源码分析Android启动流程

前言

        Android 是Google开发的基于Linux平台的开源手机操作系统。它包括操作系统、用户界面和应用程序,android的系统架构和其操作系统一样,采用了分层的架构。从架构图看,android分为四个层,从高层到低层分别是应用程序层、应用程序框架层、系统运行库层和linux核心层


附上一图:


       当引导程序启动Linux内核后,会加载各种驱动和数据结构,当有了驱动以后,开始启动Android系统同时会加载用户级别的第一个进程init

打开(system\core\init.c)查看init.c的main方法

int main(int argc, char **argv)
{
   ...
    if (!strcmp(basename(argv[0]), "ueventd"))
        return ueventd_main(argc, argv);
    /* clear the umask */
    umask(0);
    //创建文件,进行挂载
    ...
    mount("tmpfs", "/dev", "tmpfs", 0, "mode=0755");
    mkdir("/dev/pts", 0755);
    mkdir("/dev/socket", 0755);
    mount("devpts", "/dev/pts", "devpts", 0, NULL);
    mount("proc", "/proc", "proc", 0, NULL);
    mount("sysfs", "/sys", "sysfs", 0, NULL);
    open_devnull_stdio();
    //打印日志
    log_init();
    
    INFO("reading config file\n");
    //加载init.rc文件
    init_parse_config_file("/init.rc");

    ...
}
接下来进入init.rc文件,来自/system/core/rootdir,它会启动一个Zygote进程,此进程是Android系统的一个母进程,用来启动Android的其他服务进程

service zygote /system/bin/app_process -Xzygote /system/bin --zygote --start-system-server
    socket zygote stream 666
    onrestart write /sys/android_power/request_state wake
    onrestart write /sys/power/state on
    onrestart restart media
    onrestart restart netd
然后调用frameworks/base/cmds/app_process下面的App_main.cpp,在这个文件实现从c++代码调到java代码

		int main(int argc, const char* const argv[])
	{
	    ...
		// Android运行时环境
	    AppRuntime runtime;
	    ...
	    // Next arg is startup classname or "--zygote"
	    if (i < argc) {
	        arg = argv[i++];
	        if (0 == strcmp("--zygote", arg)) {
	            bool startSystemServer = (i < argc) ? 
	                    strcmp(argv[i], "--start-system-server") == 0 : false;
	            setArgv0(argv0, "zygote");
	            set_process_name("zygote");
				// 启动java代码
	            runtime.start("com.android.internal.os.ZygoteInit",
	         ...
	
	}
进入ZygoteInit.java类里面

 public static void main(String argv[]) {
        try {
            VMRuntime.getRuntime().setMinimumHeapSize(5 * 1024 * 1024);

	    // 加载Android依赖的类
            preloadClasses();
            //cacheRegisterMaps();
            preloadResources();
            ...

            if (argv[1].equals("true")) {
		// 启动系统服务
                startSystemServer();
            } else if (!argv[1].equals("false")) {
           ...
    }
and

	private static boolean startSystemServer()
         ...
            args = new String[] {
                "--setuid=1000",
                "--setgid=1000",
                "--setgroups=1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1018,3001,3002,3003,3006",
                "--capabilities=130104352,130104352",
                "--rlimit=8,",
                "--runtime-init",
                "--nice-name=system_server",
                "com.android.server.SystemServer",
          ...

            /* Request to fork the system server process */
			// 母进程开始分叉服务 启动SystemServer
            pid = Zygote.forkSystemServer(
                    parsedArgs.uid, parsedArgs.gid,
                    parsedArgs.gids, debugFlags, rlimits,
                    parsedArgs.permittedCapabilities,
                    parsedArgs.effectiveCapabilities);
        ..
    }
进入SystemServer.java

    public static void main(String[] args) {
       	... 
		// 加载jni库
        System.loadLibrary("android_servers");
		// 调用native方法
        init1(args);
    }
	native public static void init1(String[] args);

在SystemServer.java使用了jni,调用了c++代码

对应的C++代码com_android_server_SystemServer.cpp

	// 类似java的抽象方法
	extern "C" int system_init();
	
	static void android_server_SystemServer_init1(JNIEnv* env, jobject clazz)
	{	
	    // 转调
	    system_init();
	}
	
	/*
	 * JNI registration.
	 */
	static JNINativeMethod gMethods[] = {
	    /* name, signature, funcPtr */ 
		// 函数指针 把init1方法映射到android_server_SystemServer_init1
	    { "init1", "([Ljava/lang/String;)V", (void*) android_server_SystemServer_init1 },
	};
查看system_init()方法,通过搜索可知system_init 的实现方法在System_init.cpp

	extern "C" status_t system_init()
	{
	    ...
		// 启动硬件的服务
	    if (strcmp(propBuf, "1") == 0) {
	        // Start the SurfaceFlinger
	        SurfaceFlinger::instantiate();
	    }
	    AndroidRuntime* runtime = AndroidRuntime::getRuntime();
	
	    LOGI("System server: starting Android services.\n");
		// 启动完硬件服务后,又回到Systemserver的init2方法
	    runtime->callStatic("com/android/server/SystemServer", "init2");
	    ...
	}
SystemServer.java 的init2方法,开启一个线程将服务添加到ServiceManager中

	public static final void init2() {
	        Slog.i(TAG, "Entered the Android system server!");
	        Thread thr = new ServerThread();
	        thr.setName("android.server.ServerThread");
	        thr.start();
	    }
ServerThread.java的run方法

	// 开启Android各种服务并且添加到ServiceManager去管理
        Slog.i(TAG, "Device Policy");
        devicePolicy = new DevicePolicyManagerService(context);
        ServiceManager.addService(Context.DEVICE_POLICY_SERVICE, ottle = 

        ...
        // We now tell the activity manager it is okay to run third party
        // code.  It will call back into us once it has gotten to the state
        // where third party code can really run (but before it has actually
        // started launching the initial applications), for us to complete our
        // initialization.
		// 各种服务开启后调用ActivityManagerService.systemReady
        ((ActivityManagerService)ActivityManagerNative.getDefault())
                .systemReady(new Runnable() {
            public void run() {
                Slog.i(TAG, "Making services ready");
ActivityMangerService的systemReady的方法

	public void systemReady(final Runnable goingCallback) {
	        ...
			// 打开第一个Activity
	            mMainStack.resumeTopActivityLocked(null);
	        }
	    }
ActivityStack的resumeTopActivityLocked方法

	final boolean resumeTopActivityLocked(ActivityRecord prev) {
	        // Find the first activity that is not finishing.
		// 没有已经打开的Activity next为 null
	        ActivityRecord next = topRunningActivityLocked(null);
	
	        // Remember how we'll process this pause/resume situation, and ensure
	        // that the state is reset however we wind up proceeding.
	        final boolean userLeaving = mUserLeaving;
	        mUserLeaving = false;
	
	        if (next == null) {
	            // There are no more activities!  Let's just start up the
	            // Launcher...

	            if (mMainStack) {
					// 启动lucher应用的锁屏界面
	                return mService.startHomeActivityLocked();
	            }
	        }
到这里,Android系统启动完成,打开了Luncher应用的Home界面

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