參考鴻洋文章實現的: Android 實戰美女拼圖遊戲 你能堅持到第幾關
繪圖部分
這裏要實現一個自定義View,裏面有n*n個圖片控件。關於自定義View,
—>自定義View
我們這個View不是繼承自View,而是RelativeLayout。
在這之前還要定義兩個類。
ImagePiece類:
保存圖片以及圖片編號
public class ImagePiece {
public int index = 0;
public Bitmap bitmap = null;
}
ImageSplitter類:
對圖片進行切割成n*n,返回圖片列表.
public class ImageSplitter {
/**
* 將圖片切成 , piece *piece
*
* @param bitmap
* @param piece
* @return
*/
public static List<ImagePiece> split(Bitmap bitmap, int piece) {
List<ImagePiece> pieces = new ArrayList<ImagePiece>(piece * piece);
//獲取原圖片高度寬度
int width = bitmap.getWidth();
int height = bitmap.getHeight();
//寬度取 長寬中短的 除以 列數
int pieceWidth = Math.min(width, height) / piece;
for (int i = 0; i < piece; i++) {
for (int j = 0; j < piece; j++) {
ImagePiece imagePiece = new ImagePiece();
imagePiece.index = j + i * piece;
Log.e("TAG", "imagePiece.index" + (j + i * piece));
int xValue = j * pieceWidth;
int yValue = i * pieceWidth;
imagePiece.bitmap = Bitmap.createBitmap(bitmap, xValue, yValue,
pieceWidth, pieceWidth);
pieces.add(imagePiece);
}
}
return pieces;
}
}
其中關鍵的就是
Bitmap.createBitmap(bitmap, xValue, yValue,
pieceWidth, pieceWidth);
導入五個參數,從第一個參數的圖片里根據後面四個參數截取圖片。
自定義View:
1.繼承RelativeLayout,初始化變量
2.三個構造函數,進行dip轉px(因爲設置的是dip而圖片使用的是px)和邊框大小。
3.重寫onMeasure,規劃控件大小。先獲取原大小,加載圖片,切割佈置子控件(重新排序),返回新的大小。
public class GamePintuLayout extends RelativeLayout {
/**
* 設置Item的數量n*n;默認爲2
*/
private int mColumn = 3;
/**
* 佈局的寬度
*/
private int mWidth;
/**
* 佈局的padding
*/
private int mPadding;
/**
* 存放所有的Item
*/
private ImageView[] mGamePintuItems;
/**
* Item的寬度
*/
private int mItemWidth;
/**
* Item橫向與縱向的邊距
*/
private int mMargin = 3;
/**
* 拼圖的圖片
*/
private Bitmap mBitmap;
/**
* 存放切完以後的圖片bean
*/
private List<ImagePiece> mItemBitmaps;
private boolean once;
public GamePintuLayout(Context context) {
this(context, null);
}
public GamePintuLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public GamePintuLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
//dip轉px
mMargin = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
mMargin, getResources().getDisplayMetrics());
// 設置Layout的內邊距,四邊一致,設置爲四內邊距中的最小值
mPadding = min(getPaddingLeft(), getPaddingTop(), getPaddingRight(),
getPaddingBottom());
}
public void setBitmap(Bitmap mBitmap) {
this.mBitmap = mBitmap;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// 獲得遊戲佈局的邊長
mWidth = Math.min(getMeasuredHeight(), getMeasuredWidth());
if (!once) {
initBitmap();
initItem();
}
once = true;
setMeasuredDimension(mWidth, mWidth);
}
/**
* 初始化圖片
*/
private void initBitmap() {
if (mBitmap == null)
mBitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.aa);
/**
* 將圖片切成mColumn*mColumn份
*/
mItemBitmaps = ImageSplitter.split(mBitmap, mColumn);
Collections.sort(mItemBitmaps, new Comparator<ImagePiece>() {
@Override
public int compare(ImagePiece lhs, ImagePiece rhs) {
return Math.random() > 0.5 ? 1 : -1;
}
});
}
/**
* 初始化Item
*/
private void initItem() {
// 獲得Item的寬度
int childWidth = (mWidth - mPadding * 2 - mMargin * (mColumn - 1))
/ mColumn;
mItemWidth = childWidth;
mGamePintuItems = new ImageView[mColumn * mColumn];
// 放置Item
for (int i = 0; i < mGamePintuItems.length; i++) {
ImageView item = new ImageView(getContext());
item.setOnClickListener(this);
item.setImageBitmap(mItemBitmaps.get(i).bitmap);
mGamePintuItems[i] = item;
item.setId(i + 1);
item.setTag(i + "_" + mItemBitmaps.get(i).index);
RelativeLayout.LayoutParams lp = new LayoutParams(mItemWidth,
mItemWidth);
// 設置橫向邊距,不是最後一列
if ((i + 1) % mColumn != 0) {
lp.rightMargin = mMargin;
}
// 如果不是第一列
if (i % mColumn != 0) {
lp.addRule(RelativeLayout.RIGHT_OF,//
mGamePintuItems[i - 1].getId());
}
// 如果不是第一行,//設置縱向邊距,非最後一行
if ((i + 1) > mColumn) {
lp.topMargin = mMargin;
lp.addRule(RelativeLayout.BELOW,//
mGamePintuItems[i - mColumn].getId());
}
addView(item, lp);
}
}
/**
* 得到多值中的最小值
*
* @param params
* @return
*/
private int min(int... params) {
int min = params[0];
for (int param : params) {
if (min > param) {
min = param;
}
}
return min;
}
}
佈局引用:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.example.administrator.meinvpinftu.MainActivity">
<com.example.administrator.meinvpinftu.GamePintuLayout
android:id="@+id/id_gameview"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_centerInParent="true"
android:padding="5dp"></com.example.administrator.meinvpinftu.GamePintuLayout>
</RelativeLayout>
public class MainActivity extends AppCompatActivity {
private GamePintuLayout mGameView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mGameView = (GamePintuLayout) findViewById(R.id.id_gameview);
}
}
效果:
添加item點擊事件:
接口繼承:
implements View.OnClickListener
接口實現:
private ImageView mFirst;
private ImageView mSecond;
@Override
public void onClick(View v) {
// 如果正在執行動畫,則屏蔽
if (isAniming)
return;
/**
* 如果兩次點擊是同一個
*/
if (mFirst == v) {
mFirst.setColorFilter(null);
mFirst = null;
return;
}
// 點擊第一個Item
if (mFirst == null) {
mFirst = (ImageView) v;
mFirst.setColorFilter(Color.parseColor("#55FF0000"));
} else
// 點擊第二個Item
{
mSecond = (ImageView) v;
exchangeView();
}
}
點擊兩個ImageView,進行判斷。這裏的exchange函數裏面設置交換時候的動畫:
/**
* 動畫運行的標誌位
*/
private boolean isAniming;
/**
* 動畫層
*/
private RelativeLayout mAnimLayout;
/**
* 交換兩個Item的圖片
*/
private void exchangeView() {
mFirst.setColorFilter(null);
setUpAnimLayout();
// 添加FirstView
ImageView first = new ImageView(getContext());
first.setImageBitmap(mItemBitmaps
.get(getImageIndexByTag((String) mFirst.getTag())).bitmap);
LayoutParams lp = new LayoutParams(mItemWidth, mItemWidth);
lp.leftMargin = mFirst.getLeft() - mPadding;
lp.topMargin = mFirst.getTop() - mPadding;
first.setLayoutParams(lp);
mAnimLayout.addView(first);
// 添加SecondView
ImageView second = new ImageView(getContext());
second.setImageBitmap(mItemBitmaps
.get(getImageIndexByTag((String) mSecond.getTag())).bitmap);
LayoutParams lp2 = new LayoutParams(mItemWidth, mItemWidth);
lp2.leftMargin = mSecond.getLeft() - mPadding;
lp2.topMargin = mSecond.getTop() - mPadding;
second.setLayoutParams(lp2);
mAnimLayout.addView(second);
// 設置動畫
TranslateAnimation anim = new TranslateAnimation(0, mSecond.getLeft()
- mFirst.getLeft(), 0, mSecond.getTop() - mFirst.getTop());
anim.setDuration(300);
anim.setFillAfter(true);
first.startAnimation(anim);
TranslateAnimation animSecond = new TranslateAnimation(0,
mFirst.getLeft() - mSecond.getLeft(), 0, mFirst.getTop()
- mSecond.getTop());
animSecond.setDuration(300);
animSecond.setFillAfter(true);
second.startAnimation(animSecond);
// 添加動畫監聽
anim.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
isAniming = true;
mFirst.setVisibility(INVISIBLE);
mSecond.setVisibility(INVISIBLE);
}
@Override
public void onAnimationRepeat(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
String firstTag = (String) mFirst.getTag();
String secondTag = (String) mSecond.getTag();
String[] firstParams = firstTag.split("_");
String[] secondParams = secondTag.split("_");
mFirst.setImageBitmap(mItemBitmaps.get(Integer
.parseInt(secondParams[0])).bitmap);
mSecond.setImageBitmap(mItemBitmaps.get(Integer
.parseInt(firstParams[0])).bitmap);
mFirst.setTag(secondTag);
mSecond.setTag(firstTag);
mFirst.setVisibility(VISIBLE);
mSecond.setVisibility(VISIBLE);
mFirst = mSecond = null;
mAnimLayout.removeAllViews();
checkSuccess();
isAniming = false;
}
});
}
遊戲成功判斷。並進入下一等級:
判斷所有的ImageViewTag裏的id是否是從0到9依次的:
/**
* 判斷遊戲是否成功
*/
private void checkSuccess() {
boolean isSuccess = true;
for (int i = 0; i < mGamePintuItems.length; i++) {
ImageView first = mGamePintuItems[i];
Log.e("TAG", getIndexByTag((String) first.getTag()) + "");
if (getIndexByTag((String) first.getTag()) != i) {
isSuccess = false;
}
}
if (isSuccess) {
Toast.makeText(getContext(), "Success , Level Up !",
Toast.LENGTH_LONG).show();
nextLevel();
}
}
public void nextLevel() {
this.removeAllViews();
mAnimLayout = null;
mColumn++;
initBitmap();
initItem();
}
/**
* 獲得圖片的真正索引
*F
* @param tag
* @return
*/
private int getIndexByTag(String tag) {
String[] split = tag.split("_");
return Integer.parseInt(split[1]);
}
private int getImageIndexByTag(String tag) {
String[] split = tag.split("_");
return Integer.parseInt(split[0]);
}
/**
* 創建動畫層
*/
private void setUpAnimLayout() {
if (mAnimLayout == null) {
mAnimLayout = new RelativeLayout(getContext());
addView(mAnimLayout);
}
}
以上就是原作者的所有邏輯,完美運行。