g.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void playermove(char board[ROW][COL], int row, int col);
void computermove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
g.c
#include"G.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void playermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走 ");
while (1)
{
printf("請輸入你要走的座標(1,3):> ");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("此座標已有棋子,請重新選擇!\n");
}
}
else
{
printf("輸入座標錯誤,請重新輸入!\n");
}
}
}
void computermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("電腦走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < col; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[0][2] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
if (IsFull(board, ROW, COL) == 1)
{
return 'P';
}
return 'C';
}
t.c
#include"G.h"
void menu()
{
printf("*********************************\n");
printf("******** 1 .進入遊戲 ********\n");
printf("******** 0 .退出遊戲 ********\n");
printf("*********************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
char ret = 0;
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
playermove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
computermove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家贏!\n");
}
else if (ret == '#')
{
printf("電腦贏!\n");
}
else if (ret == 'P')
{
printf("平局!\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("請選擇:");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出遊戲!\n");
break;
case 1:
printf("開始遊戲!\n");
game();
break;
default:
printf("選擇錯誤,請重新選擇!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}