使用c++进行线程池的设计1

一个线程池的设计需要的几个东西:

线程池管理器:负责线程池的创建,管理和维护,线程池的终止。

工作线程:实际就是线程接口和线程管理的

任务队列:用于存储需要执行的任务,实际是一个列表

线程接口:一个线程函数的实现(在此为,还不知道还有没有一个更好的实现)

任务接口:需要使用线程池的中的线程处理的任务都需要继承于此接口。

一个简单的逻辑就是:

工作线程,线程接口

 

任务接口和线程函数: 

#ifndef __THREAD_H__
#define __THREAD_H__

#include <string>
#include   <windows.h>
#include   <process.h>

class Runnable
{
public:
	virtual ~Runnable() {};
	virtual void Run() = 0;
};

class CThread : public Runnable
{
private:
	explicit CThread(const CThread & rhs);

public:
	CThread();
	CThread(Runnable * pRunnable);
	CThread(const char * ThreadName, Runnable * pRunnable = NULL);
	CThread(std::string ThreadName, Runnable * pRunnable = NULL);
	~CThread(void);

	/**
	  开始运行线程
	  @arg bSuspend 开始运行时是否挂起
	**/
	bool Start(bool bSuspend = false);

	/**
	  运行的线程函数,可以使用派生类重写此函数
	**/
	virtual void Run();

	/**
	  当前执行此函数线程等待线程结束
	  @arg timeout 等待超时时间,如果为负数,等待无限时长
	**/
	void Join(int timeout = -1);
	/**
	  恢复挂起的线程
	**/
	void Resume();
	/**
	  挂起线程
	**/
	void Suspend();
	/**
	  终止线程的执行
	**/
	bool Terminate(unsigned long ExitCode);

	unsigned int GetThreadID();
	std::string GetThreadName();
	void SetThreadName(std::string ThreadName);
	void SetThreadName(const char * ThreadName);

private:
	static unsigned int WINAPI StaticThreadFunc(void * arg);

private:
	HANDLE m_handle;
	Runnable * const m_pRunnable;  //接口调用
	unsigned int m_ThreadID;
	std::string m_ThreadName;
	volatile bool m_bRun;
};

#endif

 

实现:

#include "stdafx.h"
#include "Thread.h"

CThread::CThread(void) : 
	m_pRunnable(NULL),
	m_bRun(false)
{
}

CThread::~CThread(void)
{
}

CThread::CThread(Runnable * pRunnable) : 
	m_ThreadName(""),
	m_pRunnable(pRunnable),
	m_bRun(false)
{
}

CThread::CThread(const char * ThreadName, Runnable * pRunnable) : 
	m_ThreadName(ThreadName),
	m_pRunnable(pRunnable),
	m_bRun(false)
{
}

CThread::CThread(std::string ThreadName, Runnable * pRunnable) : 
	m_ThreadName(ThreadName),
	m_pRunnable(pRunnable),
	m_bRun(false)
{
}

bool CThread::Start(bool bSuspend)
{
	if(m_bRun)
	{
		return true;
	}
	if(bSuspend)
	{
		m_handle = (HANDLE)_beginthreadex(NULL, 0, StaticThreadFunc, this, CREATE_SUSPENDED, &m_ThreadID);
	}
	else
	{
		m_handle = (HANDLE)_beginthreadex(NULL, 0, StaticThreadFunc, this, 0, &m_ThreadID);
	}
	m_bRun = (NULL != m_handle);
	return m_bRun;
}

void CThread::Run()
{
	if(!m_bRun)
	{
		return;
	}
	if(NULL != m_pRunnable)
	{
		m_pRunnable->Run();  //接口对象运行函数
	}
	m_bRun = false;
}

void CThread::Join(int timeout)
{
	if(NULL == m_handle || !m_bRun)
	{
		return;
	}
	if(timeout <= 0)
	{
		timeout = INFINITE;
	}
	::WaitForSingleObject(m_handle, timeout);  //
}

void CThread::Resume()
{
	if(NULL == m_handle || !m_bRun)
	{
		return;
	}
	::ResumeThread(m_handle);  //
}

void CThread::Suspend()
{
	if(NULL == m_handle || !m_bRun)
	{
		return;
	}
	::SuspendThread(m_handle);  //
}

bool CThread::Terminate(unsigned long ExitCode)
{
	if(NULL == m_handle || !m_bRun)
	{
		return true;
	}
	if(::TerminateThread(m_handle, ExitCode))  //
	{
		::CloseHandle(m_handle);   //
		return true;
	}
	return false;
}

unsigned int CThread::GetThreadID()
{
	return m_ThreadID;
}

std::string CThread::GetThreadName()
{
	return m_ThreadName;
}

void CThread::SetThreadName(std::string ThreadName)
{
	m_ThreadName = ThreadName;
}

void CThread::SetThreadName(const char * ThreadName)
{
	if(NULL == ThreadName)
	{
		m_ThreadName = "";
	}
	else
	{
		m_ThreadName = ThreadName;
	}
}

unsigned int CThread::StaticThreadFunc(void * arg)
{
	CThread * pThread = (CThread *)arg;
	pThread->Run();
	return 0;
}



 

 

 

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