諾禾致源、 C#完成圖片暗通道去霧算法

C#完成圖片暗通道去霧算法
public class DefogHelper
{
public DefogHelper() { }
///

    /// 完成功用:完成基於暗通道的去霧算法。(假如要用32位的將ImageMaster_64.dll改成ImageMaster_32.dll即可)
    /// 
    /// 圖像數據在內存的起始地址
    /// 目的數據在內存的起始地址
    /// 圖像的寬度
    /// 圖像的高度
    /// 圖像的掃描行大小
    /// 用於計算暗通道圖像時的矩形半徑
    /// 導向濾波的半徑
    /// 爲避免圖像天空局部呈現holes,設置的最大大氣光值,默許240
    /// 控制去霧水平的一個參數,倡議取值範圍[0.75,1],值越大,去霧越明顯,但可能呈現部分過加強。
    /// 用於控制最小透射率的一個參數,倡議取值範圍[0.01,0.2]。
    /// 調整亮度的參數,倡議範圍[0.7,1]。
    [DllImport("ImageMaster_64.dll", CallingConvention = CallingConvention.StdCall, CharSet = CharSet.Unicode, ExactSpelling = true)]
    private static extern int IM_HazeRemovalBasedOnDarkChannelPrior(IntPtr Src, IntPtr Dest, int Width, int Height, int Stride, int BlockSize = 5, int GuideRadius = 20, int MaxAtom = 220, float Omega = 0.9f, float T0 = 0.1f, float Gamma = 0.9f);
    /// 

    /// 圖片緩存區
    /// 
    private readonly byte[] bmpBuffer = new byte[1024 * 1024 * 64];
    private readonly IntPtr srcPtr = Marshal.AllocHGlobal(1024 * 1024 * 64);// 申請內存
    private readonly IntPtr destPtr = Marshal.AllocHGlobal(1024 * 1024 * 64);// 申請內存
    /// 

    /// 圖片去霧
    /// 
    /// 
    /// 
    /// 
    /// 
    /// 
    /// 
    public Bitmap ImageDefog(Bitmap scrBmp, DefogInfo info, out int result, out double ms, bool isFreed = false)
    {
        result = -1;
        ms = -1;
        if (scrBmp == null || info == null) return null;
        int w = scrBmp.Width, h = scrBmp.Height;
        System.Drawing.Rectangle bitmapRec = new System.Drawing.Rectangle(0, 0, w, h);
        BitmapData bmpData = scrBmp.LockBits(bitmapRec, ImageLockMode.ReadWrite, scrBmp.PixelFormat);
        int img_size = bmpData.Stride * h;
        if (img_size > bmpBuffer.Length) { result = 10; return null; }
        int stride = bmpData.Stride;
        try
        {
            Marshal.Copy(bmpData.Scan0, bmpBuffer, 0, img_size);
            Marshal.Copy(bmpBuffer, 0, srcPtr, img_size);
            DateTime dateTime = DateTime.Now;
            result = IM_HazeRemovalBasedOnDarkChannelPrior(srcPtr, destPtr, w, h, stride, info.BlockSize, info.GuideRadius, info.MaxAtom, info.Omega, info.T0, info.Gamma);
            ms = DateTime.Now.Subtract(dateTime).TotalMilliseconds;
            Marshal.Copy(destPtr, bmpBuffer, 0, img_size);
            Bitmap outBmp = BytesToBitmap(bmpBuffer, img_size, w, h);
            return outBmp;
        }
        catch(Exception ex)
        {
            return null;
        }
        finally
        {
            scrBmp.UnlockBits(bmpData);
            //Marshal.FreeHGlobal(srcPtr);
            //Marshal.FreeHGlobal(destPtr);
            if (isFreed) scrBmp.Dispose();
        }
    }
    /// 

    /// 數組轉爲Bitmap
    /// 
    /// 數組
    /// Bitmap圖像
    private Bitmap BytesToBitmap(byte[] pixelData, int length, int width, int height)
    {
        Bitmap img = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
        try
        {
            BitmapData data = img.LockBits(new Rectangle(0, 0, img.Width, img.Height), ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
            Marshal.Copy(pixelData, 0, data.Scan0, length);//輸入顏色數據
            img.UnlockBits(data);//解鎖
            return img;
        }
        catch { img.Dispose(); return null; }
    }
    /// 

    /// 從bitmap轉換成ImageSource
    /// 
    /// 
    /// 
    public ImageSource BitmapToImageSource(Bitmap bitmap)
    {
        return BitmapToBitmapImage(bitmap);
    }
    /// 

    /// 從bitmap轉換成BitmapImage
    /// 
    /// 
    /// 
    public BitmapImage BitmapToBitmapImage(Bitmap bitmap)
    {
        BitmapImage bitmapImage = new BitmapImage();
        using (MemoryStream ms = new MemoryStream())
        {
            bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
            bitmapImage.BeginInit();
            bitmapImage.StreamSource = new MemoryStream(ms.GetBuffer());
            bitmapImage.EndInit();
            ms.Close();
        }
        return bitmapImage;
    }
    /// 

    /// 將數組轉化爲bitmap,前54個數據是格式
    /// 
    /// 
    /// 
    public byte[] BitmapToBytes(Bitmap bitmap)
    {
        byte[] bytes;
        using (MemoryStream ms = new MemoryStream())
        {
            bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp);
            bytes = ms.GetBuffer();
            ms.Close();
        }
        return bytes;
    }
    /// 

    /// 去霧信息
    /// 
    public class DefogInfo
    {
        /// 

        /// 用於計算暗通道圖像時的矩形半徑,2-50
        /// 
        public int BlockSize = 5;
        /// 

        /// 導向濾波的半徑,2-200
        /// 
        public int GuideRadius = 20;
        /// 

        /// 爲避免圖像天空局部呈現holes,設置的最大大氣光值,默許202,190-255
        /// 
        public int MaxAtom = 198;
        /// 

        /// 控制去霧水平的一個參數,倡議取值範圍[0.6,1],值越大,去霧越明顯,但可能呈現部分過加強。
        /// 
        public float Omega = 0.7f;
        /// 

        /// 用於控制最小透射率的一個參數,倡議取值範圍[0.01,0.2]。
        /// 
        public float T0 = 0.01f;
        /// 

        /// 調整亮度的參數,倡議範圍[0.5,1]。
        /// 
        public float Gamma = 0.5f;
    }
}
發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章