uip_process函數解讀

 最近,利用uip搞了小東西,要想利用好uip, 最好徹底搞清楚其關鍵函數 uip_process.
當網卡接收到數據之後,均需要通過該函數來處理.
  下面是對uip 1.0中的uip_process函數解讀.

//要點: 網卡收到數據時,uip_process會遍歷uip_udp_conns數組,如果當前包的目的端口與
//本機端口不匹配,或者遠程端口與uip_udp_new中的端口不匹配,那麼uip會直接丟棄
//這個包。
void uip_process(u8_t flag)
{
  u8_t temp[2];
  register struct uip_conn *uip_connr = uip_conn;

#if UIP_UDP
  if(flag == UIP_UDP_SEND_CONN) {         //若是則goto udp_send;不是則向下執行;
    goto udp_send;
  }
#endif /* UIP_UDP */
  
  uip_sappdata = uip_appdata = &uip_buf[UIP_IPTCPH_LEN + UIP_LLH_LEN];

  /* Check if we were invoked because of a poll request for a
     particular connection. */
  if(flag == UIP_POLL_REQUEST) { // 如果處於穩定連接狀態且沒有數據在緩存中等待確認則:
    if((uip_connr->tcpstateflags & UIP_TS_MASK) == UIP_ESTABLISHED &&
       !uip_outstanding(uip_connr)) {
        uip_flags = UIP_POLL;
        UIP_APPCALL();
        goto appsend;
    }
    goto drop;
    
    /* Check if we were invoked because of the perodic timer fireing. */
  } else if(flag == UIP_TIMER) {
#if UIP_REASSEMBLY
    if(uip_reasstmr != 0) {
      --uip_reasstmr;
    }
#endif /* UIP_REASSEMBLY */
    /* Increase the initial sequence number. */
    if(++iss[3] == 0) {
      if(++iss[2] == 0) {
        if(++iss[1] == 0) {
          ++iss[0];
        }
      }
    }

    /* Reset the length variables. */
    uip_len = 0;
    uip_slen = 0;

    /* Check if the connection is in a state in which we simply wait
       for the connection to time out. If so, we increase the
       connection's timer and remove the connection if it times
       out. */
    if(uip_connr->tcpstateflags == UIP_TIME_WAIT ||
       uip_connr->tcpstateflags == UIP_FIN_WAIT_2) {
      ++(uip_connr->timer);
      if(uip_connr->timer == UIP_TIME_WAIT_TIMEOUT) {
   //如果連接處於等待超時關閉狀態則增加超時計數器,如果到達超時期限則關閉當前連接
              uip_connr->tcpstateflags = UIP_CLOSED;
                  //uip_arp_close(uip_connr->ripaddr);
      }
    } else if(uip_connr->tcpstateflags != UIP_CLOSED) {        //如果連接不處於關閉狀態
      /* If the connection has outstanding data, we increase the
         connection's timer and see if it has reached the RTO value
         in which case we retransmit. */
//已經發送的數據包還未接收到對其的ACK,超時計數器減一且超時計數器值爲0  
      if(uip_outstanding(uip_connr)) {
        if(uip_connr->timer-- == 0) {
          if(uip_connr->nrtx == UIP_MAXRTX ||
             ((uip_connr->tcpstateflags == UIP_SYN_SENT ||
               uip_connr->tcpstateflags == UIP_SYN_RCVD) &&
              uip_connr->nrtx == UIP_MAXSYNRTX)) {
          //①如果到達所設定的重發次數則
            uip_connr->tcpstateflags = UIP_CLOSED;//關閉當前連接

            /* We call UIP_APPCALL() with uip_flags set to
               UIP_TIMEDOUT to inform the application that the
               connection has timed out. */
            uip_flags = UIP_TIMEDOUT; //通知應用程序超時;
            UIP_APPCALL();
            /* We also send a reset packet to the remote host. */
            BUF->flags = TCP_RST | TCP_ACK;          //設置RST+ACK終止連接標誌
            goto tcp_send_nodata;
          }
   //②沒有到達設定的重發次數則重傳數據:
          /* Exponential backoff. */
          uip_connr->timer = UIP_RTO << (uip_connr->nrtx > 4?
                                         4:
                                         uip_connr->nrtx);        //重置重傳計數器
          ++(uip_connr->nrtx);
          
          /* Ok, so we need to retransmit. We do this differently
             depending on which state we are in. In ESTABLISHED, we
             call upon the application so that it may prepare the
             data for the retransmit. In SYN_RCVD, we resend the
             SYNACK that we sent earlier and in LAST_ACK we have to
             retransmit our FINACK. */
          UIP_STAT(++uip_stat.tcp.rexmit);
          switch(uip_connr->tcpstateflags & UIP_TS_MASK) {//根據連接處的不同狀態重發不同的數據包
          case UIP_SYN_RCVD:
            /* In the SYN_RCVD state, we should retransmit our
               SYNACK. */
            goto tcp_send_synack; // 重新發送先前發送的SYN+ACK 
            
#if UIP_ACTIVE_OPEN
          case UIP_SYN_SENT:
            /* In the SYN_SENT state, we retransmit out SYN. */
            BUF->flags = 0;
            goto tcp_send_syn;         //重發SYN請求連接
#endif /* UIP_ACTIVE_OPEN */
            
          case UIP_ESTABLISHED:
            /* In the ESTABLISHED state, we call upon the application
               to do the actual retransmit after which we jump into
               the code for sending out the packet (the apprexmit
               label). */
            uip_flags = UIP_REXMIT;
            UIP_APPCALL();        //調用上層應用程序,通知重新生成數據重發
            goto apprexmit;        //進入重發階段
            
          case UIP_FIN_WAIT_1:
          case UIP_CLOSING:
          case UIP_LAST_ACK:
            /* In all these states we should retransmit a FINACK. */
            goto tcp_send_finack;//重發FIN+ACK關閉連接 
            
          }
        }
    } else if((uip_connr->tcpstateflags & UIP_TS_MASK) == UIP_ESTABLISHED) {  //處於穩定連接狀態且上次發送的數據 
                                                                              //接收到正確的ACK,可以繼續發送新數據 
        /* If there was no need for a retransmission, we poll the
           application for new data. */
        uip_flags = UIP_POLL; //詢問應用程序是否有數據要發送 
        UIP_APPCALL();//調用應用程序產生數據
        goto appsend;//發送數據
      }
    }
    goto drop;
  }
#if UIP_UDP
  if(flag == UIP_UDP_TIMER) {
    if(uip_udp_conn->lport != 0) { //當前連接的本地端口不爲0則
      uip_conn = NULL;
      uip_sappdata = uip_appdata = &uip_buf[UIP_LLH_LEN + UIP_IPUDPH_LEN];
      uip_len = uip_slen = 0;
      uip_flags = UIP_POLL;         //詢問應用程序是否有數據要發送
      UIP_UDP_APPCALL();//調用應用程序產生數據
      goto udp_send;
    } else {
      goto drop;//本地端口爲0,表明沒有建立DUP連接,則
    }
  }
#endif

  /* This is where the input processing starts. */
  UIP_STAT(++uip_stat.ip.recv);

  /* Start of IP input header processing code. */
  //檢查IP幀頭中的IP版本及IP頭長度是否符合要
#if UIP_CONF_IPV6
  /* Check validity of the IP header. */
  if((BUF->vtc & 0xf0) != 0x60)  { /* IP version and header length. */
    UIP_STAT(++uip_stat.ip.drop);
    UIP_STAT(++uip_stat.ip.vhlerr);
    UIP_LOG("ipv6: invalid version.");
    goto drop; //不符合:goto drop;丟棄此包
  }
#else /* UIP_CONF_IPV6 */
  /* Check validity of the IP header. others 0x69,0x46 ? */
  if(BUF->vhl != 0x45)  { /* IP version and header length. */
    UIP_STAT(++uip_stat.ip.drop);
    UIP_STAT(++uip_stat.ip.vhlerr);
        temp[0]=  BUF->vhl;
        temp[1]='\0';
        UIP_LOG(temp);
    UIP_LOG("ip: invalid version or header length.");
    goto drop;//不符合:goto drop;丟棄此包
  }
#endif /* UIP_CONF_IPV6 */
  
  /* Check the size of the packet. If the size reported to us in
     uip_len is smaller the size reported in the IP header, we assume
     that the packet has been corrupted in transit. If the size of
     uip_len is larger than the size reported in the IP packet header,
     the packet has been padded and we set uip_len to the correct
     value.. */

  if((BUF->len[0] << 8) + BUF->len[1] <= uip_len) {
    uip_len = (BUF->len[0] << 8) + BUF->len[1];
#if UIP_CONF_IPV6
    uip_len += 40; /* The length reported in the IPv6 header is the
                      length of the payload that follows the
                      header. However, uIP uses the uip_len variable
                      for holding the size of the entire packet,
                      including the IP header. For IPv4 this is not a
                      problem as the length field in the IPv4 header
                      contains the length of the entire packet. But
                      for IPv6 we need to add the size of the IPv6
                      header (40 bytes). */
#endif /* UIP_CONF_IPV6 */
  } else {
    UIP_LOG("ip: packet shorter than reported in IP header.");
    goto drop;
  }

#if !UIP_CONF_IPV6
  /* Check the fragment flag. */
  if((BUF->ipoffset[0] & 0x3f) != 0 ||
     BUF->ipoffset[1] != 0) {
#if UIP_REASSEMBLY
    uip_len = uip_reass();
    if(uip_len == 0) {
      goto drop;
    }
#else /* UIP_REASSEMBLY */
    UIP_STAT(++uip_stat.ip.drop);
    UIP_STAT(++uip_stat.ip.fragerr);
    UIP_LOG("ip: fragment dropped.");
    goto drop;
#endif /* UIP_REASSEMBLY */
  }
#endif /* UIP_CONF_IPV6 */

  if(uip_ipaddr_cmp(uip_hostaddr, all_zeroes_addr)) {
    /* If we are configured to use ping IP address configuration and
       hasn't been assigned an IP address yet, we accept all ICMP
       packets. */
#if UIP_PINGADDRCONF && !UIP_CONF_IPV6
    if(BUF->proto == UIP_PROTO_ICMP) {
      UIP_LOG("ip: possible ping config packet received.");
      goto icmp_input;
    } else {
      UIP_LOG("ip: packet dropped since no address assigned.");
      goto drop;
    }
#endif /* UIP_PINGADDRCONF */

  } else {
    /* If IP broadcast support is configured, we check for a broadcast
       UDP packet, which may be destined to us. */
#if UIP_BROADCAST
    DEBUG_PRINTF("UDP IP checksum 0x%04x\n", uip_ipchksum());
    if(BUF->proto == UIP_PROTO_UDP &&
       uip_ipaddr_cmp(BUF->destipaddr, all_ones_addr)
       /*&&
         uip_ipchksum() == 0xffff*/) {
      goto udp_input;
    }
#endif /* UIP_BROADCAST */
    //檢查目的IP地址是否爲本機地址
    /* Check if the packet is destined for our IP address. */
#if !UIP_CONF_IPV6
    if(!uip_ipaddr_cmp(BUF->destipaddr, uip_hostaddr)) {
      UIP_STAT(++uip_stat.ip.drop);
      goto drop;//不是,丟棄此包
    }
#else /* UIP_CONF_IPV6 */
    /* For IPv6, packet reception is a little trickier as we need to
       make sure that we listen to certain multicast addresses (all
       hosts multicast address, and the solicited-node multicast
       address) as well. However, we will cheat here and accept all
       multicast packets that are sent to the ff02::/16 addresses. */
    if(!uip_ipaddr_cmp(BUF->destipaddr, uip_hostaddr) &&
       BUF->destipaddr[0] != HTONS(0xff02)) {
      UIP_STAT(++uip_stat.ip.drop);
      goto drop;//不是,丟棄此包
    }
#endif /* UIP_CONF_IPV6 */
  }

#if !UIP_CONF_IPV6
  if(uip_ipchksum() != 0xffff) { /* Compute and check the IP header
                                    checksum. */
    UIP_STAT(++uip_stat.ip.drop);
    UIP_STAT(++uip_stat.ip.chkerr);
    UIP_LOG("ip: bad checksum.");
    goto drop;
  }
#endif /* UIP_CONF_IPV6 */
  //IP上層協議是否爲TCP協議 
  if(BUF->proto == UIP_PROTO_TCP) { /* Check for TCP packet. If so,
                                       proceed with TCP input
                                       processing. */
    goto tcp_input;        //進入TCP數據處理模塊
  }

#if UIP_UDP
  if(BUF->proto == UIP_PROTO_UDP) {          //IP上層協議是否爲UDP協議 
    goto udp_input;        //進入UDP數據處理模塊
  }
#endif /* UIP_UDP */

#if !UIP_CONF_IPV6
  /* ICMPv4 processing code follows. */        
  //不是TCP不是UDP也不是ICMP協議 
  if(BUF->proto != UIP_PROTO_ICMP) { /* We only allow ICMP packets from
                                        here. */
    UIP_STAT(++uip_stat.ip.drop);
    UIP_STAT(++uip_stat.ip.protoerr);
    UIP_LOG("ip: neither tcp nor icmp.");
    goto drop;         //本機只處理UDP、TCP、ICMP數據包,其它包都將丟棄 
  }

#if UIP_PINGADDRCONF
icmp_input: //是ICMP數據包
#endif /* UIP_PINGADDRCONF */
  UIP_STAT(++uip_stat.icmp.recv);
  //ICMP數據包處理部分
  /* ICMP echo (i.e., ping) processing. This is simple, we only change
     the ICMP type from ECHO to ECHO_REPLY and adjust the ICMP
     checksum before we return the packet. */
  if(ICMPBUF->type != ICMP_ECHO) {        //僅僅接收ECHO命令
    UIP_STAT(++uip_stat.icmp.drop);
    UIP_STAT(++uip_stat.icmp.typeerr);
    UIP_LOG("icmp: not icmp echo.");
    goto drop;        //若接收到別的命令,則將數據包丟棄。
  }

  /* If we are configured to use ping IP address assignment, we use
     the destination IP address of this ping packet and assign it to
     ourself. */
#if UIP_PINGADDRCONF
  if((uip_hostaddr[0] | uip_hostaddr[1]) == 0) {
    uip_hostaddr[0] = BUF->destipaddr[0];
    uip_hostaddr[1] = BUF->destipaddr[1];
  }
#endif /* UIP_PINGADDRCONF */
  //若接收到的是ECHO命令則返回包含ECHO_REPLY的ICMP數據包給遠方主機,主要是用來響應ping命令
  ICMPBUF->type = ICMP_ECHO_REPLY;

  if(ICMPBUF->icmpchksum >= HTONS(0xffff - (ICMP_ECHO << 8))) {
    ICMPBUF->icmpchksum += HTONS(ICMP_ECHO << 8) + 1;
  } else {
    ICMPBUF->icmpchksum += HTONS(ICMP_ECHO << 8);
  }

  /* Swap IP addresses. */
  uip_ipaddr_copy(BUF->destipaddr, BUF->srcipaddr);
  uip_ipaddr_copy(BUF->srcipaddr, uip_hostaddr);

  UIP_STAT(++uip_stat.icmp.sent);
  goto send;

  /* End of IPv4 input header processing code. */
#else /* !UIP_CONF_IPV6 */

  /* This is IPv6 ICMPv6 processing code. */
  DEBUG_PRINTF("icmp6_input: length %d\n", uip_len);

  if(BUF->proto != UIP_PROTO_ICMP6) { /* We only allow ICMPv6 packets from
                                         here. */
    UIP_STAT(++uip_stat.ip.drop);
    UIP_STAT(++uip_stat.ip.protoerr);
    UIP_LOG("ip: neither tcp nor icmp6.");
    goto drop;
  }

  UIP_STAT(++uip_stat.icmp.recv);

  /* If we get a neighbor solicitation for our address we should send
     a neighbor advertisement message back. */
  if(ICMPBUF->type == ICMP6_NEIGHBOR_SOLICITATION) {
    if(uip_ipaddr_cmp(ICMPBUF->icmp6data, uip_hostaddr)) {

      if(ICMPBUF->options[0] == ICMP6_OPTION_SOURCE_LINK_ADDRESS) {
        /* Save the sender's address in our neighbor list. */
        uip_neighbor_add(ICMPBUF->srcipaddr, &(ICMPBUF->options[2]));
      }
      
      /* We should now send a neighbor advertisement back to where the
         neighbor solicication came from. */
      ICMPBUF->type = ICMP6_NEIGHBOR_ADVERTISEMENT;
      ICMPBUF->flags = ICMP6_FLAG_S; /* Solicited flag. */
      
      ICMPBUF->reserved1 = ICMPBUF->reserved2 = ICMPBUF->reserved3 = 0;
      
      uip_ipaddr_copy(ICMPBUF->destipaddr, ICMPBUF->srcipaddr);
      uip_ipaddr_copy(ICMPBUF->srcipaddr, uip_hostaddr);
      ICMPBUF->options[0] = ICMP6_OPTION_TARGET_LINK_ADDRESS;
      ICMPBUF->options[1] = 1;  /* Options length, 1 = 8 bytes. */
      memcpy(&(ICMPBUF->options[2]), &uip_ethaddr, sizeof(uip_ethaddr));
      ICMPBUF->icmpchksum = 0;
      ICMPBUF->icmpchksum = ~uip_icmp6chksum();
      goto send;
      
    }
    goto drop;
  } else if(ICMPBUF->type == ICMP6_ECHO) {
    /* ICMP echo (i.e., ping) processing. This is simple, we only
       change the ICMP type from ECHO to ECHO_REPLY and update the
       ICMP checksum before we return the packet. */
  //返回包含ECHO_REPLY的ICMP數據包給遠方主機,主要是用來響應ping命令
    ICMPBUF->type = ICMP6_ECHO_REPLY;
    
    uip_ipaddr_copy(BUF->destipaddr, BUF->srcipaddr);
    uip_ipaddr_copy(BUF->srcipaddr, uip_hostaddr);
    ICMPBUF->icmpchksum = 0;
    ICMPBUF->icmpchksum = ~uip_icmp6chksum();
    
    UIP_STAT(++uip_stat.icmp.sent);
    goto send;
  } else {
    DEBUG_PRINTF("Unknown icmp6 message type %d\n", ICMPBUF->type);
    UIP_STAT(++uip_stat.icmp.drop);
    UIP_STAT(++uip_stat.icmp.typeerr);
    UIP_LOG("icmp: unknown ICMP message.");
    goto drop;
  }

  /* End of IPv6 ICMP processing. */
  
#endif /* !UIP_CONF_IPV6 */

#if UIP_UDP
  /* UDP input processing. */
udp_input:
  /* UDP processing is really just a hack. We don't do anything to the
     UDP/IP headers, but let the UDP application do all the hard
     work. If the application sets uip_slen, it has a packet to
     send. */
#if UIP_UDP_CHECKSUMS
  uip_len = uip_len - UIP_IPUDPH_LEN;
  uip_appdata = &uip_buf[UIP_LLH_LEN + UIP_IPUDPH_LEN];
  if(UDPBUF->udpchksum != 0 && uip_udpchksum() != 0xffff) {          //根據要求校驗UDP
    UIP_STAT(++uip_stat.udp.drop);
    UIP_STAT(++uip_stat.udp.chkerr);
    UIP_LOG("udp: bad checksum.");
    goto drop;
  }
#else /* UIP_UDP_CHECKSUMS */
  uip_len = uip_len - UIP_IPUDPH_LEN;
#endif /* UIP_UDP_CHECKSUMS */
//在UDP連接列表中尋找接收到的數據包是否屬於列表中的連接
  /* Demultiplex this UDP packet between the UDP "connections". */
  for(uip_udp_conn = &uip_udp_conns[0];
      uip_udp_conn < &uip_udp_conns[UIP_UDP_CONNS];
      ++uip_udp_conn) {
    /* If the local UDP port is non-zero, the connection is considered
       to be used. If so, the local port number is checked against the
       destination port number in the received packet. If the two port
       numbers match, the remote port number is checked if the
       connection is bound to a remote port. Finally, if the
       connection is bound to a remote IP address, the source IP
       address of the packet is checked. */
    if(uip_udp_conn->lport != 0 &&
       UDPBUF->destport == uip_udp_conn->lport &&
       (uip_udp_conn->rport == 0 ||
        UDPBUF->srcport == uip_udp_conn->rport) &&
       (uip_ipaddr_cmp(uip_udp_conn->ripaddr, all_zeroes_addr) ||
        uip_ipaddr_cmp(uip_udp_conn->ripaddr, all_ones_addr) ||
        uip_ipaddr_cmp(BUF->srcipaddr, uip_udp_conn->ripaddr))) {
      goto udp_found;
    }
  }
  UIP_LOG("udp: no matching connection found");
  goto drop;  //如果不是則
  
udp_found:
  uip_conn = NULL;
  uip_flags = UIP_NEWDATA;        //接收到數據
  uip_sappdata = uip_appdata = &uip_buf[UIP_LLH_LEN + UIP_IPUDPH_LEN]; //指向接收到的UDP包的數據部分
  uip_slen = 0;
  UIP_UDP_APPCALL();//使應用程序處理接收到的數據
udp_send:
  if(uip_slen == 0) { //表明沒有數據要發送
    goto drop;
  }
  //計算UDP數據包長度,填充UDP、IP幀頭中的數據長度及相關選項
  uip_len = uip_slen + UIP_IPUDPH_LEN;

#if UIP_CONF_IPV6
  /* For IPv6, the IP length field does not include the IPv6 IP header
     length. */
  BUF->len[0] = ((uip_len - UIP_IPH_LEN) >> 8);
  BUF->len[1] = ((uip_len - UIP_IPH_LEN) & 0xff);
#else /* UIP_CONF_IPV6 */
  BUF->len[0] = (uip_len >> 8);
  BUF->len[1] = (uip_len & 0xff);
#endif /* UIP_CONF_IPV6 */

  BUF->ttl = uip_udp_conn->ttl;
  BUF->proto = UIP_PROTO_UDP;

  UDPBUF->udplen = HTONS(uip_slen + UIP_UDPH_LEN);
  UDPBUF->udpchksum = 0;

  BUF->srcport  = uip_udp_conn->lport;
  BUF->destport = uip_udp_conn->rport;

  uip_ipaddr_copy(BUF->srcipaddr, uip_hostaddr);
  uip_ipaddr_copy(BUF->destipaddr, uip_udp_conn->ripaddr);
   
  uip_appdata = &uip_buf[UIP_LLH_LEN + UIP_IPTCPH_LEN];
  //根據要求計算校驗和
#if UIP_UDP_CHECKSUMS
  /* Calculate UDP checksum. */
  UDPBUF->udpchksum = ~(uip_udpchksum());
  if(UDPBUF->udpchksum == 0) {
    UDPBUF->udpchksum = 0xffff;
  }
#endif /* UIP_UDP_CHECKSUMS */
  
  goto ip_send_nolen; //發送UDP數據包
#endif /* UIP_UDP */
  
  /* TCP input processing. */
tcp_input:
  UIP_STAT(++uip_stat.tcp.recv);

  /* Start of TCP input header processing code. */
  //檢查TCP校驗和,若正確向下繼續,若錯誤則丟棄此包直接返回
  if(uip_tcpchksum() != 0xffff) {   /* Compute and check the TCP
                                       checksum. */
    UIP_STAT(++uip_stat.tcp.drop);
    UIP_STAT(++uip_stat.tcp.chkerr);
    UIP_LOG("tcp: bad checksum.");
    goto drop;
  }
  //在TCP連接列表uip_conns中輪詢,檢查接收到的TCP數據包是否已經建立連接
  //(通過逐個比較源端口、目的端口和源IP是否與鏈接列表中的相同)
  /* Demultiplex this segment. */
  /* First check any active connections. */
  for(uip_connr = &uip_conns[0]; uip_connr <= &uip_conns[UIP_CONNS - 1];
      ++uip_connr) {
    if(uip_connr->tcpstateflags != UIP_CLOSED &&
       BUF->destport == uip_connr->lport &&
       BUF->srcport == uip_connr->rport &&
       uip_ipaddr_cmp(BUF->srcipaddr, uip_connr->ripaddr)) {
      goto found;//若找到
    }
  }

  /* If we didn't find and active connection that expected the packet,
     either this packet is an old duplicate, or this is a SYN packet
     destined for a connection in LISTEN. If the SYN flag isn't set,
     it is an old packet and we send a RST. */
  if((BUF->flags & TCP_CTL) != TCP_SYN) {  //沒有找到則檢查接收到的TCP數據包中是否含有SYN請求建立連接標誌
    goto reset;         //若沒有則,發送RST+ACK斷開連接
  }
  
  tmp16 = BUF->destport;

  /* Next, check listening connections. */
  for(c = 0; c < UIP_LISTENPORTS; ++c) {
    if(tmp16 == uip_listenports[c])
      goto found_listen;//若有則檢查uip_listenports監聽列表,若TCP數據包目的端口在監聽列表中則
  }
//若不在監聽列表中則向下執行,進入 reset;發送RST+ACK斷開連接 
  /* No matching connection found, so we send a RST packet. */
  UIP_STAT(++uip_stat.tcp.synrst);
reset:

  /* We do not send resets in response to resets. */
  if (BUF->flags & TCP_RST) {        //接收到的是RST斷開連接包,則直接丟包返回
        //uip_arp_close(BUF->srcipaddr); 
         //增加對TCP_RST的響應處理,發送TCP_ACK
         UIP_LOG("tcp-1: got reset, aborting connection.");
   /* uip_connr->tcpstateflags = UIP_CLOSED;
    UIP_LOG("tcp-1: got reset, aborting connection.");
    uip_flags = UIP_ABORT;
    UIP_APPCALL();
//        uip_arp_close(uip_connr->ripaddr);
//增加對TCP_RST的響應處理,發送TCP_ACK
    BUF->flags = TCP_ACK;        
        goto tcp_send_nodata;*/
    goto drop;
  }

  UIP_STAT(++uip_stat.tcp.rst);
  //設置RST+ACK標誌,填充適當的TCP幀頭
  BUF->flags = TCP_RST | TCP_ACK;
  uip_len = UIP_IPTCPH_LEN;
  BUF->tcpoffset = 5 << 4;

  /* Flip the seqno and ackno fields in the TCP header. */
  c = BUF->seqno[3];
  BUF->seqno[3] = BUF->ackno[3];
  BUF->ackno[3] = c;
  
  c = BUF->seqno[2];
  BUF->seqno[2] = BUF->ackno[2];
  BUF->ackno[2] = c;
  
  c = BUF->seqno[1];
  BUF->seqno[1] = BUF->ackno[1];
  BUF->ackno[1] = c;
  
  c = BUF->seqno[0];
  BUF->seqno[0] = BUF->ackno[0];
  BUF->ackno[0] = c;

  /* We also have to increase the sequence number we are
     acknowledging. If the least significant byte overflowed, we need
     to propagate the carry to the other bytes as well. */
  if(++BUF->ackno[3] == 0) {
    if(++BUF->ackno[2] == 0) {
      if(++BUF->ackno[1] == 0) {
        ++BUF->ackno[0];
      }
    }
  }

  /* Swap port numbers. */
  tmp16 = BUF->srcport;
  BUF->srcport = BUF->destport;
  BUF->destport = tmp16;
  
  /* Swap IP addresses. */
  uip_ipaddr_copy(BUF->destipaddr, BUF->srcipaddr);
  uip_ipaddr_copy(BUF->srcipaddr, uip_hostaddr);
  
  /* And send out the RST packet! */
  goto tcp_send_noconn;//發送TCP數據

  /* This label will be jumped to if we matched the incoming packet
     with a connection in LISTEN. In that case, we should create a new
     connection and send a SYNACK in return. */
found_listen:        //被動連接
  /* First we check if there are any connections avaliable. Unused
     connections are kept in the same table as used connections, but
     unused ones have the tcpstate set to CLOSED. Also, connections in
     TIME_WAIT are kept track of and we'll use the oldest one if no
     CLOSED connections are found. Thanks to Eddie C. Dost for a very
     nice algorithm for the TIME_WAIT search. */
  uip_connr = 0;
  for(c = 0; c < UIP_CONNS; ++c) {
    if(uip_conns[c].tcpstateflags == UIP_CLOSED) { //從鏈接列表中找出一個空鏈接或剩餘生存時間最短的連接
      uip_connr = &uip_conns[c];
      break;
    }
    if(uip_conns[c].tcpstateflags == UIP_TIME_WAIT) {
      if(uip_connr == 0 ||
         uip_conns[c].timer > uip_connr->timer) {
        uip_connr = &uip_conns[c];
      }
    }
  }

  if(uip_connr == 0) {
    /* All connections are used already, we drop packet and hope that
       the remote end will retransmit the packet at a time when we
       have more spare connections. */
    UIP_STAT(++uip_stat.tcp.syndrop);
    UIP_LOG("tcp: found no unused connections.");
    goto drop;
  }
  uip_conn = uip_connr;        //將找到的鏈接列表根據接收到的TCP數據包進行初始化
  
  /* Fill in the necessary fields for the new connection. */
  uip_connr->rto = uip_connr->timer = UIP_RTO;
  uip_connr->sa = 0;
  uip_connr->sv = 4;
  uip_connr->nrtx = 0;
  uip_connr->lport = BUF->destport;
  uip_connr->rport = BUF->srcport;
  uip_ipaddr_copy(uip_connr->ripaddr, BUF->srcipaddr);
  uip_connr->tcpstateflags = UIP_SYN_RCVD;//設置TCP狀態爲UIP_SYN_RCVD

  uip_connr->snd_nxt[0] = iss[0];  // 第二次握手用的seqno賦值,該值是有暫定。
  uip_connr->snd_nxt[1] = iss[1];
  uip_connr->snd_nxt[2] = iss[2];
  uip_connr->snd_nxt[3] = iss[3];
  uip_connr->len = 1;

  /* rcv_nxt should be the seqno from the incoming packet + 1. */
  uip_connr->rcv_nxt[3] = BUF->seqno[3];   // 將對方第一次握手發送的seqno+1賦值給
  uip_connr->rcv_nxt[2] = BUF->seqno[2];   // 第二次握手用的ackno
  uip_connr->rcv_nxt[1] = BUF->seqno[1];
  uip_connr->rcv_nxt[0] = BUF->seqno[0];
  uip_add_rcv_nxt(1);
//分析TCP的最大段長度
  /* Parse the TCP MSS option, if present. */
  if((BUF->tcpoffset & 0xf0) > 0x50) {
    for(c = 0; c < ((BUF->tcpoffset >> 4) - 5) << 2 ;) {
      opt = uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + c];
      if(opt == TCP_OPT_END) {
        /* End of options. */
        break;
      } else if(opt == TCP_OPT_NOOP) {
        ++c;
        /* NOP option. */
      } else if(opt == TCP_OPT_MSS &&
                uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c] == TCP_OPT_MSS_LEN) {
        /* An MSS option with the right option length. */
        tmp16 = ((u16_t)uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 2 + c] << 8) |
          (u16_t)uip_buf[UIP_IPTCPH_LEN + UIP_LLH_LEN + 3 + c];
        uip_connr->initialmss = uip_connr->mss =
          tmp16 > UIP_TCP_MSS? UIP_TCP_MSS: tmp16;
        
        /* And we are done processing options. */
        break;
      } else {
        /* All other options have a length field, so that we easily
           can skip past them. */
        if(uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c] == 0) {
          /* If the length field is zero, the options are malformed
             and we don't process them further. */
          break;
        }
        c += uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c];
      }
    }
  }
//發送ACK 
  /* Our response will be a SYNACK. */
#if UIP_ACTIVE_OPEN
tcp_send_synack:
  BUF->flags = TCP_ACK;//設置ACK標誌
  
tcp_send_syn:
  BUF->flags |= TCP_SYN; //設置SYN標誌
#else /* UIP_ACTIVE_OPEN */
tcp_send_synack:
  BUF->flags = TCP_SYN | TCP_ACK;
#endif /* UIP_ACTIVE_OPEN */
  //填充TCP選項中最大報文段長度MSS
  /* We send out the TCP Maximum Segment Size option with our
     SYNACK. */
  BUF->optdata[0] = TCP_OPT_MSS;
  BUF->optdata[1] = TCP_OPT_MSS_LEN;
  BUF->optdata[2] = (UIP_TCP_MSS) / 256;
  BUF->optdata[3] = (UIP_TCP_MSS) & 255;
  uip_len = UIP_IPTCPH_LEN + TCP_OPT_MSS_LEN;
  BUF->tcpoffset = ((UIP_TCPH_LEN + TCP_OPT_MSS_LEN) / 4) << 4;
  goto tcp_send;

  /* This label will be jumped to if we found an active connection. */
found:          //主動鏈接部分
  uip_conn = uip_connr;
  uip_flags = 0;
  /* We do a very naive form of TCP reset processing; we just accept
     any RST and kill our connection. We should in fact check if the
     sequence number of this reset is wihtin our advertised window
     before we accept the reset. */
  if(BUF->flags & TCP_RST) {//若接收到的是RST數據包,則將本連接狀態置爲UIP_CLOSED
    uip_connr->tcpstateflags = UIP_CLOSED;
    UIP_LOG("tcp: got reset, aborting connection.");
    uip_flags = UIP_ABORT;
    UIP_APPCALL();         //通知應用程序處理連接斷開請求。然後丟棄此包,直接返回
    goto drop;
  }
  /* Calculated the length of the data, if the application has sent
     any data to us. */
  c = (BUF->tcpoffset >> 4) << 2;
  /* uip_len will contain the length of the actual TCP data. This is
     calculated by subtracing the length of the TCP header (in
     c) and the length of the IP header (20 bytes). */
  uip_len = uip_len - c - UIP_IPH_LEN;

  /* First, check if the sequence number of the incoming packet is
     what we're expecting next. If not, we send out an ACK with the
     correct numbers in. */
  if(!(((uip_connr->tcpstateflags & UIP_TS_MASK) == UIP_SYN_SENT) &&
       ((BUF->flags & TCP_CTL) == (TCP_SYN | TCP_ACK)))) {
    if((uip_len > 0 || ((BUF->flags & (TCP_SYN | TCP_FIN)) != 0)) &&
       (BUF->seqno[0] != uip_connr->rcv_nxt[0] ||
        BUF->seqno[1] != uip_connr->rcv_nxt[1] ||
        BUF->seqno[2] != uip_connr->rcv_nxt[2] ||
        BUF->seqno[3] != uip_connr->rcv_nxt[3])) { //檢查接收到的數據包中的數據編號是否爲自己等在等待的數據編號
      goto tcp_send_ack;   //若不是則發送自己期望的數據編號的數據,即請求重傳
    }
  }
  //檢查接收到的數據包中是否包含ACK
  /* Next, check if the incoming segment acknowledges any outstanding
     data. If so, we update the sequence number, reset the length of
     the outstanding data, calculate RTT estimations, and reset the
     retransmission timer. */
  if((BUF->flags & TCP_ACK) && uip_outstanding(uip_connr)) {   // 收到了ACK幀,同時有待確認的數據
   // uip_connr->len 用於記錄本次發送的字節數
   // 在第三次握手中uip_connr->len = 1
    uip_add32(uip_connr->snd_nxt, uip_connr->len);// 計算下一次發送的第一個字節的序列號
         
    if(BUF->ackno[0] == uip_acc32[0] &&
       BUF->ackno[1] == uip_acc32[1] &&
       BUF->ackno[2] == uip_acc32[2] &&
       BUF->ackno[3] == uip_acc32[3]) {
      /* Update sequence number. */
      uip_connr->snd_nxt[0] = uip_acc32[0];          //更新發送數據序列的編號,使之可以發送後續數據
      uip_connr->snd_nxt[1] = uip_acc32[1];
      uip_connr->snd_nxt[2] = uip_acc32[2];
      uip_connr->snd_nxt[3] = uip_acc32[3];
        
        // 計算RTT時間,重新設置RTT時間
      /* Do RTT estimation, unless we have done retransmissions. */
      if(uip_connr->nrtx == 0) {
        signed char m;
        m = uip_connr->rto - uip_connr->timer;
        /* This is taken directly from VJs original code in his paper */
        m = m - (uip_connr->sa >> 3);
        uip_connr->sa += m;
        if(m < 0) {
          m = -m;
        }
        m = m - (uip_connr->sv >> 2);
        uip_connr->sv += m;
        uip_connr->rto = (uip_connr->sa >> 3) + uip_connr->sv;

      }
      /* Set the acknowledged flag. */
      uip_flags = UIP_ACKDATA;//表明接收到ACK
      /* Reset the retransmission timer. */
      uip_connr->timer = uip_connr->rto;

      /* Reset length of outstanding data. */
      uip_connr->len = 0; //表明等待ACK的數據長度爲0,即可以發送其它數據 
    }
        else
        {
          //當MCU作爲TCP服務器時,如果ackno 與 uip_acc32
          //不一致時,會引起無法重新連接或發送數據, 當時等待發起連接端情動TCP_RST之後,允許重新連接
         //需要在用戶應用裏如何處理? 或這裏增加如何處理?

           UIP_LOG("tcp: snd_nxt ,ackno reset ??? .");
        } 
  }
//檢查TCP狀態機制
  /* Do different things depending on in what state the connection is. */
  switch(uip_connr->tcpstateflags & UIP_TS_MASK) {
    /* CLOSED and LISTEN are not handled here. CLOSE_WAIT is not
        implemented, since we force the application to close when the
        peer sends a FIN (hence the application goes directly from
        ESTABLISHED to LAST_ACK). */
  case UIP_SYN_RCVD: //是否接收到對自己發送SYN的ACK確認
    /* In SYN_RCVD we have sent out a SYNACK in response to a SYN, and
       we are waiting for an ACK that acknowledges the data we sent
       out the last time. Therefore, we want to have the UIP_ACKDATA
       flag set. If so, we enter the ESTABLISHED state. */
    if(uip_flags & UIP_ACKDATA) {
      uip_connr->tcpstateflags = UIP_ESTABLISHED; //若是,進入ESTABLISHED狀態
      uip_flags = UIP_CONNECTED; //連接成功
      uip_connr->len = 0;
      if(uip_len > 0) {         //檢查數據包長度是否包含數據部分
        uip_flags |= UIP_NEWDATA; //是
        uip_add_rcv_nxt(uip_len);
      }
      uip_slen = 0;
      UIP_APPCALL(); //處理剛建立的連接和新接收到數據
      goto appsend;
    }
    goto drop;//若不是則丟包返回;
#if UIP_ACTIVE_OPEN
  case UIP_SYN_SENT:
    /* In SYN_SENT, we wait for a SYNACK that is sent in response to
       our SYN. The rcv_nxt is set to sequence number in the SYNACK
       plus one, and we send an ACK. We move into the ESTABLISHED
       state. */
    if((uip_flags & UIP_ACKDATA) &&
       (BUF->flags & TCP_CTL) == (TCP_SYN | TCP_ACK)) {        //如果接收到ACK且爲SYN+ACK

      /* Parse the TCP MSS option, if present. */
      if((BUF->tcpoffset & 0xf0) > 0x50) { //檢查TCP擴展選項,如果有擴展選項從中取出MSS信息
        for(c = 0; c < ((BUF->tcpoffset >> 4) - 5) << 2 ;) {
          opt = uip_buf[UIP_IPTCPH_LEN + UIP_LLH_LEN + c];
          if(opt == TCP_OPT_END) {
            /* End of options. */
            break;
          } else if(opt == TCP_OPT_NOOP) {
            ++c;
            /* NOP option. */
          } else if(opt == TCP_OPT_MSS &&
                    uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c] == TCP_OPT_MSS_LEN) {
            /* An MSS option with the right option length. */
            tmp16 = (uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 2 + c] << 8) |
              uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 3 + c];
            uip_connr->initialmss =
              uip_connr->mss = tmp16 > UIP_TCP_MSS? UIP_TCP_MSS: tmp16;

            /* And we are done processing options. */
            break;
          } else {
            /* All other options have a length field, so that we easily
               can skip past them. */
            if(uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c] == 0) {
              /* If the length field is zero, the options are malformed
                 and we don't process them further. */
              break;
            }
            c += uip_buf[UIP_TCPIP_HLEN + UIP_LLH_LEN + 1 + c];
          }
        }
      }
      uip_connr->tcpstateflags = UIP_ESTABLISHED; //進入ESTABLISHED狀態
      //設置接收編號
          uip_connr->rcv_nxt[0] = BUF->seqno[0];// 用於第三次握手的ackno,將收到的
      uip_connr->rcv_nxt[1] = BUF->seqno[1]; // 第二次握手中的seqno+1賦值給第三
      uip_connr->rcv_nxt[2] = BUF->seqno[2]; // 次握手中的ackno
      uip_connr->rcv_nxt[3] = BUF->seqno[3];
      uip_add_rcv_nxt(1);   // uip_connr->rcv_nxt[3] = uip_connr->rcv_nxt[3]+1
      uip_flags = UIP_CONNECTED | UIP_NEWDATA; //設置接收編號
      uip_connr->len = 0;
      uip_len = 0;
      uip_slen = 0;
      UIP_APPCALL();//處理剛建立的連接和新接收到數據
      goto appsend;
    }
        //沒有接收到ACK且爲SYN+ACK則
    /* Inform the application that the connection failed */
    uip_flags = UIP_ABORT;//終止連接
    UIP_APPCALL();
    /* The connection is closed after we send the RST */
    uip_conn->tcpstateflags = UIP_CLOSED; //關閉TCP連接
        //uip_arp_close(uip_connr->ripaddr);
    goto reset;
#endif /* UIP_ACTIVE_OPEN */
    
  case UIP_ESTABLISHED:
    /* In the ESTABLISHED state, we call upon the application to feed
    data into the uip_buf. If the UIP_ACKDATA flag is set, the
    application should put new data into the buffer, otherwise we are
    retransmitting an old segment, and the application should put that
    data into the buffer.

    If the incoming packet is a FIN, we should close the connection on
    this side as well, and we send out a FIN and enter the LAST_ACK
    state. We require that there is no outstanding data; otherwise the
    sequence numbers will be screwed up. */
        //接收到遠方主機的FIN請求
    if(BUF->flags & TCP_FIN && !(uip_connr->tcpstateflags & UIP_STOPPED)) {
      if(uip_outstanding(uip_connr)) {
        goto drop;
      }
//計算ackno:
      uip_add_rcv_nxt(1 + uip_len);        //uip_connr->rcv_nxt+1+uip_len,其中uip_len是接收到的數據長度。
      uip_flags |= UIP_CLOSE;        //關閉TCP連接
      if(uip_len > 0) {
        uip_flags |= UIP_NEWDATA;//如果接收到的數據包中還包含有數據
      }
      UIP_APPCALL();
      uip_connr->len = 1;
      uip_connr->tcpstateflags = UIP_LAST_ACK;
      uip_connr->nrtx = 0;
    tcp_send_finack:
      BUF->flags = TCP_FIN | TCP_ACK;//發送TCP_FIN +TCP_ACK,關閉連接
      goto tcp_send_nodata;
    }

    /* Check the URG flag. If this is set, the segment carries urgent
       data that we must pass to the application. */
    if((BUF->flags & TCP_URG) != 0) {
#if UIP_URGDATA > 0
      uip_urglen = (BUF->urgp[0] << 8) | BUF->urgp[1];
      if(uip_urglen > uip_len) {
        /* There is more urgent data in the next segment to come. */
        uip_urglen = uip_len;
      }
      uip_add_rcv_nxt(uip_urglen);
      uip_len -= uip_urglen;
      uip_urgdata = uip_appdata;
      uip_appdata += uip_urglen;
    } else {
      uip_urglen = 0;
#else /* UIP_URGDATA > 0 */
      uip_appdata = ((char *)uip_appdata) + ((BUF->urgp[0] << 8) | BUF->urgp[1]);
      uip_len -= (BUF->urgp[0] << 8) | BUF->urgp[1];
#endif /* UIP_URGDATA > 0 */
    }

    /* If uip_len > 0 we have TCP data in the packet, and we flag this
       by setting the UIP_NEWDATA flag and update the sequence number
       we acknowledge. If the application has stopped the dataflow
       using uip_stop(), we must not accept any data packets from the
       remote host. */
    if(uip_len > 0 && !(uip_connr->tcpstateflags & UIP_STOPPED)) {
      uip_flags |= UIP_NEWDATA;
      uip_add_rcv_nxt(uip_len);
    }

    /* Check if the available buffer space advertised by the other end
       is smaller than the initial MSS for this connection. If so, we
       set the current MSS to the window size to ensure that the
       application does not send more data than the other end can
       handle.

       If the remote host advertises a zero window, we set the MSS to
       the initial MSS so that the application will send an entire MSS
       of data. This data will not be acknowledged by the receiver,
       and the application will retransmit it. This is called the
       "persistent timer" and uses the retransmission mechanim.
    */
    tmp16 = ((u16_t)BUF->wnd[0] << 8) + (u16_t)BUF->wnd[1];
    if(tmp16 > uip_connr->initialmss ||
       tmp16 == 0) {
      tmp16 = uip_connr->initialmss;
    }
    uip_connr->mss = tmp16;

    /* If this packet constitutes an ACK for outstanding data (flagged
       by the UIP_ACKDATA flag, we should call the application since it
       might want to send more data. If the incoming packet had data
       from the peer (as flagged by the UIP_NEWDATA flag), the
       application must also be notified.

       When the application is called, the global variable uip_len
       contains the length of the incoming data. The application can
       access the incoming data through the global pointer
       uip_appdata, which usually points UIP_IPTCPH_LEN + UIP_LLH_LEN
       bytes into the uip_buf array.

       If the application wishes to send any data, this data should be
       put into the uip_appdata and the length of the data should be
       put into uip_len. If the application don't have any data to
       send, uip_len must be set to 0. */
    if(uip_flags & (UIP_NEWDATA | UIP_ACKDATA)) {//如果接收到的數據狀態
      uip_slen = 0;
      UIP_APPCALL(); //處理接收到的包

    appsend:
      
      if(uip_flags & UIP_ABORT) { //如果是終止連接
        uip_slen = 0;
        uip_connr->tcpstateflags = UIP_CLOSED;//終止連接
        BUF->flags = TCP_RST | TCP_ACK;        //發送RST+ACK關閉連接
        goto tcp_send_nodata;
      }

      if(uip_flags & UIP_CLOSE) { //如果是正常關閉連接
        uip_slen = 0;
        uip_connr->len = 1;
        uip_connr->tcpstateflags = UIP_FIN_WAIT_1; //進入等待關閉狀態
        uip_connr->nrtx = 0;
        BUF->flags = TCP_FIN | TCP_ACK;//發送FIN+ACK告知對方關閉連接
        goto tcp_send_nodata;
      }

      /* If uip_slen > 0, the application has data to be sent. */
      if(uip_slen > 0) {  //如果有數據要發送則設置發送數據的長度

        /* If the connection has acknowledged data, the contents of
           the ->len variable should be discarded. */
        if((uip_flags & UIP_ACKDATA) != 0) {
          uip_connr->len = 0;
        }

        /* If the ->len variable is non-zero the connection has
           already data in transit and cannot send anymore right
           now. */
        if(uip_connr->len == 0) {

          /* The application cannot send more than what is allowed by
             the mss (the minumum of the MSS and the available
             window). */
          if(uip_slen > uip_connr->mss) {
            uip_slen = uip_connr->mss;
          }

          /* Remember how much data we send out now so that we know
             when everything has been acknowledged. */
          uip_connr->len = uip_slen;
        } else {

          /* If the application already had unacknowledged data, we
             make sure that the application does not send (i.e.,
             retransmit) out more than it previously sent out. */
          uip_slen = uip_connr->len;
        }
      }
      uip_connr->nrtx = 0;
    apprexmit:
      uip_appdata = uip_sappdata;
      
      /* If the application has data to be sent, or if the incoming
         packet had new data in it, we must send out a packet. */
      if(uip_slen > 0 && uip_connr->len > 0) {        //發送PSH_ACK數據包;
        /* Add the length of the IP and TCP headers. */
        uip_len = uip_connr->len + UIP_TCPIP_HLEN;
        /* We always set the ACK flag in response packets. */
        BUF->flags = TCP_ACK | TCP_PSH;
        /* Send the packet. */
        goto tcp_send_noopts;
      }
      /* If there is no data to send, just send out a pure ACK if
         there is newdata. */
      if(uip_flags & UIP_NEWDATA) {//僅僅是發送ACK
        uip_len = UIP_TCPIP_HLEN;
        BUF->flags = TCP_ACK; //沒有數據要發送則發送對接收到數據的ACK
        goto tcp_send_noopts;
      }
    }
    goto drop;
  case UIP_LAST_ACK:
    /* We can close this connection if the peer has acknowledged our
       FIN. This is indicated by the UIP_ACKDATA flag. */
    if(uip_flags & UIP_ACKDATA) { //接收到對本機發送的FIN的ACK確認
      uip_connr->tcpstateflags = UIP_CLOSED; //將連接置爲關閉狀態
      uip_flags = UIP_CLOSE;
      UIP_APPCALL();        //通知應用程序連接已經斷開
    }
    break;
    
  case UIP_FIN_WAIT_1:
    /* The application has closed the connection, but the remote host
       hasn't closed its end yet. Thus we do nothing but wait for a
       FIN from the other side. */
    if(uip_len > 0) { //此時本機已經關閉連接等待對方關閉連接,如果接收到數據並不處理,僅僅將接收到數據包數目加一
      uip_add_rcv_nxt(uip_len);
    }
    if(BUF->flags & TCP_FIN) { //如果接收到FIN請求
      if(uip_flags & UIP_ACKDATA) {        //接收到對本機發送FIN的確認則將連接狀態置爲
        uip_connr->tcpstateflags = UIP_TIME_WAIT;
        uip_connr->timer = 0;
        uip_connr->len = 0;
      } else {
        uip_connr->tcpstateflags = UIP_CLOSING;        //將連接狀態置爲
      }
      uip_add_rcv_nxt(1);
      uip_flags = UIP_CLOSE;//通知應用程序有一方已經關閉連接
      UIP_APPCALL();
      goto tcp_send_ack;
    } else if(uip_flags & UIP_ACKDATA) { //僅僅接收到ACK則設置連接狀態標誌
      uip_connr->tcpstateflags = UIP_FIN_WAIT_2; // 進入等待對方關閉階段
      uip_connr->len = 0;
      goto drop;
    }
    if(uip_len > 0) { //表明接收到數據包
      goto tcp_send_ack; //發送對接收到數據的確認ACK
    }
    goto drop;
      
  case UIP_FIN_WAIT_2:
    if(uip_len > 0) { //此時本機已經關閉連接等待對方關閉連接,如果接收到數據並不處理,僅僅將接收到數據包數目加一
      uip_add_rcv_nxt(uip_len);
    }
    if(BUF->flags & TCP_FIN) {//如果接收到對方發送的FIN請求
      uip_connr->tcpstateflags = UIP_TIME_WAIT;//進入超時關閉狀態
      uip_connr->timer = 0;
      uip_add_rcv_nxt(1);
      uip_flags = UIP_CLOSE;
      UIP_APPCALL();//通知應用程序有一方已經關閉連接 
      goto tcp_send_ack;
    }
    if(uip_len > 0) { //表明接收到數據包
      goto tcp_send_ack;//發送對接收到數據的確認ACK
    }
    goto drop;

  case UIP_TIME_WAIT:
    goto tcp_send_ack;
    
  case UIP_CLOSING:
    if(uip_flags & UIP_ACKDATA) { //接收到對FIN的ACK
      uip_connr->tcpstateflags = UIP_TIME_WAIT;        //連接進入超時等待狀態
      uip_connr->timer = 0;
    }
  }
  goto drop;
  

  /* We jump here when we are ready to send the packet, and just want
     to set the appropriate TCP sequence numbers in the TCP header. */
tcp_send_ack:
  BUF->flags = TCP_ACK;//設置ACK標誌
tcp_send_nodata:
  uip_len = UIP_IPTCPH_LEN;        //將長度設爲幀頭長度,不包含數據
tcp_send_noopts:
  BUF->tcpoffset = (UIP_TCPH_LEN / 4) << 4;         //將選項長度設爲0
tcp_send:        //發送自己期望的數據編號的數據,即請求重發送自己期望的數據編號的數據,即請求重傳
  /* We're done with the input processing. We are now ready to send a
     reply. Our job is to fill in all the fields of the TCP and IP
     headers before calculating the checksum and finally send the
     packet. */
//寫入序號值, must do !!! 
//填充TCP幀頭確認編號和發送編號,IP地址和端口號
  BUF->ackno[0] = uip_connr->rcv_nxt[0];
  BUF->ackno[1] = uip_connr->rcv_nxt[1];
  BUF->ackno[2] = uip_connr->rcv_nxt[2];
  BUF->ackno[3] = uip_connr->rcv_nxt[3];
  
  BUF->seqno[0] = uip_connr->snd_nxt[0];
  BUF->seqno[1] = uip_connr->snd_nxt[1];
  BUF->seqno[2] = uip_connr->snd_nxt[2];
  BUF->seqno[3] = uip_connr->snd_nxt[3];

  BUF->proto = UIP_PROTO_TCP;
  
  BUF->srcport  = uip_connr->lport;
  BUF->destport = uip_connr->rport;

  uip_ipaddr_copy(BUF->srcipaddr, uip_hostaddr);
  uip_ipaddr_copy(BUF->destipaddr, uip_connr->ripaddr);

  if(uip_connr->tcpstateflags & UIP_STOPPED) { //要求暫停發送數據則將接收窗口設爲0;禁止對方往自己發送數據
    /* If the connection has issued uip_stop(), we advertise a zero
       window so that the remote host will stop sending data. */
    BUF->wnd[0] = BUF->wnd[1] = 0;
  } else {
    BUF->wnd[0] = ((UIP_RECEIVE_WINDOW) >> 8);
    BUF->wnd[1] = ((UIP_RECEIVE_WINDOW) & 0xff);
  }

tcp_send_noconn:
  BUF->ttl = UIP_TTL; //設置TCP包生存時間,傳送的數據的長度
#if UIP_CONF_IPV6
  /* For IPv6, the IP length field does not include the IPv6 IP header
     length. */
  BUF->len[0] = ((uip_len - UIP_IPH_LEN) >> 8);
  BUF->len[1] = ((uip_len - UIP_IPH_LEN) & 0xff);
#else /* UIP_CONF_IPV6 */
  BUF->len[0] = (uip_len >> 8);
  BUF->len[1] = (uip_len & 0xff);
#endif /* UIP_CONF_IPV6 */

  BUF->urgp[0] = BUF->urgp[1] = 0;
  
  /* Calculate TCP checksum. */
  BUF->tcpchksum = 0;
  BUF->tcpchksum = ~(uip_tcpchksum()); //)計算TCP校驗和
  
ip_send_nolen:
   //設置IP幀頭中的各個選項
#if UIP_CONF_IPV6
  BUF->vtc = 0x60;
  BUF->tcflow = 0x00;
  BUF->flow = 0x00;
#else /* UIP_CONF_IPV6 */
  BUF->vhl = 0x45;
  BUF->tos = 0;
  BUF->ipoffset[0] = BUF->ipoffset[1] = 0;
  ++ipid;
  BUF->ipid[0] = ipid >> 8;
  BUF->ipid[1] = ipid & 0xff;
  /* Calculate IP checksum. */
  BUF->ipchksum = 0;
  BUF->ipchksum = ~(uip_ipchksum()); //計算IP校驗和
//  DEBUG_PRINTF("uip ip_send_nolen: chkecum 0x%04x\n", uip_ipchksum());
#endif /* UIP_CONF_IPV6 */
  
  UIP_STAT(++uip_stat.tcp.sent);
send:
// DEBUG_PRINTF("Sending packet with length %d (%d)\n", uip_len,
//               (BUF->len[0] << 8) | BUF->len[1]);
   //將發送的數據包計數器加一
  UIP_STAT(++uip_stat.ip.sent);
  /* Return and let the caller do the actual transmission. */
  uip_flags = 0;
  return;
drop:
  uip_len = 0;
  uip_flags = 0;
  return;
}

/*---------------------------------------------------------------------------*

原文轉自:http://www.amobbs.com/thread-5531817-1-1.html

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