3.高16位和低16位進行異或處理,系統損耗最小。計算細節如下:
第二步,分配容器,建立key和value的綁定關係
/**
* Implements Map.put and related methods
*
* @param hash hash for key
* @param key the key
* @param value the value to put
* @param onlyIfAbsent if true, don't change existing value
* @param evict if false, the table is in creation mode.
* @return previous value, or null if none
*/
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
//Node爲map的Map.Entry<K,V> 接口實現,有hash值,key值,value值,Node<K,V>四個參數構成
Node<K,V>[] tab; Node<K,V> p; int n, i;
//如果table爲null,則創建
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
//計算index位置
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
//節點存在
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
//結構爲treeNode
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
//結構爲鏈表
else {
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) {
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
//bucket超過負載因子*0.75,進行resize()操作
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
判斷新元素和已有元素,如果沒碰撞直接放到bucket裏;如果碰撞了,以鏈表的形式存在buckets後;如果碰撞導致鏈表過長(大於等於TREEIFY_THRESHOLD),就把鏈表轉換成紅黑樹;如果節點已經存在就替換old value(保證key的唯一性);如果bucket滿了(超過load factor*current capacity),就要resize。
HashMap的resize方法
/**
* Initializes or doubles table size. If null, allocates in
* accord with initial capacity target held in field threshold.
* Otherwise, because we are using power-of-two expansion, the
* elements from each bin must either stay at same index, or move
* with a power of two offset in the new table.
*
* @return the table
*/
final Node<K,V>[] resize() {
Node<K,V>[] oldTab = table;
int oldCap = (oldTab == null) ? 0 : oldTab.length;
int oldThr = threshold;
int newCap, newThr = 0;
//節點存在,舊容量>0
if (oldCap > 0) {
//舊的容量>=最大默認容量,把最大容量賦值給最大默認容量
if (oldCap >= MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return oldTab;
}
//舊容量大小在初始容量和最大容量之間,則容量擴增爲原來的2倍+1
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
newThr = oldThr << 1; // double threshold
}
//舊threshold>0
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
//節點不存在,capacity和threshold賦默認值
else { // zero initial threshold signifies using defaults
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
//計算resize值的上限
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
threshold = newThr;
@SuppressWarnings({"rawtypes","unchecked"})
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
table = newTab;
if (oldTab != null) {
//把每個bucket移動到新的bucket中
for (int j = 0; j < oldCap; ++j) {
Node<K,V> e;
if ((e = oldTab[j]) != null) {
oldTab[j] = null;
if (e.next == null)
newTab[e.hash & (newCap - 1)] = e;
else if (e instanceof TreeNode)
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
else {
Node<K,V> loHead = null, loTail = null;
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
do {
next = e.next;
//原索引的值
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
//原索引+oldCap位置的值
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
//原索引放到bucket裏面
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
//原索引+oldCap位置放到bucket裏面
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
return newTab;
}
1.如果 舊容量>最大默認容量,則舊容量=默認容量;
2.如果 初始默認容量<舊容量<最大默認容量,則舊容量=舊容量<<1;
對於原來的舊數據,如果hash值&oldCap==0,則不需要改變;如果不等於0,則需要移動到 原位置+oldCap;
例如:
假設原key的hash值二進制爲 0100110 ,
map初始容量16, 二進制爲 0010000 , &操作結果爲0,證明原來後5位小於等於15,這些元素是不需要移動位置的。如果&操作爲16,則說明舊數據可以移動到16+原位置。
3.如果 舊容量==0,則默認容量爲16,threshold=12;
HashMap的containsKey方法
containsKey的核心實現跟get一樣,都是去HashMap中查找是否有這個值,只是containsKey返回Boolean類型,get返回value值。
/**
* Returns <tt>true</tt> if this map contains a mapping for the
* specified key.
*
* @param key The key whose presence in this map is to be tested
* @return <tt>true</tt> if this map contains a mapping for the specified
* key.
*/
public boolean containsKey(Object key) {
return getNode(hash(key), key) != null;
}
/**
* Implements Map.get and related methods
*
* @param hash hash for key
* @param key the key
* @return the node, or null if none
*/
final Node<K,V> getNode(int hash, Object key) {
Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
//判斷hashcode跟bucket做與運算,是否有值
if ((tab = table) != null && (n = tab.length) > 0 &&
(first = tab[(n - 1) & hash]) != null) {
//如果key的hash值跟第一個元素的hash值相等,key值相等,返回這個元素
if (first.hash == hash && // always check first node
((k = first.key) == key || (key != null && key.equals(k))))
return first;
//如果有後繼節點
if ((e = first.next) != null) {
//通過樹查找
if (first instanceof TreeNode)
return ((TreeNode<K,V>)first).getTreeNode(hash, key);
//通過鏈表查找
do {
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
return e;
} while ((e = e.next) != null);
}
}
return null;
}
1.key的hash值跟原始容量-1做&運算,確定桶的位置
2.如果直接命中,則返回,時間複雜度爲O(1);否則,如果是樹,進行樹節點的查找,時間複雜度爲O(logn);如果是鏈表,進行鏈表的循環查找,時間複雜度爲O(n)。
參考資料:
JDK1.8HashMap源碼