细数iOS中的线程同步方案(二)

细数iOS中的线程同步方案(一)
细数iOS中的线程同步方案(二)

NSLock

这个其实就是对pthread_mutex普通互斥锁的封装;面向对象,使用起来更方便;

- (void)lock;
- (void)unlock;
- (BOOL)tryLock;
- (BOOL)lockBeforeDate:(NSDate *)limit;

NSRecursiveLock 递归锁

对pthread_mutex递归锁的封装,方法和上面的一样;

NSCondition

对pthread_cond条件锁的封装,使用pthread_cond需要配合pthread_mutex互斥锁使用,NSCondition封装好了,一把锁就能实现:

    NSCondition *lock = [[NSCondition alloc] init];
    
    NSOperationQueue *queue = [[NSOperationQueue alloc] init];
    [queue addOperationWithBlock:^{
        [lock lock];
        
        while (self.condition_value <= 0) { // 条件成立则暂时解锁并等待
            [lock wait];
        }
        
        NSLog(@"%@===read===start",[NSThread currentThread]);
        sleep(2);
        NSLog(@"%@===read===end",[NSThread currentThread]);
        
        [lock unlock];
    }];
    
    [queue addOperationWithBlock:^{
        [lock lock];
        
        NSLog(@"%@===write===start",[NSThread currentThread]);
        sleep(3);
        self.condition_value = 1; // 一定要更改条件 否则上面read线程条件成立又会wait
        NSLog(@"%@===write===end",[NSThread currentThread]);
        
        [lock signal]; // 传递信号给等待的线程 而且是在解锁前
//        [lock broadcast] // 通知所有线程
        
        [lock unlock];
    }];

NSConditionLock

对NSCondition的进一步封装,在NSCondition基础上,加了可控制的条件condition;通过条件变量,控制通知哪条线程;

@property (readonly) NSInteger condition;
    NSConditionLock *lock = [[NSConditionLock alloc] initWithCondition:1]; // 初始化,设置condition=1
    
    NSOperationQueue *queue = [[NSOperationQueue alloc] init];
    [queue addOperationWithBlock:^{
        [lock lockWhenCondition:1]; // 当condition=1时 获取锁成功 否则等待(但是首次使用lockWhenCondition时condition不对时也能获取锁成功)
        
        NSLog(@"%@===A===start",[NSThread currentThread]);
        sleep(2);
        NSLog(@"%@===A===end",[NSThread currentThread]);
        
        // unlock根据不同的条件 控制对应的线程
        [lock unlockWithCondition:2]; // 解锁,同时设置condition=2并signal;
//        [lock unlockWithCondition:3];
    }];
    
    [queue addOperationWithBlock:^{
        [lock lockWhenCondition:2];
        
        NSLog(@"%@===B===start",[NSThread currentThread]);
        sleep(1);
        NSLog(@"%@===B===end",[NSThread currentThread]);
        
        [lock unlock];
    }];
    
    [queue addOperationWithBlock:^{
        [lock lockWhenCondition:3];
        
        NSLog(@"%@===C===start",[NSThread currentThread]);
        sleep(1);
        NSLog(@"%@===C===end",[NSThread currentThread]);
        
        [lock unlock];
    }];

线程A解锁时可以传不同条件值,对应条件值的其他等待线程就会被唤醒;这里条件值为2,则执行线程B任务;条件设置为3,则执行线程C任务;如果是其他值则线程B,C继续一直等待;

NSThread: 0x282b66340>{number = 6, name = (null)}===A===start
NSThread: 0x282b66340>{number = 6, name = (null)}===A===end
NSThread: 0x282b68240>{number = 3, name = (null)}===B===start
NSThread: 0x282b68240>{number = 3, name = (null)}===B===end

@synchronized

是对mutex递归锁的封装;
@synchronized(obj)内部会生成obj对应的递归锁,然后进行加锁、解锁操作;一个对象对应一把锁;

    NSObject *obj = [[NSObject alloc] init];
    @synchronized (obj) {
        // ...
    }

GCD相关

dispatch_semaphore信号量

这个和上篇讲的semaphore差不多;

// 创建信号量
dispatch_semaphore_t sem = dispatch_semaphore_create(1);
// 判断信号量,如果=0则等待,否则信号值-1往下执行
dispatch_semaphore_wait(sem, DISPATCH_TIME_FOREVER);
// 发送信号量,信号值+1
dispatch_semaphore_signal(sem);

DISPATCH_QUEUE_SERIAL 串行队列

串行队列的任务就是同步执行的;

dispatch_queue_t queue = dispatch_queue_create("serial_queue", DISPATCH_QUEUE_SERIAL);
dispatch_async(queue, ^{
    // ThreadA dosomething....
});
dispatch_async(queue, ^{
    // ThreadB dosomething....
});

dispatch_group

将任务分组,组内任务异步执行;当所有任务执行完后,可以通知其他线程执行任务:

    // group必须使用自己创建的并发队列 使用global全局队列无效 
    dispatch_queue_t queue = dispatch_queue_create("concurrent_queue", DISPATCH_QUEUE_CONCURRENT);
//    dispatch_queue_t queue = dispatch_get_global_queue(0, 0); xxx
    
    dispatch_group_t group = dispatch_group_create();
    
    dispatch_group_async(group, queue, ^{
        sleep(1);
        NSLog(@"%@===TaskA",[NSThread currentThread]);
    });
    dispatch_group_async(group, queue, ^{
        sleep(1);
        NSLog(@"%@===TaskB",[NSThread currentThread]);
    });
    
    dispatch_group_notify(group, queue, ^{
        NSLog(@"%@===TaskC",[NSThread currentThread]);
    });
//    dispatch_async(queue, ^{
//        dispatch_group_wait(group, dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC))); // 可以设置等待的超时时间
//        NSLog(@"%@===TaskC",[NSThread currentThread]);
//    });

以上代码对应的场景就是:A,B线程可以并发执行,但C线程一定要在AB线程执行完后再执行;
dispatch_group_notify也可以使用dispatch_group_wait替代,一样是阻塞的作用,而dispatch_group_wait能设置等待超时时间;超过时间将不再阻塞,继续任务;
还有一点需要注意的是,dispatch_group必须使用自己创建的并发队列, 使用global全局队列无效,使用串行队列没有意义;

dispatch_barrier

如同它的名字一样,dispatch_barrier就是起到一个栅栏的作用;栅栏两边的任务可以并发执行,栅栏里的任务必须等到栅栏上边的任务执行完才执行,栅栏下边的任务必须等栅栏里的任务执行完后才执行;
dispatch_barrier其实就是阻塞队列的作用;
这个其实也可以通过dispatch_group实现,但dispatch_barrier更加方便;

    dispatch_queue_t queue = dispatch_queue_create("concurrent_queue", DISPATCH_QUEUE_CONCURRENT);
    
    dispatch_async(queue, ^{
        sleep(1);
        NSLog(@"%@===TaskA",[NSThread currentThread]);
    });
    dispatch_async(queue, ^{
        sleep(1);
        NSLog(@"%@===TaskB",[NSThread currentThread]);
    });
    
    // async不会阻塞当前线程(主线程)
    dispatch_barrier_async(queue, ^{
        NSLog(@"%@===Barrier",[NSThread currentThread]);
    });
    // sync会阻塞当前队列(主队列)
//    dispatch_barrier_sync(queue, ^{
//        NSLog(@"%@===Barrier",[NSThread currentThread]);
//    });
    
    dispatch_async(queue, ^{
        sleep(1);
        NSLog(@"%@===TaskC",[NSThread currentThread]);
    });
    dispatch_async(queue, ^{
        sleep(1);
        NSLog(@"%@===TaskD",[NSThread currentThread]);
    });

    NSLog(@"%@===MainTask",[NSThread currentThread]);
<NSThread: 0x2816bbc40>{number = 1, name = main}===MainTask
<NSThread: 0x2816fe440>{number = 3, name = (null)}===TaskB
<NSThread: 0x2816877c0>{number = 4, name = (null)}===TaskA
<NSThread: 0x2816877c0>{number = 4, name = (null)}===Barrier
<NSThread: 0x2816fe440>{number = 3, name = (null)}===TaskD
<NSThread: 0x2816877c0>{number = 4, name = (null)}===TaskC

dispatch_barrier的使用有两种方式

  • dispatch_barrier_async
  • dispatch_barrier_sync

async不会阻塞当前队列,sync同时会阻塞当前队列;如果以上代码换成dispatch_barrier_sync,最终的结果将是MainTask会在Barrier任务后;

基于barrier的这种特性,很容易实现一个读写锁;栅栏内为write,栅栏外为read;这样同样能实现读任务能异步执行,写任务只能同步执行;同时在写操作时,不允许读操作;

    dispatch_queue_t queue = dispatch_queue_create("concurrent_queue", DISPATCH_QUEUE_CONCURRENT);
    
    for (int i = 0; i < 3; i ++) {
        dispatch_async(queue, ^{
            sleep(1);
            NSLog(@"%@===read",[NSThread currentThread]);
        });
    }
    
    for (int i = 0; i < 3; i ++) {
        dispatch_barrier_async(queue, ^{
            sleep(1);
            NSLog(@"%@===write",[NSThread currentThread]);
        });
    }
    
    for (int i = 0; i < 3; i ++) {
        dispatch_async(queue, ^{
            sleep(1);
            NSLog(@"%@===read",[NSThread currentThread]);
        });
    }
<NSThread: 0x282a04880>{number = 4, name = (null)}===read
 <NSThread: 0x282a13100>{number = 6, name = (null)}===read
 <NSThread: 0x282a050c0>{number = 5, name = (null)}===read
 <NSThread: 0x282a4ee40>{number = 1, name = main}===write
 <NSThread: 0x282a4ee40>{number = 1, name = main}===write
 <NSThread: 0x282a4ee40>{number = 1, name = main}===write
 <NSThread: 0x282a050c0>{number = 5, name = (null)}===read
 <NSThread: 0x282a13400>{number = 7, name = (null)}===read
 <NSThread: 0x282a04880>{number = 4, name = (null)}===read

NSOperation相关

NSOperation是对GCD的封装

最大并发数
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
// 最大并发数设置为1,queue内任务同步执行
queue.maxConcurrentOperationCount = 1;
设置栅栏
// similarly to the `dispatch_barrier_async` function.
[queue addBarrierBlock:^{

}];
设置依赖关系

使用场景:线程B必须要等线程A任务执行完后才执行,即线程A依赖线程B:

    NSOperationQueue *queue = [[NSOperationQueue alloc] init];
    NSBlockOperation *taskA = [NSBlockOperation blockOperationWithBlock:^{
        sleep(2);
        NSLog(@"%@===TaskA",[NSThread currentThread]);
    }];
    NSBlockOperation *taskB = [NSBlockOperation blockOperationWithBlock:^{
        sleep(.5);
        NSLog(@"%@===TaskB",[NSThread currentThread]);
    }];
    [taskB addDependency:taskA];
    
    [queue addOperation:taskA];
    [queue addOperation:taskB];
<NSThread: 0x281af5bc0>{number = 6, name = (null)}===TaskA
 <NSThread: 0x281af5bc0>{number = 6, name = (null)}===TaskB

自旋锁、互斥锁比较

前面我们介绍了自旋锁、互斥锁机制的不同,它们各有优点;实际开发中的如何选择呢?

适用自旋锁的情况

  • 线程等待时间比较短(这样忙等的时间不会太长,不会有太大消耗)
  • 加锁的代码(临界区)经常被调用,但竞争情况很少发生
  • CPU资源不紧张(自旋锁比较耗CPU资源)

相反的,适用互斥锁的情况

  • 线程等待时间比较长
  • 加锁的代码(临界区)复杂,循环度大,或者有IO操作
  • 加锁的代码(临界区)竞争激烈

线程同步方案性能比较

这个直接引用大神的图:

另外,os_unfair_lock锁性能是最好的,可惜最低只支持iOS10;

完整demo

参考:
不再安全的 OSSpinLock

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