先看运行效果
第一个动画:绘制六个点旋转动画
- 绘制六个小圆
- mCircleColors这里一共是6中颜色,分别对应6个小圆颜色
- 每个圆得角度= 2π/小圆的个数
- 每个圆得x座标 = 圆半径*cos(a) +圆心X座标
- 每个圆得y座标 = 圆半径*sin(a) +圆心Y座标
- 每个小圆i*间隔角度 + 旋转的角度 = 当前小圆的真是角度
六个点得绘制代码
/**
* 绘制圆
* @param canvas
*/
private void drawCircles(Canvas canvas) {
//每个小圆得角度 2π/小圆的个数
double rotationAngle = 2 * Math.PI / mCircleColors.length;
for (int i = 0; i < mCircleColors.length; i++) {
/**
* x = r*cos(a) +centerX
* y= r*sin(a) + centerY
* 每个小圆i*间隔角度 + 旋转的角度 = 当前小圆的真是角度
*/
double angle = i*rotationAngle + mCurrentRotationAngle;
float cx = (float) (mCurrentRotationRadius*Math.cos(angle) + mCenterX);
float cy = (float) (mCurrentRotationRadius*Math.sin(angle) + mCenterY);
mPaint.setColor(mCircleColors[i]);
canvas.drawCircle(cx,cy,mCircleRadius,mPaint);
}
}
- 六个点得旋转
- 动画得改变范围0~2π
- 设置动画LinearInterpolator为线性变化
- 设置动画状态为ValueAnimator.INFINITE 一直旋转
- 通过动态改变偏移角度mCurrentRotationAngle的值,来达到旋转效果
public RotateState(){
mAnimator = ValueAnimator.ofFloat(0f,(float)Math.PI*2);
mAnimator.setInterpolator(new LinearInterpolator());
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mCurrentRotationAngle = (float) valueAnimator.getAnimatedValue();
Log.d(TAG,"--mCurrentRotationAngle--"+mCurrentRotationAngle);
postInvalidate();
}
});
mAnimator.setDuration(mRotationDuration);
mAnimator.setRepeatCount(ValueAnimator.INFINITE);
mAnimator.start();
}
第二个动画:缩放动画
- 动态改变这个半径R的值,来达到缩放功能
- 动画的取值范围是R到0
- 通过动态修改六个圆的绘制半径mCurrentRotationRadius 达到缩放效果
public MergingState() {
//花1200ms,计算某个时刻当前的大圆半径是多少? r~0中的某个值
mAnimator = ValueAnimator.ofFloat(mRotationRadius,0 );
mAnimator.setDuration(mRotationDuration);
mAnimator.setInterpolator(new OvershootInterpolator(10f));
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
// 某个时刻当前的大圆半径是多少?
mCurrentRotationRadius = (float)valueAnimator.getAnimatedValue();
Log.d(TAG,"--mCurrentRotationRadius--"+mCurrentRotationRadius);
invalidate();
}
});
mAnimator.start();
}
第三个动画:水波纹扩散动画
- 图中R2=屏幕对角线长度/2
- R1就是空心圆半径
- 画笔的宽度strokeWidth(图中红色部分) = R2 - R1
- R2是固定大小,我们只需要动态修改R1的大小,就可以动态修改图中红色的面积,我们的demo是设置了白色
//得到画笔的宽度 = 对角线/2 - 空心圆的半径
float strokeWidth = mDiagonalDist - mHoleRadius;
mPaintBackground.setStrokeWidth(strokeWidth);
//画圆的半径 = 空心圆的半径 + 画笔的宽度/2
float radius = mHoleRadius + strokeWidth/2;
canvas.drawCircle(mCenterX,mCenterY,radius,mPaintBackground);
下面是完整的代码
public class MySplashView extends View {
private static final String TAG = "MySplashView";
// 屏幕正中心点座标
private float mCenterX;
private float mCenterY;
//屏幕对角线一半
private float mDiagonalDist;
// 小圆圈的颜色列表,在initialize方法里面初始化
private int[] mCircleColors;
// 绘制圆的画笔
private Paint mPaint = new Paint();
// 绘制背景的画笔
private Paint mPaintBackground = new Paint();
// 整体的背景颜色
private int mSplashBgColor = Color.WHITE;
private ValueAnimator mAnimator;
private SplashState mState = null;
// 大圆(里面包含很多小圆的)的半径
private float mRotationRadius = 90;
//当前大圆旋转角度(弧度)
private float mCurrentRotationAngle = 0F;
//当前大圆的半径
private float mCurrentRotationRadius = mRotationRadius;
// 每一个小圆的半径
private float mCircleRadius = 18;
// 大圆和小圆旋转的时间
private long mRotationDuration = 1200; //ms
//空心圆初始半径
private float mHoleRadius = 0F;
public MySplashView(Context context) {
super(context);
init(context);
}
public MySplashView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init(context);
}
public MySplashView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mCenterX = w / 2;
mCenterY = h / 2;
mDiagonalDist = (float) ((Math.sqrt(w*w+h*h))/2);
}
private void init(Context context) {
mCircleColors = context.getResources().getIntArray(R.array.splash_circle_colors);
//画笔初始化
//消除锯齿
mPaint.setAntiAlias(true);
mPaintBackground.setAntiAlias(true);
//设置样式---边框样式--描边
mPaintBackground.setStyle(Paint.Style.STROKE);
mPaintBackground.setColor(mSplashBgColor);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(mState==null){
//开启第一个旋转动画
mState = new RotateState();
}
mState.drawState(canvas);
}
/**
* 绘制旋转小圆
* 旋转动画
*/
private class RotateState extends SplashState{
public RotateState(){
mAnimator = ValueAnimator.ofFloat(0f,(float)Math.PI*2);
mAnimator.setInterpolator(new LinearInterpolator());
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mCurrentRotationAngle = (float) valueAnimator.getAnimatedValue();
Log.d(TAG,"--mCurrentRotationAngle--"+mCurrentRotationAngle);
postInvalidate();
}
});
mAnimator.setDuration(mRotationDuration);
mAnimator.setRepeatCount(ValueAnimator.INFINITE);
mAnimator.start();
}
@Override
public void drawState(Canvas canvas) {
//1.背景--擦黑板,涂成白色
drawBackground(canvas);
//2.绘制小圆
drawCircles(canvas);
}
}
/**
* 2.聚合动画
* 要素:大圆的半径不断地变大--变小----》小圆的座标
*/
private class MergingState extends SplashState{
public MergingState() {
//花1200ms,计算某个时刻当前的大圆半径是多少? r~0中的某个值
mAnimator = ValueAnimator.ofFloat(mRotationRadius,0 );
mAnimator.setDuration(mRotationDuration);
mAnimator.setInterpolator(new OvershootInterpolator(10f));
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
// 某个时刻当前的大圆半径是多少?
mCurrentRotationRadius = (float)valueAnimator.getAnimatedValue();
Log.d(TAG,"--mCurrentRotationRadius--"+mCurrentRotationRadius);
invalidate();
}
});
mAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
mState = new ExpandState();
}
});
mAnimator.start();
// mAnimator.reverse();
}
@Override
public void drawState(Canvas canvas) {
//1.背景--擦黑板,涂成白色
drawBackground(canvas);
//2.绘制小圆
drawCircles(canvas);
}
}
/**
* 3.水波纹扩散动画
* 画一个空心圆----画一个圆,让它的画笔的粗细变成很大---不断地减小画笔的粗细。
* 空心圆变化的范围:0~ 对角线/2
*/
private class ExpandState extends SplashState{
public ExpandState() {
//花1200ms,计算某个时刻当前的空心圆的半径是多少? r~0中的某个值
mAnimator = ValueAnimator.ofFloat(mCircleRadius, mDiagonalDist);
mAnimator.setDuration(mRotationDuration);
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
//当前的空心圆的半径是多少?
mHoleRadius = (float) valueAnimator.getAnimatedValue();
invalidate();
}
});
mAnimator.start();
}
@Override
public void drawState(Canvas canvas) {
drawBackground(canvas);
}
}
private void drawBackground(Canvas canvas) {
if(mHoleRadius>0f){
//得到画笔的宽度 = 对角线/2 - 空心圆的半径
float strokeWidth = mDiagonalDist - mHoleRadius;
mPaintBackground.setStrokeWidth(strokeWidth);
//画圆的半径 = 空心圆的半径 + 画笔的宽度/2
float radius = mHoleRadius + strokeWidth/2;
canvas.drawCircle(mCenterX,mCenterY,radius,mPaintBackground);
}else {
canvas.drawColor(mSplashBgColor);
}
}
/**
* 绘制圆
* @param canvas
*/
private void drawCircles(Canvas canvas) {
//每个小圆得角度 2π/小圆的个数
double rotationAngle = 2 * Math.PI / mCircleColors.length;
for (int i = 0; i < mCircleColors.length; i++) {
/**
* x = r*cos(a) +centerX
* y= r*sin(a) + centerY
* 每个小圆i*间隔角度 + 旋转的角度 = 当前小圆的真是角度
*/
double angle = i*rotationAngle + mCurrentRotationAngle;
float cx = (float) (mCurrentRotationRadius*Math.cos(angle) + mCenterX);
float cy = (float) (mCurrentRotationRadius*Math.sin(angle) + mCenterY);
mPaint.setColor(mCircleColors[i]);
canvas.drawCircle(cx,cy,mCircleRadius,mPaint);
}
}
public void splashDisappear(){
//开启后面两个动画
//换模板--换状态
if(mState!=null && mState instanceof RotateState){
//结束旋转动画
RotateState rotateState = (RotateState) mState;
rotateState.cancel();
post(new Runnable() {
@Override
public void run() {
mState = new MergingState();
}
});
}
}
//策略模式
private abstract class SplashState{
public abstract void drawState(Canvas canvas);
public void cancel(){
mAnimator.cancel();
}
}
}
mCircleColors颜色参数
<color name="splash_bg">#F8F6EC</color>
<color name="orange">#FF9600</color>
<color name="aqua">#02D1AC</color>
<color name="yellow">#FFD200</color>
<color name="blue">#00C6FF</color>
<color name="green">#00E099</color>
<color name="pink">#FF3892</color>
<array name="splash_circle_colors">
<item>@color/blue</item>
<item>@color/green</item>
<item>@color/pink</item>
<item>@color/orange</item>
<item>@color/aqua</item>
<item>@color/yellow</item>
</array>
mainactivity代码
public class MainActivity extends AppCompatActivity {
private MySplashView splashView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
splashView = findViewById(R.id.splashview);
startLoadData();
}
Handler handler = new Handler();
private void startLoadData() {
handler.postDelayed(new Runnable() {
@Override
public void run() {
//数据加载完毕,进入主界面--->开启后面的两个动画
splashView.splashDisappear();
}
},5000);//延迟时间
}
}
R.layout.activity_main布局
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@mipmap/test"
tools:context=".MainActivity">
<com.zkq.myanim.MySplashView
android:id="@+id/splashview"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
</androidx.constraintlayout.widget.ConstraintLayout>
完整demo下载地址: demo下载地址