1、創建一個react項目
npx create-react-app my-app
2、運行一個react項目
npm start
3、簡單的js代碼示意
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
class Board extends React.Component {
constructor(props){
super(props);
this.state = {
squares : Array(9).fill(null),
xIsNext: true,
};
}
handleClick(i){
const squares = this.state.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
squares: squares,
xIsNext: !this.state.xIsNext,
});
}
renderSquare(i) {
return <Square
value = {this.state.squares[i]}
onClick = {() => this.handleClick(i)}
/>;
}
render() {
const winner = calculateWinner(this.state.squares);
let status;
if (winner){
status = 'winner :' + winner;
}else{
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
render() {
return (
<div className="game">
<div className="game-board">
<Board />
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* TODO */}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('root')
);
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
對react框架的一些基本的理解
A、我認爲整個代碼,是從board模塊的render開始渲染的,將內容渲染到頁面上面。
B、整個代碼,觸發事件是主線,下面是我對觸發事件的一下理解。
1、 鼠標點擊空白處的按鈕標籤,這時的button已經被註冊好了onclick的觸發事件,是通過props傳輸過來了的
2、render會記得你在哪裏點擊這個事件,比如說是在1上面觸發了
{this.renderSquare(1)}
這樣,就會調用renderSquare()方法,這個方法會先執行value = {this.state.squares[i]} 爲數組賦值的操作,這個數組用來記錄哪個位置已經被賦值了,其次,會進行onClick = {() => this.handleClick(i)} 這個操作,進行數組的複製const squares = this.state.squares.slice();判斷是否應該繼續遊戲 if (calculateWinner(squares) || squares[i]) ,爲提示下一步誰進行操作重新渲染squares[i] = this.state.xIsNext ? ‘X’ : ‘O’; 爲數組賦值squares: squares,下家的標誌取反xIsNext: !this.state.xIsNext,