現在我們給出一個操作序列,問在這麼旋轉之後,魔方是否和原來的時候完全一樣。比如UXd被認爲是不一樣。輸入爲一個長度不超過200的字符串,僅包含之上定義的18個字母。如果能復原,輸出Yes,否則輸出No。
測試用例輸出:Yes
#include<stdio.h>
char Cube[6][9];
void Init ( void );
void Front ( void );
void Back ( void );
void Up ( void );
void Down ( void );
void Left ( void );
void Right ( void );
void X ( void );
void Y ( void );
void Z ( void );
int main( )
{
int i , j ;
char ch;
Init( );
while( (ch=getchar())!='\n' )
{
if( ch=='F' )
Front( );
else if( ch=='B' )
Back( );
else if( ch=='U' )
Up( );
else if( ch=='D' )
Down( );
else if( ch=='L' )
Left( );
else if( ch=='R' )
Right( );
else if( ch=='X' )
X( );
else if( ch=='Y' )
Y( );
else if( ch=='Z' )
Z( );
else if( ch=='f' )
{
for( i=1 ; i<=3 ; i++ )
Front( );
}
else if( ch=='b' )
{
for( i=1 ; i<=3 ; i++ )
Back( );
}
else if( ch=='u' )
{
for( i=1 ; i<=3 ; i++ )
Up( );
}
else if( ch=='d' )
{
for( i=1 ; i<=3 ; i++ )
Down( );
}
else if( ch=='l' )
{
for( i=1 ; i<=3 ; i++ )
Left( );
}
else if( ch=='r' )
{
for( i=1 ; i<=3 ; i++ )
Right( );
}
else if( ch=='x' )
{
for( i=1 ; i<=3 ; i++ )
X( );
}
else if( ch=='y' )
{
for( i=1 ; i<=3 ; i++ )
Y( );
}
else if( ch=='z' )
{
for( i=1 ; i<=3 ; i++ )
Z( );
}
}
for( i=0 ; i<6 ; i++ )
{
for( j=0 ; j<9 ; j++ )
if( Cube[i][j] != Cube[i][0] )
{
printf("No\n");
return 0;
}
}
printf("Yes\n");
return 0;
}
void Init( void )
{
int i , j , k=1;
for( i=0 , k=1 ; i<6 ; i++ , k++ )
{
for( j=0 ; j<9 ; j++ )
Cube[i][j] = k;
}
}
void Front( void )
{
int k , j , Color[12];
for( k=0 ; k<9 ; k++ )
Color[k] = Cube[0][k];
Cube[0][0] = Color[6];
Cube[0][1] = Color[3];
Cube[0][2] = Color[0];
Cube[0][3] = Color[7];
Cube[0][4] = Color[4];
Cube[0][5] = Color[1];
Cube[0][6] = Color[8];
Cube[0][7] = Color[5];
Cube[0][8] = Color[2];
k=0;
for( j=6 ; j<9 ; j++ )
Color[k++] = Cube[4][j];
for( j=0 ; j<9 ; j+=3 )
Color[k++] = Cube[3][j];
for( j=8 ; j>0 ; j-=3 )
Color[k++] = Cube[5][j];
for( j=8 ; j>0 ; j-=3 )
Color[k++] = Cube[2][j];
k=0;
Cube[3][0] = Color[k++];
Cube[3][3] = Color[k++];
Cube[3][6] = Color[k++];
Cube[5][8] = Color[k++];
Cube[5][5] = Color[k++];
Cube[5][2] = Color[k++];
Cube[2][8] = Color[k++];
Cube[2][5] = Color[k++];
Cube[2][2] = Color[k++];
Cube[4][6] = Color[k++];
Cube[4][7] = Color[k++];
Cube[4][8] = Color[k++];
}
void Back( void )
{
int k , j , Color[12];
for( k=0 ; k<9 ; k++ )
Color[k] = Cube[1][k];
Cube[1][0] = Color[6];
Cube[1][1] = Color[3];
Cube[1][2] = Color[0];
Cube[1][3] = Color[7];
Cube[1][4] = Color[4];
Cube[1][5] = Color[1];
Cube[1][6] = Color[8];
Cube[1][7] = Color[5];
Cube[1][8] = Color[2];
k=0;
for( j=2 ; j>=0 ; j-- )
Color[k++] = Cube[4][j];
for( j=0 ; j<9 ; j+=3 )
Color[k++] = Cube[2][j];
for( j=0 ; j<9 ; j+=3 )
Color[k++] = Cube[5][j];
for( j=8 ; j>0 ; j-=3 )
Color[k++] = Cube[3][j];
k=0;
Cube[2][0] = Color[k++];
Cube[2][3] = Color[k++];
Cube[2][6] = Color[k++];
Cube[5][0] = Color[k++];
Cube[5][3] = Color[k++];
Cube[5][6] = Color[k++];
Cube[3][8] = Color[k++];
Cube[3][5] = Color[k++];
Cube[3][2] = Color[k++];
Cube[4][2] = Color[k++];
Cube[4][1] = Color[k++];
Cube[4][0] = Color[k++];
}
void Up( void )
{
int k , j , Color[12];
for( k=0 ; k<9 ; k++ )
Color[k] = Cube[4][k];
Cube[4][0] = Color[6];
Cube[4][1] = Color[3];
Cube[4][2] = Color[0];
Cube[4][3] = Color[7];
Cube[4][4] = Color[4];
Cube[4][5] = Color[1];
Cube[4][6] = Color[8];
Cube[4][7] = Color[5];
Cube[4][8] = Color[2];
k=0;
for( j=2 ; j>=0 ; j-- )
Color[k++] = Cube[0][j];
for( j=2 ; j>=0 ; j-- )
Color[k++] = Cube[2][j];
for( j=2 ; j>=0 ; j-- )
Color[k++] = Cube[1][j];
for( j=2 ; j>=0 ; j-- )
Color[k++] = Cube[3][j];
k=0;
Cube[2][2] = Color[k++];
Cube[2][1] = Color[k++];
Cube[2][0] = Color[k++];
Cube[1][2] = Color[k++];
Cube[1][1] = Color[k++];
Cube[1][0] = Color[k++];
Cube[3][2] = Color[k++];
Cube[3][1] = Color[k++];
Cube[3][0] = Color[k++];
Cube[0][2] = Color[k++];
Cube[0][1] = Color[k++];
Cube[0][0] = Color[k++];
}
void Down( void )
{
int k , j , Color[12];
for( k=0 ; k<9 ; k++ )
Color[k] = Cube[5][k];
Cube[5][0] = Color[6];
Cube[5][1] = Color[3];
Cube[5][2] = Color[0];
Cube[5][3] = Color[7];
Cube[5][4] = Color[4];
Cube[5][5] = Color[1];
Cube[5][6] = Color[8];
Cube[5][7] = Color[5];
Cube[5][8] = Color[2];
k=0;
for( j=6 ; j<=8 ; j++ )
Color[k++] = Cube[0][j];
for( j=6 ; j<=8 ; j++ )
Color[k++] = Cube[3][j];
for( j=6 ; j<=8 ; j++ )
Color[k++] = Cube[1][j];
for( j=6 ; j<=8 ; j++ )
Color[k++] = Cube[2][j];
k=0;
Cube[3][6] = Color[k++];
Cube[3][7] = Color[k++];
Cube[3][8] = Color[k++];
Cube[1][6] = Color[k++];
Cube[1][7] = Color[k++];
Cube[1][8] = Color[k++];
Cube[2][6] = Color[k++];
Cube[2][7] = Color[k++];
Cube[2][8] = Color[k++];
Cube[0][6] = Color[k++];
Cube[0][7] = Color[k++];
Cube[0][8] = Color[k++];
}
void Left( void )
{
int k , j , Color[12];
for( k=0 ; k<9 ; k++ )
Color[k] = Cube[2][k];
Cube[2][0] = Color[6];
Cube[2][1] = Color[3];
Cube[2][2] = Color[0];
Cube[2][3] = Color[7];
Cube[2][4] = Color[4];
Cube[2][5] = Color[1];
Cube[2][6] = Color[8];
Cube[2][7] = Color[5];
Cube[2][8] = Color[2];
k=0;
for( j=0 ; j<9 ; j+=3 )
Color[k++] = Cube[4][j];
for( j=0 ; j<9 ; j+=3 )
Color[k++] = Cube[0][j];
for( j=2 ; j>=0 ; j-- )
Color[k++] = Cube[5][j];
for( j=8 ; j>=0 ; j-=3 )
Color[k++] = Cube[1][j];
k=0;
Cube[0][0] = Color[k++];
Cube[0][3] = Color[k++];
Cube[0][6] = Color[k++];
Cube[5][2] = Color[k++];
Cube[5][1] = Color[k++];
Cube[5][0] = Color[k++];
Cube[1][8] = Color[k++];
Cube[1][5] = Color[k++];
Cube[1][2] = Color[k++];
Cube[4][0] = Color[k++];
Cube[4][3] = Color[k++];
Cube[4][6] = Color[k++];
}
void Right( void )
{
int k , j , Color[12];
for( k=0 ; k<9 ; k++ )
Color[k] = Cube[3][k];
Cube[3][0] = Color[6];
Cube[3][1] = Color[3];
Cube[3][2] = Color[0];
Cube[3][3] = Color[7];
Cube[3][4] = Color[4];
Cube[3][5] = Color[1];
Cube[3][6] = Color[8];
Cube[3][7] = Color[5];
Cube[3][8] = Color[2];
k=0;
for( j=8 ; j>=0 ; j-=3 )
Color[k++] = Cube[4][j];
for( j=0 ; j<9 ; j+=3 )
Color[k++] = Cube[1][j];
for( j=6 ; j<9 ; j++ )
Color[k++] = Cube[5][j];
for( j=8 ; j>=0 ; j-=3 )
Color[k++] = Cube[0][j];
k=0;
Cube[1][0] = Color[k++];
Cube[1][3] = Color[k++];
Cube[1][6] = Color[k++];
Cube[5][6] = Color[k++];
Cube[5][7] = Color[k++];
Cube[5][8] = Color[k++];
Cube[0][8] = Color[k++];
Cube[0][5] = Color[k++];
Cube[0][2] = Color[k++];
Cube[4][8] = Color[k++];
Cube[4][5] = Color[k++];
Cube[4][2] = Color[k++];
}
void X( void )
{
int k , j , Color[12];
k=0;
for( j=5 ; j>=3 ; j-- )
Color[k++] = Cube[0][j];
for( j=5 ; j>=3 ; j-- )
Color[k++] = Cube[2][j];
for( j=5 ; j>=3 ; j-- )
Color[k++] = Cube[1][j];
for( j=5 ; j>=3 ; j-- )
Color[k++] = Cube[3][j];
k=0;
Cube[2][5] = Color[k++];
Cube[2][4] = Color[k++];
Cube[2][3] = Color[k++];
Cube[1][5] = Color[k++];
Cube[1][4] = Color[k++];
Cube[1][3] = Color[k++];
Cube[3][5] = Color[k++];
Cube[3][4] = Color[k++];
Cube[3][3] = Color[k++];
Cube[0][5] = Color[k++];
Cube[0][4] = Color[k++];
Cube[0][3] = Color[k++];
}
void Y( void )
{
int k , j , Color[12];
k=0;
for( j=7 ; j>=0 ; j-=3 )
Color[k++] = Cube[4][j];
for( j=1 ; j<9 ; j+=3 )
Color[k++] = Cube[1][j];
for( j=3 ; j<=5 ; j++ )
Color[k++] = Cube[5][j];
for( j=7 ; j>=0 ; j-=3 )
Color[k++] = Cube[0][j];
k=0;
Cube[1][1] = Color[k++];
Cube[1][4] = Color[k++];
Cube[1][7] = Color[k++];
Cube[5][3] = Color[k++];
Cube[5][4] = Color[k++];
Cube[5][5] = Color[k++];
Cube[0][7] = Color[k++];
Cube[0][4] = Color[k++];
Cube[0][1] = Color[k++];
Cube[4][7] = Color[k++];
Cube[4][4] = Color[k++];
Cube[4][1] = Color[k++];
}
void Z( void )
{
int k , j , Color[12];
k=0;
for( j=3 ; j<=5 ; j++ )
Color[k++] = Cube[4][j];
for( j=1 ; j<9 ; j+=3 )
Color[k++] = Cube[3][j];
for( j=7 ; j>=0 ; j-=3 )
Color[k++] = Cube[5][j];
for( j=7 ; j>=0 ; j-=3 )
Color[k++] = Cube[2][j];
k=0;
Cube[3][1] = Color[k++];
Cube[3][4] = Color[k++];
Cube[3][7] = Color[k++];
Cube[5][7] = Color[k++];
Cube[5][4] = Color[k++];
Cube[5][1] = Color[k++];
Cube[2][7] = Color[k++];
Cube[2][4] = Color[k++];
Cube[2][1] = Color[k++];
Cube[4][3] = Color[k++];
Cube[4][4] = Color[k++];
Cube[4][5] = Color[k++];
}
代碼分析:採用了模擬法的算法,代碼結構流程非常清晰,思路簡單,就是根據題目所示的意思來模擬要解決問題的步驟,一個簡單的方法就是拿一個真正的魔方或者紙質的方體,並標上數字,這樣比起純空間想象要容易得多,錯誤率得以降低,不過代碼的18的函數定義非常相似,可想方法來給予優化。請問大家這裏有什麼更好的算法或者可以優化這18個函數儘量簡潔一點的方法麼?