C++數據結構鏈棧的初始化、元素進棧、出棧、判斷是否爲空

初始化等操作鏈棧的學習記錄

#include <stdio.h>
#include <stdlib.h>
#include "stdafx.h"
#include "iostream"
using namespace std;
#define OK 1
#define ERROR 0
typedef char SElemType;
//棧的鏈式儲存結構
typedef struct SNode {
	SElemType data; //數據域
	struct SNode *next; //指針域

}SNODE, *PSNODE;
//棧頂節點
typedef struct
{
	PSNODE top; //棧頂指針
	int count;  //棧的長度 

}LinkStack;

//初始化棧頂節點
int initStack(LinkStack *s) {
	s->top = (PSNODE)malloc(sizeof(SNODE));
	if (!s->top)
		return ERROR;

	s->top = NULL;
	s->count = 0;
	cout << "初始化鏈棧成功" << endl;
	return OK;
}
//判斷棧是否爲空 
int isStackEmpty(LinkStack *s) {
	if (s->top == NULL)
	{
		return OK;
	}

	else {
		return ERROR;
	}
}

//輸出順序爲出棧的順序
int stackTraverse(LinkStack *s) {
	int i;
	if (isStackEmpty(s) == OK) return ERROR;
	PSNODE p = s->top;
	for (i = s->count; i>0; i--)
	{
		cout << p->data << endl;
		
		p = p->next;
	}
	return OK;
}

//鏈棧元素入棧
int Push_LS(LinkStack *s, SElemType e) {

	PSNODE p = (PSNODE)malloc(sizeof(SNODE));
	if (!p)  return ERROR;
	p->data = e;
	p->next = s->top;   //新結點指向棧頂指針指向的地址 
	s->top = p;         //更新棧頂指針 
	s->count++;      // 節點增加1

	return OK;

}
// 獲取棧頂元素 
int GetTop(LinkStack *s, SElemType *e) {
	if (isStackEmpty(s) == OK) return ERROR;
	*e = s->top->data;
	return OK;
}
//鏈棧元素出棧
int Pop_LS(LinkStack *s, SElemType *e) {
	if (isStackEmpty(s) == OK) return ERROR;

	PSNODE temp = s->top;
	*e = temp->data;
	s->top = temp->next;
	s->count--;
	free(temp);
	return OK;
}
//銷燬棧
int clearStack(LinkStack *s) {
	PSNODE p, q = NULL;
	if (isStackEmpty(s) == OK) return ERROR;
	p = s->top;
	for (int i = s->count; i > 0; i--)
	{
		q = p->next;
		free(p);
		p = q;
	}
	s->count = 0;
	cout << "釋放棧成功" << endl;
	return OK;
}

int main() {
	bool tagbool;
	LinkStack s, *ls;
	SElemType a, *e;
	e = (SElemType*)malloc(sizeof(SElemType));
	ls = &s;
	//(1)初始化棧
	initStack(ls);
	int n;
	//(2)判斷棧s是否爲空
	tagbool = isStackEmpty(ls);
	cout << "判斷棧是否爲空" << tagbool << endl;
	//(3)以此進棧元素
	cout << "插入元素abcde" << endl;
	Push_LS(ls, 'a');
	Push_LS(ls, 'b');
	Push_LS(ls, 'c');
	Push_LS(ls, 'd');
	Push_LS(ls, 'e');
	//(4)判斷棧s是否爲空
	tagbool = isStackEmpty(ls);
	cout << "判斷棧是否爲空" << tagbool << endl;
	//(5)輸出出棧序列
	cout << "輸出出棧序列" << endl;
	stackTraverse(ls);
	//(6)判斷棧s是否爲空
	tagbool = isStackEmpty(ls);
	cout << "判斷棧是否爲空" << tagbool << endl;
	//(7)釋放棧
	clearStack(ls);

	return 0;
}

 

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