城堡的Handler類
在第5周的城堡程序那裏,我們做的Handler是需要在構造的時候注入Game的。那麼,在學習了內部類之後,能否用Game的內部類來實現這些Handler呢?應該怎麼做?
方法:Handler爲接口,在Game.java構造函數裏用匿名類完成go,bye,help功能
Game.java
package castle;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Scanner;
public class Game {
private Room currentRoom;
private HashMap<String, Handler> handlers = new HashMap<String, Handler>();
protected ArrayList<String> cmds = new ArrayList<String>();
public Game() {
handlers.put("bye", new Handler() {
@Override
public void doCmd(String word) {
}
@Override
public boolean isBye() {
return true;
}
});
handlers.put("help", new Handler() {
@Override
public void doCmd(String word) {
System.out.println("迷路了嗎?你可以做的命令有:" + cmds);
System.out.println("如:\tgo east");
}
@Override
public boolean isBye() {
return false;
}
});
handlers.put("go", new Handler() {
@Override
public void doCmd(String word) {
goRoom(word);
}
@Override
public boolean isBye() {
return false;
}
});
for (String cmd : handlers.keySet()) {
cmds.add(cmd);
}
createRooms();
}
private void createRooms() {
Room outside, lobby, pub, study, bedroom, inside, bedroomup;
// 製造房間
outside = new Room("城堡外");
inside = new Room("城堡內");
lobby = new Room("大堂");
pub = new Room("小酒吧");
study = new Room("書房");
bedroom = new Room("臥室");
bedroomup = new Room("臥室二樓");
// hoteldown = new Room("賓館一樓");
// hotelup = new Room("賓館二樓");
// 設置房間故事
outside.setNarration("城堡外", "恭喜你逃出了城堡");
inside.setNarration("城堡內", "你現在在城堡的一個恐怖黑暗的廣場上");
lobby.setNarration("大堂", "你來到了城堡的大堂,大堂裏面有着恐怖的石像");
pub.setNarration("小酒吧", "這是一間幽深的酒吧,傍邊到處是黑色的酒瓶,還有這恐怖的音樂在播放着");
study.setNarration("書房", "這是城堡的書房,裏面記載着這個城堡的過去");
bedroom.setNarration("臥室", "你來到了城堡主人的臥室,這裏是最黑暗的地方,你的心跳跳的越來越快,快點離開這裏吧!");
bedroomup.setNarration("臥室二樓", "恭喜你來到了城堡主人的臥室二樓,並且發現了一個箱子,你打開箱子後找到了鑰匙,請拿着鑰匙快速逃出城堡吧!");
// 初始化房間的出口
outside.setExit("south", inside);
inside.setExit("north", outside);
inside.setExit("east", lobby);
inside.setExit("south", study);
inside.setExit("west", pub);
lobby.setExit("west", inside);
pub.setExit("east", inside);
study.setExit("north", inside);
study.setExit("east", bedroom);
bedroom.setExit("west", study);
bedroom.setExit("up", bedroomup);
bedroomup.setExit("down", bedroom);
currentRoom = inside; // 從城堡門外開始
}
private void printWelcome() {
System.out.println();
System.out.println("歡迎來到城堡!");
System.out.println("這是一個超級無聊的遊戲。任務:你需要在城堡內找到寶箱鑰匙並帶到城堡外去。");
System.out.println("如果需要幫助,請輸入 'help' 。");
System.out.println();
showPrompt();
}
// 以下爲用戶命令
public void goRoom(String direction) {
Room nextRoom = currentRoom.getExit(direction);
if (nextRoom == null) {
System.out.println("那裏沒有門!");
} else {
currentRoom = nextRoom;
showPrompt();
}
}
public void showPrompt() {
String currentnarration = currentRoom.getNarration(currentRoom.toString());
System.out.println("你在" + currentRoom + "\n場景描述:" + currentnarration);
System.out.print("出口有: ");
System.out.print(currentRoom.getExitDesc());
System.out.println();
}
public void play() {
Scanner in = new Scanner(System.in);
while (true) {
String line = in.nextLine();
String[] words = line.split(" ");
Handler handler = handlers.get(words[0]);
String value = "";
if (words.length > 1)
value = words[1];
if (handler != null) {
handler.doCmd(value);
if (handler.isBye()) {
break;
}
}
}
in.close();
}
public static void main(String[] args) {
Game game = new Game();
game.printWelcome();
game.play();
System.out.println("感謝您的光臨。再見!");
}
}
Handler.java
package castle;
public class Handler {
public void doCmd(String word) {
}
public boolean isBye() {
return false;
}
}
Room.java
package castle;
import java.util.HashMap;
public class Room {
private String description;
private HashMap<String, Room> exits = new HashMap<String, Room>();
private HashMap<String, String> narration = new HashMap<String, String>();
public Room(String description)
{
this.description = description;
}
public void setExit(String dir, Room room) {
exits.put(dir, room);
}
public void setNarration(String room, String narr) {
narration.put(room, narr);
}
@Override
public String toString()
{
return description;
}
public String getExitDesc() {
StringBuffer sb = new StringBuffer();
for (String dir : exits.keySet()) {
sb.append(dir);
sb.append(' ');
}
return sb.toString();
}
public Room getExit(String direction) {
return exits.get(direction);
}
public String getNarration(String direction) {
return narration.get(direction);
}
}