js OO寫的一個鍵盤字母遊戲

                       今天用OO寫了一個鍵盤字母的遊戲,可以用於平常的鍵盤練習,寫的不好的地方謝謝指出。   

                      主要實現了效果:

 

                     1.實現了積分的累加;

 

                     2.積分到一定程度後升級;

 

                     3.當字母下落到一定程度的時候就遊戲失敗。

 

                  附加效果圖:

                 

          

 

                   以下貼出代碼:

 

        

<html>
 <head>
  <title>鍵盤遊戲完整版</title>
 </head>
 <script>
  var speet=1; //移動的速度
  function createDiv(){
   var createbutton=document.createElement("div");
   createbutton.style.width="800px";
   createbutton.style.height="1000px";
   createbutton.style.border="2px solid";
   document.body.appendChild(createbutton);
  }
  function createSource(){
  var createSource;   
  var score=500; //升級的最低積分
  var sco=0;  //積分
  var i=1;  //等級
   init();
   function init(){
       createSource=document.createElement("div");
    createSource.style.width="100px";
    createSource.style.height="20px";
    createSource.style.border="1px solid blue";
    createSource.innerHTML="積分:"+sco;
    createSource.position="absolute";
    document.body.appendChild(createSource);
   }
   this.leijia=function(){
    sco+=10;
    createSource.innerHTML="積分:";
    createSource.innerHTML="積分:"+sco;
    //alert(zhengbai);
    if(sco == score){
     score+=500;
     alert("恭喜升級:"+i++);
     speet+=1;
     alert("speett-----------------"+speet);
    }
   }
  }
  function CharA(charDiv){
    var CharArray=new Array("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","S","Y","Z");
    var a;
    init();
   function init(){
    a=document.createElement("div");
    var charDiv=CharArray[parseInt(Math.random() * 26)];
    a.innerHTML=charDiv;
    a.style.width="50px";
    a.style.position="absolute";
    a.style.height="50px";
    a.style.top="50px";
    a.style.left=Math.random() * 100 + Math.random() * 500 + 50 + "px";
    document.body.appendChild(a);
   }
   this.shoaa=function(){
    init();
    
   }
   this.move=function(){
    a.style.top=parseInt(a.style.top)+speet+"px";
    if(parseInt(a.style.top)>700){
     alert("game over");
     clearInterval(time);
    }
   }
   this.charinner=function(){
    return a.innerHTML;
   }
   this.hidden=function(){
    a.style.display="none";
    document.body.removeChild(a);
   }
  }
  function Game(){
   var chars=new Array();
   var cs=new createSource();
   createDiv();
   function initData(){
    for(var i=0;i<10;i++){
    var charA=new CharA();
    chars.push(charA);
    }
   }
   initData();
   this.start=function(){
    time=setInterval(function (){
    for(var i=0;i<chars.length;i++){
      chars[i].move();
    }
    },100);
   }
   document.οnkeydοwn=function(e){
    for(var i=0;i<chars.length;i++){
     //alert(chars[i].innerHTML);
     if(String.fromCharCode(e.which)==chars[i].charinner()){
      chars[i].hidden();
      chars[i].shoaa();
      cs.leijia();
     }
    }
   } 
  }
  window.οnlοad=function(){
   var game=new Game();
   game.start();
  }
 </script>
 <body>
 </body>
</html>


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