android的消息机制包括:handler(处理者)、looper(循环)、messageQueue(消息队列)、message消息。
这里先理解一个消息队列这个概念,handler的消息队列是先进先出的链表结构,下面是模拟消息队列写的一些方法。
消息类的写法
public class MessageData {
//传递的数据类型,以作判断
public int status;
//你需要处理的数据
public Object data;
//用于连接消息的类
public MessageData message;
//最多连接数,这里没做处理
public int linkedSize = 0;
}
消息队列的写法
public class MessageQueueData {
private MessageData messageData;
//入队:将消息存入消息队列中
public void enqueueMessage(MessageData messageData) {
Log.e("MessageQueueData", "enqueueMessage:" + messageData.status);
//判断消息队列是否为空,如果为空,就讲链条的第一个消息置位假如的消息
if (this.messageData == null) {
this.messageData = messageData;
this.messageData.message = null;
} else {
//如果不为空,进行链条循环,
//将链条的第一数据赋值
MessageData tempMy = this.messageData;
MessageData tempInner;
for (; ; ) {
//取出该数据中用于连接的数据
tempInner = tempMy.message;
//如果该数据不为空,将该数据置为链条的类
if (tempInner != null) {
tempMy = tempInner;
} else {
//如果该数据为空,将该数据假如链条,结束循环
tempMy.message = messageData;
break;
}
}
}
}
//出队,将消息从消息队列中取出
public void next() {
if (this.messageData != null) {
Log.e("MessageQueueData", "next:" + this.messageData.status);
//取出消息,将内部连接到该类中
this.messageData = this.messageData.message;
}
}
}
执行过后的数据为
这里就体现出了先进先出的逻辑,好了,下面自定义一个looper循环的定时器
private class HandlerThread extends Thread {
private Handler mHandler;
private TimmerRunnable mTimmerRunnable;
private int time = 0;
public HandlerThread() {
mTimmerRunnable = new TimmerRunnable();
}
@Override
public void run() {
super.run();
//创建该线程的looper,一个线程只能创建一个looper
Looper.prepare();
//创建该线程的handler
mHandler = new Handler();
//发送消息,及消息入队
mHandler.post(mTimmerRunnable);
//开始循环,进入循环获取消息
Looper.loop();
}
public void stopThread() {
//退出循环,结束线程
mHandler.getLooper().quit();
}
private class TimmerRunnable implements Runnable {
@Override
public void run() {
//消息会送,在这里处理你的消息,这样就实现了一个消息循环了,完成定时器
time++;
tv_time.post(new Runnable() {
@Override
public void run() {
tv_time.setText("时间:" + time);
}
});
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
mHandler.post(mTimmerRunnable);
}
}
}
先从创建开始,这里调用looper的prepare()
//先调用的这个方法
public static void prepare() {
prepare(true);
}
//做空判断,如果该线程已近存在looper了就会抛出异常,所以一个线程只能有一个looper
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
//创建消息队列,将该线程赋值到looper中
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
Handler的创建
//没有传入参数的构造方法
public Handler() {
this(null, false);
}
//调用的是该构造函数
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
//获取该线程的looper,如果该线程的looper不存在,就会抛出异常
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
//将looper创建的MessageQueue赋值到handler中
mQueue = mLooper.mQueue;
//消息处理接口,用于从消息队列出去后发送回主界面,以便于实现你的代码
mCallback = callback;
mAsynchronous = async;
}
接下来进入Looper的循环机制
//进入循环
public static void loop() {
//获取该线程的looper,如果为空则抛出异常
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
//获取looper中创建的消息队列
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);
boolean slowDeliveryDetected = false;
//进入死循环,循环读取消息队列中的消息
for (;;) {
//获取消息队列的消息,如果消息队列返还为空,则跳出循环结束该方法
//消息队列中,当队列中的消息问空的时候会进入死循环,这里会进入阻塞状态
//只用手动调用queue.quit()方法才会返回空,然后结束该方法,结束线程
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
try {
//经过一些列的数据处理,当到达这里的时候,将Message小心中的handler取出来
//然后调用handler的dispatchMessage方法,将消息进行分发
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
…………
//释放Message,将Message数据重置,然后开始下一次消息的读取
msg.recycleUnchecked();
}
}
消息队列的数据读取,出队,MessageQueue.next方法
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
//赋值消息队列首部的消息
Message msg = mMessages;
//判断该消息和该消息保存的handler是
//如果该消息不为空,但是该消息的handler为空,进入
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
//赋值,将该消息赋值给prevMsg,同时取出该消息内部存储的消息,
//赋值到msg中
prevMsg = msg;
msg = msg.next;
//满足条件,则继读取下一个链条的数据
} while (msg != null && !msg.isAsynchronous());
}
//如果不为空
if (msg != null) {
if (now < msg.when) {
//下一条消息还没有准备好。设置一个超时,当它准备好时唤醒。
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
//将该链条的首位置于读取后链条的下一个数据
mMessages = msg.next;
}
//将出队的消息的链条剪短,将下一个数据置空
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
//改变消息队列该链条的状态
msg.markInUse();
//返还该链条的数据
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
//手动调用quit方法,结束该方法,返还空,到looper.loop层,然后结束该线程
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
……………………
}
}
接下来是消息分发了,handler.dispatchMessage方法
/**
* Handle system messages here.
*/
//这里是判断调用的是handler的post方法还是sendMessage方法
public void dispatchMessage(Message msg) {
//取出保存在message的handler的callback方法,如果该保存了该方法,就调用回调的
//post方法中的
if (msg.callback != null) {
handleCallback(msg);
} else {
//如果调用的是sendMessage方法,就会调用handleMessage,需要在创建Handler中重新改方法
//收取数据
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
这样就完成了出队的所有流程了。
接下来是入队,入队分为handler.post和handler.sendMessage两种方法入队
先讨论handler.post方法
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
//创建Message
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
//进入到这个方法中
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
//获取消息队列
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
//在这个方法中开始进入MessageQueue的入队方法
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
下面是MessageQueue中的enqueueMessage方法
boolean enqueueMessage(Message msg, long when) {
//当message中没有保存handler的时候抛出异常
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
//当链表中第一个位置的数据不存在的时候,将保持的数据加入到链条首位
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
循环获取链条中的最后一个数据是否为空,如果为空就跳出该循环
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
//加入的数据加入到链条的最后一个位置
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
//加入成功
return true;
}
至此,hander的入队出队就完成了