AssetBundle二

using UnityEditor;
using System.IO;

//-----------------------打包--------------------------------
public class CreateAssetBundles
{
    [MenuItem("Assets/Build AssetBuilds")]
    static void BuildAllAssetBundle()
    {
        string assetbunldes_Path = "AssetBundles";
        if (!Directory.Exists(assetbunldes_Path))
        {
            Directory.CreateDirectory(assetbunldes_Path);
        }
        BuildPipeline.BuildAssetBundles(assetbunldes_Path, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
    }
}
//-----------------------------------------------------------




using UnityEngine;
using System.Collections;
using System.IO;
using UnityEngine.Experimental.Networking;

public class LoadFromFileExample : MonoBehaviour
{

    void Start()
    {

        //------------------------------一.AssetBundle同步加載----------------------------
        //AssetBundle ab = AssetBundle.LoadFromFile("AssetBundles/spherewall.unity3d");
        //AssetBundle ab2= AssetBundle.LoadFromFile("AssetBundles/share.unity3d");   //依賴關係,先加載依賴關係
        //GameObject wallPrefab = ab.LoadAsset<GameObject>("SphereWall");
        //Instantiate(wallPrefab);
        //--------------------------------------------------------------------------------


        //------------二.協程------------------------
        StartCoroutine(LoadFormMemoryAsync());
        //------------------------------------


        //---------------三.通過AssetBundleManifest獲得某個包的依賴關係----------------------------
        AssetBundle manifestAB = AssetBundle.LoadFromFile("AssetBundles/AssetBundles");
        AssetBundleManifest manifest = manifestAB.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
        //foreach (string name in manifest.GetAllAssetBundles())
        //{
        //    Debug.Log(name);
        //}
        string[] strs = manifest.GetAllDependencies("spherewall.unity3d");
        foreach (var name in strs)
        {
            print(name);
            //AssetBundle.LoadFromFile("AssetBundles/" + name);
            AssetBundle.LoadFromFile(Path.Combine("AssetBundles", name));
        }
        //-----------------------------------------------------------------------------------------
    }

    IEnumerator LoadFormMemoryAsync()
    {
        //1、LoadFormMemoryAsync方式
        //string path = "AssetBundles/spherewall.unity3d";
        //AssetBundleCreateRequest request = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes(path));
        //yield return request;
        //AssetBundle ab = request.assetBundle;
        //GameObject spherePrefab = ab.LoadAsset<GameObject>("SphereWall");
        //Instantiate(spherePrefab);

        //2、LoadFromFileAsync方式
        //AssetBundleCreateRequest request =AssetBundle.LoadFromFileAsync(path);
        //yield return request;
        //AssetBundle ab = request.assetBundle;
        //GameObject spherePrefab = ab.LoadAsset<GameObject>("SphereWall");
        //Instantiate(spherePrefab);

        //3、WWW
        //while (!Caching.ready)
        //{
        //    yield return null;
        //}
        //WWW www=WWW.LoadFromCacheOrDownload(@"F:\AssetBundle\AssetBundle\AssetBundles\spherewall.unity3d", 1);
        //yield return www;
        //if (www.error!=null)
        //{
        //    Debug.Log(www.error);
        //    yield break;
        //}
        //AssetBundle ab= www.assetBundle;
        //GameObject spherePrefab = ab.LoadAsset<GameObject>("SphereWall");
        //Instantiate(spherePrefab);

        //4、服務器下載
        //while (!Caching.ready)
        //{
        //    yield return null;
        //}
        //WWW www = WWW.LoadFromCacheOrDownload(@"http://localhost/AssetBundles/spherewall.unity3d", 1);
        //yield return www;
        //if (www.error != null)
        //{
        //    Debug.Log(www.error);
        //    yield break;
        //}
        //AssetBundle ab = www.assetBundle;
        //GameObject spherePrefab = ab.LoadAsset<GameObject>("SphereWall");
        //Instantiate(spherePrefab);

        //5、UnityWebRequest方式
        //string uri = @"file:///F:\AssetBundle\AssetBundle\AssetBundles\spherewall.unity3d"; 
        string uri = @"http://localhost/AssetBundles/spherewall.unity3d";  //服務器地址
        UnityWebRequest request = UnityWebRequest.GetAssetBundle(uri, 0);
        yield return request.Send();
        AssetBundle ab = DownloadHandlerAssetBundle.GetContent(request);
        //AssetBundle ab = (request.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
        GameObject spherePrefab = ab.LoadAsset<GameObject>("SphereWall");
        Instantiate(spherePrefab);

        //AssetBundleRequest abr = ab.LoadAssetAsync<GameObject>("SphereWall");
        //yield return abr;
        //GameObject spherePrefab = abr.asset as GameObject;
        //Instantiate(spherePrefab);
    }
}

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