【Java】鬥地主綜合案例

1.準備牌

2.洗牌

3.發牌

4.看牌

package 鬥地主;

import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.Collections;

public class Doudizhu {
    public static void main(String[] args) {
        String[] pattern = {"♥","♣","♦","♠"};
        String[] num = {"2","A","J","Q","K","10","9","8","7","6","5","4","3"};
        ArrayList<String> poke = new ArrayList<>();
        for(String p : pattern){
            for(String n : num){
                poke.add(p+n);
            }
        }
        poke.add("KingOne");
        poke.add("KingTwo");
        Collections.shuffle(poke);
        ArrayList<String> player1 = new ArrayList<>();
        ArrayList<String> player2 = new ArrayList<>();
        ArrayList<String> player3 = new ArrayList<>();
        ArrayList<String> Last = new ArrayList<>();
        for (int i = 0; i < 51; i++) {
            if(i%3==0){
                player1.add(poke.get(i));
            }
            if(i%3==1){
                player2.add(poke.get(i));
            }
            if(i%3==2){
                player3.add(poke.get(i));
            }
        }
        Last.add(poke.get(51));
        Last.add(poke.get(52));
        Last.add(poke.get(53));
        System.out.println("player1:"+player1);
        System.out.println("player2:"+player2);
        System.out.println("player3:"+player3);
        System.out.println("底牌:"+Last);
    }
}

 

 

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