1.切換切片時候的堆棧
重要方法
#include "mitkBaseGeometry.h"
mitk::AffineTransform3D *mitk::BaseGeometry::GetIndexToWorldTransform()
{
return m_GeometryTransform->GetIndexToWorldTransform();
}
3.打開文件時候的調用堆棧
像素數據賦值的地方
1.切換切片時候的堆棧
重要方法
#include "mitkBaseGeometry.h"
mitk::AffineTransform3D *mitk::BaseGeometry::GetIndexToWorldTransform()
{
return m_GeometryTransform->GetIndexToWorldTransform();
}
3.打開文件時候的調用堆棧
像素數據賦值的地方