自定义View——翻页效果

预览效果

在这里插入图片描述

目录

ChangePictureView.java

代码

public class ChangePictureView extends View {

    //Y轴方向旋转角度
    private float degreeY;
    //不变的那一半,Y轴方向旋转角度
    private float fixDegreeY;
    //Z轴方向(平面内)旋转的角度
    private float degreeZ;

    private Paint paint;
    private Bitmap bitmap;
    private Camera camera;

    public ChangePictureView(Context context) {
        super(context);

        initView();
    }

    public ChangePictureView(Context context, AttributeSet attrs) {
        super(context, attrs);

        initView();
    }

    public ChangePictureView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);

        initView();
    }

    private void initView() {
        paint = new Paint(Paint.ANTI_ALIAS_FLAG);

        bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.icon);

        camera = new Camera();
        DisplayMetrics displayMetrics = getResources().getDisplayMetrics();
        float newZ = -displayMetrics.density * 6;
        camera.setLocation(0, 0, newZ);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        int bitmapWidth = bitmap.getWidth();
        int bitmapHeight = bitmap.getHeight();
        int centerX = getWidth() / 2;
        int centerY = getHeight() / 2;
        int x = centerX - bitmapWidth / 2;
        int y = centerY - bitmapHeight / 2;

        //画变换的一半
        //先旋转,再裁切,再使用camera执行3D动效,**然后保存camera效果**,最后再旋转回来
        canvas.save();
        camera.save();
        canvas.translate(centerX, centerY);
        canvas.rotate(-degreeZ);
        camera.rotateY(degreeY);
        camera.applyToCanvas(canvas);
        //计算裁切参数时清注意,此时的canvas的座标系已经移动
        canvas.clipRect(0, -centerY, centerX, centerY);
        canvas.rotate(degreeZ);
        canvas.translate(-centerX, -centerY);
        camera.restore();
        canvas.drawBitmap(bitmap, x, y, paint);
        canvas.restore();

        //画不变换的另一半
        canvas.save();
        camera.save();
        canvas.translate(centerX, centerY);
        canvas.rotate(-degreeZ);
        //计算裁切参数时清注意,此时的canvas的座标系已经移动
        canvas.clipRect(-centerX, -centerY, 0, centerY);
        //此时的canvas的座标系已经旋转,所以这里是rotateY
        camera.rotateY(fixDegreeY);
        camera.applyToCanvas(canvas);
        canvas.rotate(degreeZ);
        canvas.translate(-centerX, -centerY);
        camera.restore();
        canvas.drawBitmap(bitmap, x, y, paint);
        canvas.restore();
    }

    /**
     * 启动动画之前调用,把参数reset到初始状态
     */
    public void reset() {
        degreeY = 0;
        fixDegreeY = 0;
        degreeZ = 0;
    }

    public void setFixDegreeY(float fixDegreeY) {
        this.fixDegreeY = fixDegreeY;
        invalidate();
    }

    public void setDegreeY(float degreeY) {
        this.degreeY = degreeY;
        invalidate();
    }

    public void setDegreeZ(float degreeZ) {
        this.degreeZ = degreeZ;
        invalidate();
    }

    public void setBitmap(Bitmap bitmap) {
        this.bitmap = bitmap;
        invalidate();
    }
}
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