王学岗高级UI3——paint的高级使用(上)

一渲染

在这里插入图片描述
第一种情况——位图渲染

package com.example.paintgaojishiyong.render;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/11/27 20:06
 * @note 渲染
 */
public class MyGradientView extends View {

    private Bitmap mBitmap;
    private Paint mPaint;
    private int width;
    private int height;

    public MyGradientView(Context context) {
        super(context);
        init();
    }
    public MyGradientView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MyGradientView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
    private void init() {
        mBitmap = ((BitmapDrawable)getResources().getDrawable(R.drawable.xyjy2)).getBitmap();
        mPaint = new Paint();
        width = mBitmap.getWidth();
        height = mBitmap.getHeight();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawColor(Color.GREEN);
        /**
         * TileMode.CLAMP 拉伸最后一个像素去铺满剩下的地方
         * TileMode.MIRROR 通过镜像翻转铺满剩下的地方。
         * TileMode.REPEAT 重复图片平铺整个画面(电脑设置壁纸)
         * 在图片和显示区域大小不符的情况进行扩充渲染
         */
        /**
         * 位图渲染,BitmapShader(@NonNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY)
         * Bitmap:构造shader使用的bitmap
         * tileX:X轴方向的TileMode
         * tileY:Y轴方向的TileMode
         */
        BitmapShader bitmapShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT,Shader.TileMode.MIRROR);
        mPaint.setShader(bitmapShader);
        mPaint.setAntiAlias(true);
        canvas.drawRect(new Rect(0,0,1000,1600),mPaint);
    }
}

MainActivity中的设置

package com.example.paintgaojishiyong;

import androidx.appcompat.app.AppCompatActivity;

import android.os.Bundle;

import com.example.paintgaojishiyong.render.MyGradientView;

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new MyGradientView(this));
    }
}

其中的一种效果
在这里插入图片描述
第二种情况——线性渲染

package com.example.paintgaojishiyong.render;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/11/27 20:06
 * @note 渲染
 */
public class MyGradientView extends View {

    private Bitmap mBitmap;
    private Paint mPaint;
    private int[] colors = new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW};

    public MyGradientView(Context context) {
        super(context);
        init();
    }
    public MyGradientView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MyGradientView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
    private void init() {
        mBitmap = ((BitmapDrawable)getResources().getDrawable(R.drawable.xyjy2)).getBitmap();
        mPaint = new Paint();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawColor(Color.WHITE);
        /**线性渲染
         * x0, y0, 起始点
         * x1, y1, 结束点
         * int[]  mColors, 中间依次要出现的几个颜色
         * float[] positions 位置数组,position的取值范围[0,1],作用是指定几个颜色分别放置在那个位置上,
         * 如果传null,渐变就线性变化。
         *    tile 用于指定控件区域大于指定的渐变区域时,空白区域的颜色填充方法
         */
        LinearGradient linearGradient = new LinearGradient(0,0,800,800,colors,new float[]{0.25f,0.5f,0.75f,0.9f},Shader.TileMode.MIRROR);
        mPaint.setShader(linearGradient);
        canvas.drawRect(0,0,800,800,mPaint);
    }
}

我们看下效果
在这里插入图片描述
例子:跑马灯效果

package com.dn_alan.myapplication.render;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.util.AttributeSet;
import androidx.annotation.Nullable;
import androidx.appcompat.widget.AppCompatTextView;

/**
 * 线性渲染
 */

public class LinearGradientTextView extends AppCompatTextView {
    private LinearGradient mLinearGradient;
    private Matrix mGradientMatrix;
    private Paint mPaint;

    private int mViewWidth = 0;
    private int mTranslate = 0;

    private int delta = 15;

    public LinearGradientTextView(Context context) {
        super(context);
    }

    public LinearGradientTextView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }
    //    控件大小发生改变时调用,初始化只会被调用一次
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        if (mViewWidth == 0) {
            //得到控件的宽度
            mViewWidth = getMeasuredWidth();
            //大于0表示TextView有内容。
            if (mViewWidth > 0) {
                //TextView中获取画笔
                mPaint = getPaint();
                //获取文字长度
                String text = getText().toString();
                //下面就是计算高亮文字的大小是多少。
                int size;
                if (text.length() > 0) {
                    //mViewWidth除字体总数就得到了每个字的像素    然后*3 表示3个文字的像素
                    size = mViewWidth / text.length() * 3;
                } else {
                    size = mViewWidth;
                }
                // 从左边-size开始,左边看不见的地方开始,滚动扫描过来
                mLinearGradient = new LinearGradient(-size, 0, 0, 0,
                        new int[]{0x33ffffff, 0xffffffff, 0x33ffffff},
                        new float[]{0, 0.2f, 1}, Shader.TileMode.CLAMP); //边缘融合
                mPaint.setShader(mLinearGradient);`在这里插入代码片`
                mGradientMatrix = new Matrix();
            }
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //getTextBounds() 还可以获得高度信息,因为其使用一个 Rect 对象对宽高信息进行存储;而measureText() 则只是返回宽度信息。
        float mTextWidth = getPaint().measureText(getText().toString());
        mTranslate += delta;
        /**
         * 如果位置已经移动到了整方了那个文字的地就开始往回滚动。
         * 但是如果小于1 了那么又开始递增,走另外一个逻辑
         */
        if (mTranslate > mTextWidth + 1 || mTranslate < 1) {
            delta = -delta;
        }
        mGradientMatrix.setTranslate(mTranslate, 0);
        mLinearGradient.setLocalMatrix(mGradientMatrix);
        //paint是textview的所以只需要不断色控制画笔的shader  然后利用矩阵控制位移即可
        postInvalidateDelayed(30);
    }
}

布局文件

   <com.dn_alan.myapplication.render.LinearGradientTextView
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:textSize="30sp"
        android:textColor="#666666"
        android:text="欢迎同学们来到动脑学院高级UI"/>

在这里插入图片描述

第三种情况,扫描渲染

package com.example.gaojiui;


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

public class MyGradientView extends View {
    private int[] colors = new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW};
    private Paint paint;

    public MyGradientView(Context context) {
        super(context);
        init();
    }

    public MyGradientView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MyGradientView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        paint = new Paint();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        /**
         * 第一、二个参数:渐变中心座标
         * 第三个参数:渐变开始和结束的颜色
         * 最后一个参数为null时候,根据颜色线性渐变
         */
        SweepGradient sweepGradient = new SweepGradient(200,200,colors,new float[]{0,0.5f,0.6f,0.9f});
        paint.setShader(sweepGradient);
        canvas.drawCircle(200,200,200,paint);
    }
}

在这里插入图片描述
例子不断旋转扫描

package com.dn_alan.myapplication.render;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;

import androidx.annotation.Nullable;

/**
 * 渐变渲染/梯度渲染
 */
public class RadarGradientView extends View {
    private int mWidth, mHeight;

    //五个圆
    private float[] pots = {0.05f, 0.1f, 0.15f, 0.2f, 0.25f};

    private Shader scanShader; // 扫描渲染shader
    private Matrix matrix = new Matrix(); // 旋转需要的矩阵
    private int scanSpeed = 5; // 扫描速度
    private int scanAngle; // 扫描旋转的角度

    private Paint mPaintCircle; // 画圆用到的paint
    private Paint mPaintRadar; // 扫描用到的paint


    public RadarGradientView(Context context) {
        super(context);

        // 画圆用到的paint
        mPaintCircle = new Paint();
        mPaintCircle.setStyle(Paint.Style.STROKE); // 描边
        mPaintCircle.setStrokeWidth(1); // 宽度
        mPaintCircle.setAlpha(100); // 透明度
        mPaintCircle.setAntiAlias(true); // 抗锯齿
        mPaintCircle.setColor(Color.parseColor("#ff0000")); // 设置红色

        // 扫描用到的paint
        mPaintRadar = new Paint();
        mPaintRadar.setStyle(Paint.Style.FILL_AND_STROKE); // 填充
        mPaintRadar.setAntiAlias(true); // 抗锯齿

        post(run);
    }

    public RadarGradientView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public RadarGradientView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        // 取屏幕的宽高是为了把雷达放在屏幕的中间
        mWidth = getMeasuredWidth();
        mHeight = getMeasuredHeight();
        mWidth = mHeight = Math.min(mWidth, mHeight);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //画圈圈
        for (int i = 0; i < pots.length; i++) {
            canvas.drawCircle(mWidth / 2, mHeight / 2, mWidth * pots[i], mPaintCircle);
        }

        // 画布的旋转变换 需要调用save() 和 restore()
        canvas.save();
        //颜色渐变从透明到绿色
        scanShader = new SweepGradient(mWidth / 2, mHeight / 2,
                new int[]{Color.TRANSPARENT, Color.parseColor("#00ff00")}, null);
        mPaintRadar.setShader(scanShader); // 设置着色器
        /**
         * 1,canvas.concat的作用可以理解成对matrix的变换应用到canvas上的所有对象.
         * 2,在自定义View的时候,我们经常会用到Canvas进行绘制,其中也会用到Matrix对图像进行移动、旋转等操作,
         *    这个时候就会涉及到concat和setMatrix这两个方法,将Matrix的变化效果设置到Canvas上
         * 3,setMatrix作用的是当前的画布,而concat作用的是画布上的组件。具体讲的详细一点的话,如果我对matrix放大两倍,使用setMatrix的话,
         *    相当于整个座标轴放大了两倍,而绘制的参数并没有改变。因为canvas的原点并没有在左上角,导致实际上会有偏差。
         *    而concat改变的是绘制的参数,200变400,100变200,而座标轴不变,所以整体上就当好是两倍的效果。
         */

        canvas.concat(matrix);
        canvas.drawCircle(mWidth / 2, mHeight / 2, mWidth * pots[4], mPaintRadar);

        canvas.restore();
    }


    private Runnable run = new Runnable() {
        @Override
        public void run() {
            scanAngle = (scanAngle + scanSpeed) % 360; // 旋转角度 对360取余,保证旋转角度在360以内
            /**
             * setRotate   : 使用的是setRotate()方法对指针图片进行旋转操作,再用了setTranslate()方法进行平移操作,则之前的旋转效果就没有                        了,只有平移效果
             * 原因:Matrix方法中的setRotate()方法会先清除该矩阵,之后设置旋转操作的,同样,setTranslate()等方法也是一样的。所以各种效果           是不能叠加在一起的
             * postRotate   :可以实现多种效果同时使用
             */
            matrix.postRotate(scanSpeed, mWidth / 2, mHeight / 2); // 旋转矩阵
            invalidate(); // 通知view重绘
            postDelayed(run, 50); // 调用自身 重复绘制
        }
    };

}

在这里插入图片描述
第四种情况:环形渲染

 package com.example.gaojiui;


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

public class MyGradientView extends View {
    private int[] colors = new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.YELLOW};
    private Paint paint;

    public MyGradientView(Context context) {
        super(context);
        init();
    }

    public MyGradientView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MyGradientView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        paint = new Paint();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        /**
         * 环形渲染
         * centerX ,centerY:shader的中心座标,开始渐变的座标
         * radius:渐变的半径
         * centerColor,edgeColor:中心点渐变颜色,边界的渐变颜色
         * colors:渐变颜色数组
         * stops:渐变位置数组,类似扫描渐变的positions数组,取值[0,1],中心点为0,半径到达位置为1.0f
         * tileMode:shader未覆盖以外的填充模式
         */
        RadialGradient radialGradient = new RadialGradient(300,300,100,colors,null, Shader.TileMode.REPEAT);
        paint.setShader(radialGradient);
        canvas.drawCircle(300,300,300,paint);
    }
}

看下效果
在这里插入图片描述
例子:手指点击出现波纹效果

package com.example.gaojiui;


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;

import androidx.annotation.Nullable;

public class MyGradientView extends View {
    private Shader radialGradient;
    private Paint paint;
    private int x;
    private int y;
    private int radious;

    public MyGradientView(Context context) {
        super(context);
        init();
    }

    public MyGradientView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MyGradientView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {

        paint = new Paint();
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        int width = getMeasuredWidth();
        int height = getMeasuredHeight();
        radious = Math.max(width,height);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawColor(Color.BLUE);
        if(radialGradient!=null){
           paint.setShader(radialGradient);
           canvas.drawCircle(x,y,radious,paint);
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        //蛇者alpha通道(透明度)
        x = (int) event.getX();
        y = (int) event.getY();
        paint.setAlpha(400);
        radialGradient = new RadialGradient(event.getX(),event.getY(),48,new int[]{Color.WHITE,Color.TRANSPARENT},
                null,Shader.TileMode.REPEAT);
        postInvalidate();
        return true;
    }
}

在这里插入图片描述
第五种情况组合模式

package com.example.paintgaojishiyong.render;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/11/27 20:06
 * @note 渲染
 */
public class MyGradientView extends View {


    private int width;
    private int height;
    private Paint paint;

    public MyGradientView(Context context) {
        super(context);
        init();
    }
    public MyGradientView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public MyGradientView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
    private void init() {
        paint = new Paint();
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        width = getMeasuredWidth();
        height = getMeasuredHeight();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        /**
         * 组合渲染,
         * ComposeShader(@NonNull Shader shaderA, @NonNull Shader shaderB, Xfermode mode)
         * ComposeShader(@NonNull Shader shaderA, @NonNull Shader shaderB, PorterDuff.Mode mode)
         * shaderA,shaderB:要混合的两种shader
         * Xfermode mode: 组合两种shader颜色的模式
         * PorterDuff.Mode mode: 组合两种shader颜色的模式
         */
        /*ComposeShader mComposeShader = new ComposeShader(linearGradient, mBitmapShader, PorterDuff.Mode.SRC_OVER);
        mPaint.setShader(mComposeShader);
        canvas.drawRect(0, 0, 800, 1000, mPaint);*/

        /***************用ComposeShader即可实现心形图渐变效果*********************************/
        //创建BitmapShader,用以绘制心
        Bitmap mBitmap = ((BitmapDrawable)getResources().getDrawable(R.drawable.heart)).getBitmap();
        BitmapShader bitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        //创建LinearGradient,用以产生从左上角到右下角的颜色渐变效果
        LinearGradient linearGradient = new LinearGradient(0, 0, width, height,
                Color.RED, Color.BLACK, Shader.TileMode.CLAMP);
        //bitmapShader对应目标像素,linearGradient对应源像素,像素颜色混合采用MULTIPLY模式
        ComposeShader composeShader = new ComposeShader(linearGradient, bitmapShader, PorterDuff.Mode.MULTIPLY);
        //将组合的composeShader作为画笔paint绘图所使用的shader
        paint.setShader(composeShader);
        //用composeShader绘制矩形区域
        canvas.drawRect(0, 0, mBitmap.getWidth(), mBitmap.getHeight(), paint);
    }
}

运行效果,本来我们的心,是白色的图片,运行完变成红色了。我们看下效果
在这里插入图片描述
例子,放大镜效果

package com.dn_alan.myapplication.render;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Shader;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.view.MotionEvent;
import android.view.View;

import com.dn_alan.myapplication.R;

/**
 * 放大镜效果
 */

public class ZoomImageView extends View {

    //放大倍数
    private static final int FACTOR = 2;
    //放大镜的半径
    private static final int RADIUS  = 100;
    // 原图
    private Bitmap mBitmap;
    // 放大后的图
    private Bitmap mBitmapScale;
    // 制作的圆形的图片(放大的局部),盖在Canvas上面
    private ShapeDrawable mShapeDrawable;

    private Matrix mMatrix;

    public ZoomImageView(Context context) {
        super(context);
         //加载一张图片,要放大的图片
        mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy3);
        mBitmapScale = mBitmap;
        //放大后的整个图片
        mBitmapScale = Bitmap.createScaledBitmap(mBitmapScale,mBitmapScale.getWidth() * FACTOR,
                mBitmapScale.getHeight() * FACTOR,true);
        BitmapShader bitmapShader = new BitmapShader(mBitmapScale, Shader.TileMode.CLAMP,
                Shader.TileMode.CLAMP);

        mShapeDrawable = new ShapeDrawable(new OvalShape());
        mShapeDrawable.getPaint().setShader(bitmapShader);
        // 切出矩形区域,用来画圆(内切圆)
        mShapeDrawable.setBounds(0,0,RADIUS * 2,RADIUS * 2);

        mMatrix = new Matrix();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        // 1、画原图
        canvas.drawBitmap(mBitmap, 0 , 0 , null);

        // 2、画放大镜的图
        mShapeDrawable.draw(canvas);
    }


    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int x = (int) event.getX();
        int y = (int) event.getY();

        // 将放大的图片往相反的方向挪动
        mMatrix.setTranslate(RADIUS - x * FACTOR, RADIUS - y *FACTOR);
        mShapeDrawable.getPaint().getShader().setLocalMatrix(mMatrix);
        // 切出手势区域点位置的圆
        mShapeDrawable.setBounds(x-RADIUS,y - RADIUS, x + RADIUS, y + RADIUS);
        invalidate();
        return true;
    }
}

二滤镜

在这里插入图片描述
滤镜效果就是拿到图像里所有的像素点,改变其RGB值。有一种简单的方法,就是使用颜色矩阵。
效果一模糊遮罩滤镜

package com.example.paintgaojishiyong.guolv;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/12/3 16:17
 * @note
 */
public class FilterView extends View {

    private Paint paint;
    private Bitmap bitmap;

    public FilterView(Context context) {
        super(context);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setColor(Color.RED);
        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //关闭单个View的硬件加速功,只针对当前View,不让它硬件加速
        setLayerType(View.LAYER_TYPE_SOFTWARE,null);
        RectF rectF = new RectF(200,100,bitmap.getWidth()+200,bitmap.getHeight());
        //50是阴影的半径
        // 四种模式:NORMOL -- 整个图像都被模糊掉
         // SOLID -- 图像边界外产生一层与Paint颜色一致阴影效果,不影响图像的本身
         // OUTER -- 图像边界外产生一层阴影,并且将图像变成透明效果
         // INNER -- 在图像内部边沿产生模糊效果
        paint.setMaskFilter(new BlurMaskFilter(50,BlurMaskFilter.Blur.NORMAL));
        canvas.drawRect(rectF,paint);
    }
}

在这里插入图片描述
效果二浮雕遮罩滤镜

package com.example.paintgaojishiyong.guolv;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.EmbossMaskFilter;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/12/3 16:17
 * @note
 */
public class FilterView extends View {

    private Paint paint;
    private Bitmap bitmap;

    public FilterView(Context context) {
        super(context);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setColor(Color.RED);
        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //关闭单个View的硬件加速功,只针对当前View,不让它硬件加速
        setLayerType(View.LAYER_TYPE_SOFTWARE,null);
        RectF rectF = new RectF(200,100,bitmap.getWidth()+200,bitmap.getHeight());
        /**
         * Create an emboss maskfilter
         *
         * @param direction  指定光源的位置,长度为xxx的数组标量[x,y,z]
         * @param ambient    环境光的因子 (0~1),越接近0,环境光越暗
         * @param specular   镜面反射系数 越接近0,镜面反射越强
         * @param blurRadius 模糊半径 值越大,模糊效果越明显
         */
        paint.setMaskFilter(new EmbossMaskFilter(new float[]{1,1,1},0.2f,60,80));
        canvas.drawRect(rectF,paint);
    }
}

在这里插入图片描述
以上两个效果都不常用,常用的是使用矩形改变像素点
效果三矩阵——平移运算,加法

package com.example.paintgaojishiyong.guolv;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/12/3 16:17
 * @note
 */
public class FilterView extends View {

    private Paint paint;
    private Bitmap bitmap;

    public FilterView(Context context) {
        super(context);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setColor(Color.RED);
        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        ColorMatrix colorMatrix = new ColorMatrix(new float[]{
                //第一行表示R,第二行表示G,第三行表示B,第四行表示A
                1,0,0,0,0,
                0,1,0,0,100,
                0,0,1,0,0,
                0,0,0,1,0,
        });
        RectF rectF = new RectF(200,100,bitmap.getWidth()+200,bitmap.getHeight()+100);
        paint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
        canvas.drawBitmap(bitmap,null,rectF,paint);
    }
}

在这里插入图片描述
效果四:矩阵反相效果 – 底片效果

package com.example.paintgaojishiyong.guolv;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/12/3 16:17
 * @note
 */
public class FilterView extends View {

    private Paint paint;
    private Bitmap bitmap;

    public FilterView(Context context) {
        super(context);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setColor(Color.RED);
        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        ColorMatrix colorMatrix = new ColorMatrix(new float[]{
                -1, 0,0,0,255,
                0,-1,0,0,255,
                0,0,-1,0,255,
                0,0,0,1,0,
        });
        RectF rectF = new RectF(200,100,bitmap.getWidth()+200,bitmap.getHeight()+100);
        paint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
        canvas.drawBitmap(bitmap,null,rectF,paint);
    }
}

在这里插入图片描述
效果五:缩放运算—乘法 – 颜色增强

package com.example.paintgaojishiyong.guolv;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/12/3 16:17
 * @note
 */
public class FilterView extends View {

    private Paint paint;
    private Bitmap bitmap;

    public FilterView(Context context) {
        super(context);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setColor(Color.RED);
        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
                ColorMatrix colorMatrix = new ColorMatrix(new float[]{
                1.2f, 0,0,0,0,
                0,1.2f,0,0,0,
                0,0,1.2f,0,0,
                0,0,0,1.2f,0,
        });
        RectF rectF = new RectF(200,100,bitmap.getWidth()+200,bitmap.getHeight()+100);
        paint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
        canvas.drawBitmap(bitmap,null,rectF,paint);
    }
}

在这里插入图片描述
上图是原图,下图是应用了效果后的图
效果五:黑白效果

package com.example.paintgaojishiyong.guolv;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/12/3 16:17
 * @note
 */
public class FilterView extends View {

    private Paint paint;
    private Bitmap bitmap;

    public FilterView(Context context) {
        super(context);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setColor(Color.RED);
        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        RectF rectF = new RectF(200,100,bitmap.getWidth()+200,bitmap.getHeight());
        canvas.drawBitmap(bitmap,null, rectF,paint);
        paint.reset();
        /** 黑白照片
         *是将我们的三通道变为单通道的灰度模式
         *去色原理:只要把R G B 三通道的色彩信息设置成一样,那么图像就会变成灰色,
         *同时为了保证图像亮度不变,同一个通道里的R+G+B =1
         */
        ColorMatrix colorMatrix = new ColorMatrix(new float[]{
                0.213f, 0.715f,0.072f,0,0,
                0.213f, 0.715f,0.072f,0,0,
                0.213f, 0.715f,0.072f,0,0,
                0,0,0,1,0,
        });
        RectF rectF1 = new RectF(200,bitmap.getHeight()+100,bitmap.getWidth()+200,bitmap.getHeight()*2+100);
        paint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
        canvas.drawBitmap(bitmap,null,rectF1,paint);
    }
}

在这里插入图片描述
上图是原图,下图是效果图
效果六 发色效果—(比如红色和绿色交换)

package com.example.paintgaojishiyong.guolv;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/12/3 16:17
 * @note
 */
public class FilterView extends View {

    private Paint paint;
    private Bitmap bitmap;

    public FilterView(Context context) {
        super(context);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setColor(Color.RED);
        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        RectF rectF = new RectF(200,100,bitmap.getWidth()+200,bitmap.getHeight());
        canvas.drawBitmap(bitmap,null, rectF,paint);
        paint.reset();
        // 发色效果---(比如红色和绿色交换)
        ColorMatrix colorMatrix = new ColorMatrix(new float[]{
                1,0,0,0,0,
                0, 0,1,0,0,
                0,1,0,0,0,
                0,0,0,0.5F,0,
        });
        RectF rectF1 = new RectF(200,bitmap.getHeight()+100,bitmap.getWidth()+200,bitmap.getHeight()*2+100);
        paint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
        canvas.drawBitmap(bitmap,null,rectF1,paint);
    }
}

在这里插入图片描述
效果七复古效果

package com.example.paintgaojishiyong.guolv;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

import com.example.paintgaojishiyong.R;

/**
 * @author writing
 * @time 2019/12/3 16:17
 * @note
 */
public class FilterView extends View {

    private Paint paint;
    private Bitmap bitmap;

    public FilterView(Context context) {
        super(context);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public FilterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        paint = new Paint();
        paint.setAntiAlias(true);
        paint.setColor(Color.RED);
        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.xyjy2);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        RectF rectF = new RectF(200,100,bitmap.getWidth()+200,bitmap.getHeight());
        canvas.drawBitmap(bitmap,null, rectF,paint);
        paint.reset();
        // 复古效果
        ColorMatrix colorMatrix = new ColorMatrix(new float[]{
                1/2f,1/2f,1/2f,0,0,
                1/3f, 1/3f,1/3f,0,0,
                1/4f,1/4f,1/4f,0,0,
                0,0,0,1,0,
        });
        RectF rectF1 = new RectF(200,bitmap.getHeight()+100,bitmap.getWidth()+200,bitmap.getHeight()*2+100);
        paint.setColorFilter(new ColorMatrixColorFilter(colorMatrix));
        canvas.drawBitmap(bitmap,null,rectF1,paint);
    }
}

在这里插入图片描述

第三Xfermode

在这里插入图片描述
https://developer.android.google.cn/reference/android/graphics/PorterDuff.Mode?hl=en#ADD
https://blog.csdn.net/cquwentao/article/details/51423371
https://www.jianshu.com/p/d11892bbe055
以上是三篇参考的文章
第一:PorterDuff.Mode.DST_IN效果
保留覆盖源像素的目标像素,丢弃其余的源像素和目标像素。
我们看下两张图片

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