import pygame
import random
import sys
#初始化
pygame.init()
pygame.display.set_caption('飛機火拼')#設置窗口標題
screen= pygame.display.set_mode((320, 570), 0, 32)
pygame.mouse.set_visible(False)#隱藏光標
#加載圖片
boom1=pygame.image.load('../Game/fly/src/boom1.png')
boom2=pygame.image.load("../Game/fly/src/boom2.png")
bullet=pygame.image.load('../Game/fly/src/bullet.png')
plane=pygame.image.load("../Game/fly/src/plane.png").convert_alpha()
enemy=pygame.image.load('../Game/fly/src/enemy.png')
#設置窗口圖標
pygame.display.set_icon(plane)
background=pygame.image.load("../Game/fly/src/bg_01.png")
start=pygame.image.load('../Game/fly/src/start.png')
pause=pygame.image.load("../Game/fly/src/pause.png")
#pygame.mixer.init()
#Xexplosion=pygame.mixer.Sound("explosion.mp3")
#Xbullet=pygame.mixer.Sound("../Game/fly/sound/bullet.mp3")
#XgameOver=pygame.mixer.Sound("../Game/fly/sound/game_over.mp3")
#Xexplosion.set_volume(1)
#pygame.mixer.music.load("../Game/fly/sound/game_music.mp3")
#pygame.mixer.music.play(-1, 0.0)
#pygame.mixer.music.set_volume(0.25)
i=0
#分數
score=0
font=pygame.font.SysFont('微軟雅黑', 36)
#子彈
bullets=[]
#敵機
enemies=[]
#記錄敵機爆炸位置
boomplace=[]
#遊戲結束
gameover=False
pygame.mouse.set_pos(200, 200)
while True:
i += 1
if i > 200:
i =0
screen.blit(background, (0, 0))
#通過鼠標控制飛機
x, y=pygame.mouse.get_pos()
#print(x, y)
x -= plane.get_width()/2
y -= plane.get_height()/2
screen.blit(plane, (x, y))
#每25幀 調用一次
if i%25 == 0:
#返回 按下左鍵 中鍵 右鍵
l,m,r=pygame.mouse.get_pressed()
if l ==True:
#生成子彈位置添加
bullets.append([x+plane.get_width()/2, y])
#Xshoot.play()
for place in bullets:
#子彈位置超出邊界
if place[1]<=0:
bullets.remove(place)
#移動子彈位置
for place in bullets:
place[1] -= 55
#繪製子彈
for place in bullets:
screen.blit(bullet,(place[0],place[1]))
#敵機生成 移動 消失
if i%199 == 0:
enemies.append([random.randint(0,320-enemy.get_width()),-enemy.get_width()/2])
for place in enemies:
if place[1] >= 600:
enemies.remove(place)
for place in enemies:
place[1] += 35
for place in enemies:
screen.blit(enemy,(place[0],place[1]))
#敵機爆炸
for place in boomplace:
if place[2]>0:
screen.blit(boom1,(place[0],place[1]))
place[2] -=1
#子彈碰撞檢測
for bulletplace in bullets:
for enemyplace in enemies:
if (bulletplace[0] > enemyplace[0] and bulletplace[0] < enemyplace[0] + enemy.get_width()) and \
(bulletplace[1] > enemyplace[1] and bulletplace[1] < enemyplace[1] + enemy.get_height()):
boomflag = 75
enemyplace.append(boomflag)
boomplace.append(enemyplace)
enemies.remove(enemyplace)
bullets.remove(bulletplace)
#Sexplosion.play()
score += 1
#飛機碰撞檢測
for enemyplace in enemies:
if (x + 0.7*plane.get_width() > enemyplace[0]) and (x + 0.3*plane.get_width()<enemyplace[0]+ enemy.get_width())\
and (y + 0.7*plane.get_height() > enemyplace[1]) and (y + 0.3*plane.get_height()<enemyplace[1]+ enemy.get_height()):
enemies.remove(enemyplace)
screen.blit(pause,(0,0))
screen.blit(boom2, (x, y))
#for place in bullets:
#screen.blit(bullet, (place[0], place[1]))
#for place in enemies:
#screen.blit(enemy, (place[0], place[1]))
text=font.render('Score%d'%score,True,(0,0,0))
screen.blit(text,(200,270))
text=font.render("Right ReStart",True,(0, 0,0))
screen.blit(text,(30,310))
pygame.display.update()#重新繪製窗口
gameover=True
while gameover == True and r == False :
l, m, r = pygame.mouse.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
#重置遊戲
i=0
score=0
bullets=[]
enemies=[]
boomplace=[]
x, y=185-plane.get_width()/2,550 - plane.get_height()/2
#檢測 暫停 繼續
l,m,r=pygame.mouse.get_pressed()
if r == True:
screen.blit(background,(0,0))
screen.blit(start,(0,0))
screen.blit(plane,(x,y))
for place in bullets:
screen.blit(bullet,(place[0],place[1]))
for place in enemies:
screen.blit(enemy,(place[0],place[1]))
for place in boomplace:
if place[2] >0:
screen.blit(boom1,(place[0],place[1]))
place[2] -=1
text=font.render(u'Score %d'%score,1,(0,0,0))
screen.blit(text,(50,0))
if gameover == True:
x,y =185,550
gameover =False
text =font.render(' left to start',True,(0,0,0))
screen.blit(text,(35,300))
else:
x,y=pygame.mouse.get_pos()
text=font.render(' left to continue ',True,(0,0,0))
screen.blit(text,(10,300))
pygame.display.update()
while True :
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
l, m, r = pygame.mouse.get_pressed()
if l == True:
pygame.mouse.set_pos(x,y)
break
text=font.render(u"%d"%score, True, (0, 0, 0))
screen.blit(text,(50, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()