namespace VRTK.Examples
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VR_Towel : VRTK_InteractableObject
{
public GameObject men;
public override void Grabbed(VRTK_InteractGrab currentGrabbingObject = null)
{
base.Grabbed(currentGrabbingObject);
//抓取到之後做某事
hijglingCtrl.highlighterObjectByBool(men, true);
}
}
}