canvas筆記-canvas中用戶與圖形交互

運行截圖如下:

點擊某個圓後:

代碼如下:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
</head>
<body>

<canvas id="canvas" style="border: 1px solid #aaa; display: block; margin: 50px auto;">
    當前瀏覽器不支持canvas
</canvas>

<script>

    let balls = [];
    let canvas = document.getElementById("canvas");
    let context = canvas.getContext("2d");

    window.onload = function(){

        canvas.width = 800;
        canvas.height = 800;

        for(let i = 0; i < 10; i++){

            let ball = {
                x: Math.random() * canvas.width,
                y: Math.random() * canvas.height,
                r: Math.random() * 50 + 20
            };
            balls[i] = ball;
        }

        draw();
        canvas.addEventListener("mouseup", detect);
    }

    function draw(){

        for(let i = 0; i < balls.length; i++){

            context.beginPath();
            context.arc(balls[i].x, balls[i].y, balls[i].r, 0, Math.PI * 2);
            context.fillStyle = "#058";
            context.fill();
        }
    }

    function detect(event){

        let x = event.clientX - canvas.getBoundingClientRect().left;
        let y = event.clientY - canvas.getBoundingClientRect().top;

        console.log("x:" + x + "  y:" + y);

        for(let i = 0; i < balls.length; i++){

            context.beginPath();
            context.arc(balls[i].x, balls[i].y, balls[i].r, 0, Math.PI * 2);

            if(context.isPointInPath(x, y)){

                context.fillStyle = "red";
                context.fill();
            }
        }
    }

</script>

</body>
</html>

這裏簡單說下邏輯,通過canvas.addEventListener監聽鼠標彈起的事件,然後通過

let x = event.clientX - canvas.getBoundingClientRect().left;
let y = event.clientY - canvas.getBoundingClientRect().top;

獲取當前再canvas中的點的座標,每次鼠標彈起的時候就進行重繪。

if(context.isPointInPath(x, y)){

    context.fillStyle = "red";
    context.fill();
}

isPointInPath()方法當點位於當前路徑中,則返回true,否則返回false

 

 

下面給出另外一種方法:

function mouseoverFunction(event){

  let mouseX = event.offsetX;
  let mouseY = event.offsetY;

  for(let i = 0; i < XXXXXXXObjects.length; i++){

    if(
      (XXXXXXXObjects[i].x <= mouseX && (XXXXXXXObjects[i].x + XXXXXXXObjects[i].width) >= mouseX) &&
      (XXXXXXXObjects[i].y <= mouseY && (XXXXXXXObjects[i].y + XXXXXXXObjects[i].height) >= mouseY)
    ){

      XXXXXXXObjects[i].onClicked();
    }
  }
}

通過這種方式也可以獲取x,y在canvas中的座標,並且判斷數組裏面的圖形,x,y是否在點擊的座標中,如果是就調用onClicked函數。

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