微信打飛機遊戲(python)

import pygame
import random
import sys

#初始化
pygame.init()
pygame.display.set_caption('飛機火拼')#設置窗口標題
screen= pygame.display.set_mode((320, 570), 0, 32)
pygame.mouse.set_visible(False)#隱藏光標

#加載圖片
boom1=pygame.image.load('../Game/fly/src/boom1.png')
boom2=pygame.image.load("../Game/fly/src/boom2.png")
bullet=pygame.image.load('../Game/fly/src/bullet.png')
plane=pygame.image.load("../Game/fly/src/plane.png").convert_alpha()
enemy=pygame.image.load('../Game/fly/src/enemy.png')
#設置窗口圖標
pygame.display.set_icon(plane)
background=pygame.image.load("../Game/fly/src/bg_01.png")
start=pygame.image.load('../Game/fly/src/start.png')
pause=pygame.image.load("../Game/fly/src/pause.png")

#pygame.mixer.init()
#Xexplosion=pygame.mixer.Sound("explosion.mp3")
#Xbullet=pygame.mixer.Sound("../Game/fly/sound/bullet.mp3")
#XgameOver=pygame.mixer.Sound("../Game/fly/sound/game_over.mp3")
#Xexplosion.set_volume(1)

#pygame.mixer.music.load("../Game/fly/sound/game_music.mp3")
#pygame.mixer.music.play(-1, 0.0)
#pygame.mixer.music.set_volume(0.25)

i=0
#分數
score=0
font=pygame.font.SysFont('微軟雅黑', 36)
#子彈
bullets=[]
#敵機
enemies=[]
#記錄敵機爆炸位置
boomplace=[]
#遊戲結束
gameover=False
pygame.mouse.set_pos(200, 200)
while True:
    i += 1
    if i > 200:
        i =0
    screen.blit(background, (0, 0))
    #通過鼠標控制飛機
    x, y=pygame.mouse.get_pos()
    #print(x, y)
    x -= plane.get_width()/2
    y -= plane.get_height()/2
    screen.blit(plane, (x, y))

    #每25幀 調用一次
    if i%25 == 0:
        #返回 按下左鍵 中鍵 右鍵
        l,m,r=pygame.mouse.get_pressed()
        if l ==True:
            #生成子彈位置添加
            bullets.append([x+plane.get_width()/2, y])
            #Xshoot.play()
            for place in bullets:
                #子彈位置超出邊界
                if place[1]<=0:
                    bullets.remove(place)
        #移動子彈位置
        for place in bullets:
            place[1] -= 55
    #繪製子彈
    for place in bullets:
        screen.blit(bullet,(place[0],place[1]))
    #敵機生成 移動 消失
    if i%199 == 0:
        enemies.append([random.randint(0,320-enemy.get_width()),-enemy.get_width()/2])
        for place in enemies:
            if place[1] >= 600:
                enemies.remove(place)
        for place in enemies:
            place[1] += 35
    for place in enemies:
        screen.blit(enemy,(place[0],place[1]))
    #敵機爆炸
    for place in boomplace:
        if place[2]>0:
            screen.blit(boom1,(place[0],place[1]))
            place[2] -=1
    #子彈碰撞檢測
    for bulletplace in bullets:
        for enemyplace in enemies:
            if (bulletplace[0] > enemyplace[0] and bulletplace[0] < enemyplace[0] + enemy.get_width()) and  \
                (bulletplace[1] > enemyplace[1] and bulletplace[1] < enemyplace[1] + enemy.get_height()):
                boomflag = 75
                enemyplace.append(boomflag)
                boomplace.append(enemyplace)
                enemies.remove(enemyplace)
                bullets.remove(bulletplace)
                #Sexplosion.play()
                score += 1
    #飛機碰撞檢測
    for enemyplace in enemies:
        if (x + 0.7*plane.get_width() > enemyplace[0]) and (x + 0.3*plane.get_width()<enemyplace[0]+ enemy.get_width())\
            and   (y + 0.7*plane.get_height() > enemyplace[1]) and (y + 0.3*plane.get_height()<enemyplace[1]+ enemy.get_height()):
            enemies.remove(enemyplace)

            screen.blit(pause,(0,0))
            screen.blit(boom2, (x, y))
            #for place in bullets:
                #screen.blit(bullet, (place[0], place[1]))
            #for place in enemies:
                #screen.blit(enemy, (place[0], place[1]))

            text=font.render('Score%d'%score,True,(0,0,0))
            screen.blit(text,(200,270))
            text=font.render("Right ReStart",True,(0, 0,0))
            screen.blit(text,(30,310))
            pygame.display.update()#重新繪製窗口

            gameover=True
            while gameover == True and r == False :
                l, m, r = pygame.mouse.get_pressed()
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        pygame.quit()
                        exit()
            #重置遊戲
            i=0
            score=0
            bullets=[]
            enemies=[]
            boomplace=[]
            x, y=185-plane.get_width()/2,550 - plane.get_height()/2
    #檢測 暫停 繼續
    l,m,r=pygame.mouse.get_pressed()
    if r == True:
        screen.blit(background,(0,0))

        screen.blit(start,(0,0))
        screen.blit(plane,(x,y))
        for place in bullets:
            screen.blit(bullet,(place[0],place[1]))
        for place in enemies:
            screen.blit(enemy,(place[0],place[1]))
        for place in boomplace:
            if place[2] >0:
                screen.blit(boom1,(place[0],place[1]))
                place[2] -=1
        text=font.render(u'Score %d'%score,1,(0,0,0))
        screen.blit(text,(50,0))

        if gameover == True:
            x,y =185,550
            gameover =False
            text =font.render(' left to start',True,(0,0,0))
            screen.blit(text,(35,300))
        else:
            x,y=pygame.mouse.get_pos()
            text=font.render(' left to continue ',True,(0,0,0))
            screen.blit(text,(10,300))
        pygame.display.update()

        while True :
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    exit()
            l, m, r = pygame.mouse.get_pressed()
            if l == True:
                pygame.mouse.set_pos(x,y)
                break
    text=font.render(u"%d"%score, True, (0, 0, 0))
    screen.blit(text,(50, 0))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            exit()



 

 

 

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