深入瞭解setTimeout源碼之前,本有兩個選擇。一是通過chromium源碼分析,二是通過Node.js源碼分析。後來發現第一種方案的源碼獲取成本太大,於是從Node官網獲取了幾十兆的代碼用來了解。
當前的Node版本爲:v10.16.0
setTimeout方法定義於timers.js文件中,源碼整體如下:
function setTimeout(callback, after, arg1, arg2, arg3) {
// 基礎校驗
if (typeof callback !== 'function') {
throw new ERR_INVALID_CALLBACK();
}
// 參數校驗
var i, args;
switch (arguments.length) {
// fast cases
case 1:
case 2:
break;
case 3:
args = [arg1];
break;
case 4:
args = [arg1, arg2];
break;
default:
args = [arg1, arg2, arg3];
for (i = 5; i < arguments.length; i++) {
// extend array dynamically, makes .apply run much faster in v6.0.0
args[i - 2] = arguments[i];
}
break;
}
// 新建Timeout對象
const timeout = new Timeout(callback, after, args, false, false);
active(timeout);
// 最後返回Timeout對象
return timeout;
}
Timeout構造函數內部如下:
// Timer constructor function.
// The entire prototype is defined in lib/timers.js
function Timeout(callback, after, args, isRepeat, isUnrefed) {
after *= 1; // coalesce to number or NaN
if (!(after >= 1 && after <= TIMEOUT_MAX)) {
if (after > TIMEOUT_MAX) {
process.emitWarning(`${after} does not fit into` +
' a 32-bit signed integer.' +
'\nTimeout duration was set to 1.',
'TimeoutOverflowWarning');
}
after = 1; // schedule on next tick, follows browser behavior
}
this._called = false;
this._idleTimeout = after;
this._idlePrev = this;
this._idleNext = this;
this._idleStart = null;
// this must be set to null first to avoid function tracking
// on the hidden class, revisit in V8 versions after 6.2
this._onTimeout = null;
this._onTimeout = callback;
this._timerArgs = args;
this._repeat = isRepeat ? after : null;
this._destroyed = false;
this[unrefedSymbol] = isUnrefed;
initAsyncResource(this, 'Timeout');
}
我們這裏分析只關注兩個參數:1.callback, 2.after
this._idleTimeout = after;
this._onTimeout = callback;
基本初始化完成,進入active方法。active方法的item參數爲新new的Timeout對象。
// Schedule or re-schedule a timer.
// The item must have been enroll()'d first.
const active = exports.active = function(item) {
insert(item, false);
};
進入insert方法,item = Timeout對象, unrefed = false, start = undefined.
// The underlying logic for scheduling or re-scheduling a timer.
//
// Appends a timer onto the end of an existing timers list, or creates a new
// TimerWrap backed list if one does not already exist for the specified timeout
// duration.
function insert(item, unrefed, start) { // timeout, false
// 對after做校驗
const msecs = item._idleTimeout;
if (msecs < 0 || msecs === undefined) return;
if (typeof start === 'number') {
item._idleStart = start;
} else {
item._idleStart = TimerWrap.now();
}
const lists = unrefed === true ? unrefedLists : refedLists;
// Use an existing list if there is one, otherwise we need to make a new one.
var list = lists[msecs];
if (list === undefined) {
debug('no %d list was found in insert, creating a new one', msecs);
lists[msecs] = list = new TimersList(msecs, unrefed);
}
if (!item[async_id_symbol] || item._destroyed) {
item._destroyed = false;
initAsyncResource(item, 'Timeout');
}
L.append(list, item); // list = timerlist, item = timeout, 增加一個節點在隊列中,節點類型不同。
assert(!L.isEmpty(list)); // list is not empty
}
TimerWrap.now()方法返回的應當是當前的時間,具體的執行代碼爲:
static void Now(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
args.GetReturnValue().Set(env->GetNow());
}
這時,Timeout對象有三個關鍵屬性:
item._idleTimeout = after; // 延遲多少秒執行
item._onTimeout = callback; // 延遲執行回調函數
item._idleStart = TimerWrap.now(); // 當下時間
然後進行到lists[after] = refedLists[after] = list = new TimersList(after, false);
也就是說refedLists對象的after屬性對應一個TimersList對象,而refedLists對象是全局的。
function TimersList(msecs, unrefed) {
this._idleNext = this; // Create the list with the linkedlist properties to
this._idlePrev = this; // prevent any unnecessary hidden class changes.
this._unrefed = unrefed;
this.msecs = msecs;
const timer = this._timer = new TimerWrap();
timer._list = this;
if (unrefed === true)
timer.unref();
timer.start(msecs);
}
可以將TimersList對象視作爲一個雙向鏈表節點,它內部有指向上下節點的指針,當一個節點新建時,這個節點的的上下節點會指向自己。節點的內容爲:
this.msecs = after;
this._timer = new TimerWrap(); // 這裏的TimerWrap爲一個Native對象
timer._list = this;
最後到timer.start(after),它的函數內部如下:
static void Start(const FunctionCallbackInfo<Value>& args) {
TimerWrap* wrap;
ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());
CHECK(HandleWrap::IsAlive(wrap));
int64_t timeout = args[0]->IntegerValue(); // 這裏的timeout爲js代碼傳入的after
int err = uv_timer_start(&wrap->handle_, OnTimeout, timeout, 0);
args.GetReturnValue().Set(err);
}
這裏關鍵的地方是uv_timer_start,方法的內部如下:
int uv_timer_start(uv_timer_t* handle,
uv_timer_cb cb,
uint64_t timeout,
uint64_t repeat) {
uint64_t clamped_timeout;
if (cb == NULL)
return UV_EINVAL;
if (uv__is_active(handle))
uv_timer_stop(handle);
// 這裏是關鍵。clamped_timeout的值等於當前時間加上未來要執行的時間
clamped_timeout = handle->loop->time + timeout;
if (clamped_timeout < timeout)
clamped_timeout = (uint64_t) -1;
handle->timer_cb = cb;
handle->timeout = clamped_timeout; // timeout爲未來要執行的時間
handle->repeat = repeat;
/* start_id is the second index to be compared in uv__timer_cmp() */
handle->start_id = handle->loop->timer_counter++;
heap_insert(timer_heap(handle->loop),
(struct heap_node*) &handle->heap_node,
timer_less_than);
uv__handle_start(handle);
return 0;
}
這裏我關注的是傳入參數是怎麼被操作的:
handle->timer_cb = cb;
handle->timeout = clamped_timeout;
好,到這裏設置完成,我們回到insert方法內部繼續向下,繼續執行:
L.append(list, item); // list = timerlist, item = timeout, 增加一個節點在隊列中,節點類型不同。
append方法將item追加到了list中。list對象是一個由item節點組成的雙向鏈表。然後到這裏添加結束。
你可能會疑惑,到這裏就結束了?其實過程中有很多細節被我們忽略了,不過沒關係。既然L.append用來追加節點,那它一定要取出節點,我們從上下文可知:
listOnTimeout方法中取出了這個節點(這個過程後面再涉及):
function listOnTimeout(handle, now) {
const list = handle._list;
const msecs = list.msecs;
debug('timeout callback %d', msecs);
debug('now: %d', now);
var diff, timer;
while (timer = L.peek(list)) {
diff = now - timer._idleStart;
// Check if this loop iteration is too early for the next timer.
// This happens if there are more timers scheduled for later in the list.
if (diff < msecs) {
var timeRemaining = msecs - (TimerWrap.now() - timer._idleStart);
if (timeRemaining <= 0) {
timeRemaining = 1;
}
handle.start(timeRemaining);
debug('%d list wait because diff is %d', msecs, diff);
return true;
}
// The actual logic for when a timeout happens.
L.remove(timer);
assert(timer !== L.peek(list));
if (!timer._onTimeout) {
if (destroyHooksExist() && !timer._destroyed &&
typeof timer[async_id_symbol] === 'number') {
emitDestroy(timer[async_id_symbol]);
timer._destroyed = true;
}
continue;
}
tryOnTimeout(timer);
}
// If `L.peek(list)` returned nothing, the list was either empty or we have
// called all of the timer timeouts.
// As such, we can remove the list and clean up the TimerWrap C++ handle.
debug('%d list empty', msecs);
assert(L.isEmpty(list));
// Either refedLists[msecs] or unrefedLists[msecs] may have been removed and
// recreated since the reference to `list` was created. Make sure they're
// the same instance of the list before destroying.
if (list._unrefed === true && list === unrefedLists[msecs]) {
delete unrefedLists[msecs];
} else if (list === refedLists[msecs]) {
delete refedLists[msecs];
}
// Do not close the underlying handle if its ownership has changed
// (e.g it was unrefed in its callback).
if (!handle[owner_symbol])
handle.close();
return true;
}
listOnTimeout方法其實是整個JS層處理隊列事件的核心。方法內部的handle對象實爲TimerWrap。handle._list
爲TimersList。方法內的msecs爲after。接下來while不斷從TimersList中取timer。peek總是返回隊首的數據。
然後到了關鍵處理階段:
diff = now - timer._idleStart; // 計算方法執行時的差額
// 如果時間還不到,則進行:
if (diff < msecs) {
var timeRemaining = msecs - (TimerWrap.now() - timer._idleStart);
if (timeRemaining <= 0) {
timeRemaining = 1;
}
// 計算出剩餘時間,再次執行Native的start方法。
handle.start(timeRemaining);
debug('%d list wait because diff is %d', msecs, diff);
return true;
}
handle.start方法的內部如下:
static void Start(const FunctionCallbackInfo<Value>& args) {
TimerWrap* wrap;
ASSIGN_OR_RETURN_UNWRAP(&wrap, args.Holder());
CHECK(HandleWrap::IsAlive(wrap));
int64_t timeout = args[0]->IntegerValue();
int err = uv_timer_start(&wrap->handle_, OnTimeout, timeout, 0);
args.GetReturnValue().Set(err);
}
這時在執行start方法時就是一個after距離真正執行的剩餘時間,再次執行uv_timer_start方法,
還記得上文中提到的這段代碼嗎?這段代碼位於uv_timer_start方法內。
handle->timer_cb = cb;
handle->timeout = clamped_timeout;
剛剛我們並沒有繼續深究,現在不得不深究一下。
上面說到timeout被賦值了,那一定有地方再取出它進行執行。通過上下文可知:
void uv__run_timers(uv_loop_t* loop) {
struct heap_node* heap_node;
uv_timer_t* handle;
for (;;) {
heap_node = heap_min(timer_heap(loop));
if (heap_node == NULL)
break;
handle = container_of(heap_node, uv_timer_t, heap_node);
// 這裏爲處理的關鍵。
if (handle->timeout > loop->time)
break;
uv_timer_stop(handle);
uv_timer_again(handle);
handle->timer_cb(handle);
}
}
uv__run_timers是一個無限循環的方法,內部永遠在循環執行timer_cb方法。還記得上文中提到的clamped_timeout嗎,如果clamped_timeout爲任務觸發的時間,這裏的無限循環一直在判斷時間是否到期,如果到期了則會向下執行,否則一直循環。
這個方法是如何被觸發的我們暫時不在這裏深究。
我們從上文的代碼可以知道,上文中的timer_cb是OnTimeout方法,它的內部實現如下:
static void OnTimeout(uv_timer_t* handle) {
TimerWrap* wrap = static_cast<TimerWrap*>(handle->data);
Environment* env = wrap->env();
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
MaybeLocal<Value> ret;
Local<Value> args[1];
do {
// 這裏是關鍵所在
args[0] = env->GetNow(); // 獲取當前時間
ret = wrap->MakeCallback(env->timers_callback_function(), 1, args); // 執行調用
} while ((ret.IsEmpty() || ret.ToLocalChecked()->IsUndefined()) &&
!env->tick_info()->has_thrown() &&
env->can_call_into_js() &&
wrap->object()->Get(env->context(),
env->owner_symbol()).ToLocalChecked()
->IsUndefined());
}
這裏的timers_callback_function()爲js層傳入的processTimers方法,設置的代碼位於lib/timers.js文件中:
const [immediateInfo, toggleImmediateRef] =
setupTimers(processImmediate, processTimers);
processTimers內部如下:
function processTimers(now) {
if (this[owner_symbol])
return unrefdHandle(this[owner_symbol], now);
return listOnTimeout(this, now);
}
到這裏是不是見過listOnTimeout方法?沒錯,我們回到了listOnTimeout方法調用處。這個從listOnTimeout方法到listOnTimeout方法會不斷循環,直到if (diff < msecs) 條件不成立。也就是說當條件成立時纔會繼續執行。
真正的業務回調代碼如下:
// 將這次的timer任務從隊列中取出
L.remove(timer);
assert(timer !== L.peek(list));
// 這裏不成立
if (!timer._onTimeout) {
if (destroyHooksExist() && !timer._destroyed &&
typeof timer[async_id_symbol] === 'number') {
emitDestroy(timer[async_id_symbol]);
timer._destroyed = true;
}
continue;
}
// 關鍵在於這裏
tryOnTimeout(timer);
function tryOnTimeout(timer, start) {
timer._called = true;
const timerAsyncId = (typeof timer[async_id_symbol] === 'number') ?
timer[async_id_symbol] : null;
var threw = true;
if (timerAsyncId !== null)
emitBefore(timerAsyncId, timer[trigger_async_id_symbol]);
try {
ontimeout(timer, start);
threw = false;
} finally {
if (timerAsyncId !== null) {
if (!threw)
emitAfter(timerAsyncId);
if ((threw || !timer._repeat) && destroyHooksExist() &&
!timer._destroyed) {
emitDestroy(timerAsyncId);
timer._destroyed = true;
}
}
}
}
這裏的關鍵在於ontimeout方法,該方法內部實現如下:
function ontimeout(timer, start) {
const args = timer._timerArgs;
if (typeof timer._onTimeout !== 'function')
return Promise.resolve(timer._onTimeout, args[0]);
if (start === undefined && timer._repeat)
start = TimerWrap.now();
if (!args)
timer._onTimeout();
else
Reflect.apply(timer._onTimeout, timer, args);
if (timer._repeat)
rearm(timer, start);
}
上面的方法執行javascript timer._onTimeout();
這裏是真正的回調執行。
至此,一個普通的setTimeout方法執行完畢。
最後總結一下調用流程圖: