4399猜拳小遊戲的設計(C語言-Linux-簡單可視化)

程序源碼(全部):

#include <gtk/gtk.h>
#include <time.h>
void show(GtkButton *button, gpointer user_data);
void replay(GtkButton *button,gpointer user_data);
GtkWidget* l_4;
GtkWidget* l_5;
GtkWidget* l_6;
GtkWidget* l_7;

int x1, x2;
int a = 1;
int b = 2;
int c = 3;

int main(int argc, char  *argv[])
{
	gtk_init(&argc,&argv);
	GtkWidget* window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
	gtk_window_set_title(GTK_WINDOW(window),"4399猜拳小遊戲");
	gtk_widget_set_size_request(window,500,300); 
    gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER);
 	gtk_window_set_resizable(GTK_WINDOW(window), FALSE); 

	GtkWidget* table = gtk_table_new(5,3,TRUE);
	gtk_container_add(GTK_CONTAINER(window),table);

	GtkWidget* l_0 = gtk_label_new("哪吒大戰李靖");
	gtk_table_attach_defaults(GTK_TABLE(table),l_0,1,2,0,1);

	GtkWidget* l_1 = gtk_label_new("哪吒");
	gtk_table_attach_defaults(GTK_TABLE(table),l_1,0,1,1,2);

	GtkWidget* l_2 = gtk_label_new("VS");
	gtk_table_attach_defaults(GTK_TABLE(table),l_2,1,2,1,2);

	GtkWidget* l_3 = gtk_label_new("李靖");
	gtk_table_attach_defaults(GTK_TABLE(table),l_3,2,3,1,2);

	gtk_container_add(GTK_CONTAINER(window),table);
	l_4 = gtk_label_new("");
	gtk_table_attach_defaults(GTK_TABLE(table),l_4,0,1,2,3);

	l_5 = gtk_label_new("");
	gtk_table_attach_defaults(GTK_TABLE(table),l_5,1,2,2,3);

	l_6 = gtk_label_new("");
	gtk_table_attach_defaults(GTK_TABLE(table),l_6,2,3,2,3);

	l_7 = gtk_label_new("");
	gtk_table_attach_defaults(GTK_TABLE(table),l_7,1,2,4,5);

	GtkWidget* button1 = gtk_button_new_with_label("石頭");
	gtk_table_attach_defaults(GTK_TABLE(table),button1,0,1,3,4);

	GtkWidget* button2 = gtk_button_new_with_label("剪刀");
	gtk_table_attach_defaults(GTK_TABLE(table),button2,1,2,3,4);

	GtkWidget* button3 = gtk_button_new_with_label("布");
	gtk_table_attach_defaults(GTK_TABLE(table),button3,2,3,3,4);
	
	GtkWidget* button4 = gtk_button_new_with_label("重來");
	gtk_table_attach_defaults(GTK_TABLE(table),button4,2,3,4,5);

	g_signal_connect(window,"destroy",G_CALLBACK(gtk_main_quit),NULL);
	g_signal_connect(button1,"pressed",G_CALLBACK(show), &a);
	g_signal_connect(button2,"pressed",G_CALLBACK(show), &b);
	g_signal_connect(button3,"pressed",G_CALLBACK(show), &c);
	g_signal_connect(button4,"pressed",G_CALLBACK(replay),l_7);

	//gtk_label_set_text(GTK_LABEL(l_5),"平局");
	//gtk_label_set_text(GTK_LABEL(l_6),"布");
	gtk_widget_show_all(window);
	gtk_main();
	return 0;
}

void show(GtkButton *button, gpointer user_data)
{
	int t;
	srand((unsigned)time(NULL));
	const char * haha = gtk_button_get_label(button);
	//printf("%s\n", haha);
	gtk_label_set_text(GTK_LABEL(l_4),haha);
	
	t =  rand() % 3 + 1;
	char buf[20];
    const char* p;
    switch(t)
    {
        case 1:
            p = "石頭";
            break;
        case 2:
            p = "剪刀";
            break;
        case 3:
            p = "布";
            break;
        default:
            p = "錯誤";
            break;
    }
    gtk_label_set_text(GTK_LABEL(l_6), p);
	
	if(t == *(int *)user_data)
    {
        gtk_label_set_text(GTK_LABEL(l_5), "平");
    }
    else if(t-1 == *(int *)user_data || (t == 3 && *(int*)user_data == 0))
    {
        gtk_label_set_text(GTK_LABEL(l_5), "勝");
        x1++;
    }
    else
    {
        gtk_label_set_text(GTK_LABEL(l_5), "敗");
        x2++;
    }
    sprintf(buf, "%d:%d", x1, x2);
    gtk_label_set_text(GTK_LABEL(l_7), buf);
	return;
}
void replay(GtkButton *button,gpointer user_data)
{
	//const char * haha = gtk_button_get_label(button);
	gtk_label_set_text(GTK_LABEL(user_data),"0:0");
	return;
}

 

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