unity3d周邊擴展工具及軟件的合集

轉自:http://unity3dhome.com/thread-806-1-1.html

 

不錯的一系列unity3d周邊擴展工具及軟件的合集,全是英文的,當然,其中一些小工具還是要付費的。

The Following are tools and libraries that can be used with Unity or  from within the Unity IDE to improve developer workflow.  Some allow for  quicker prototyping others prevent developers from having to reinvent  the wheel by providing pieces of common functionality while others add  power to the IDE to make developers more productive.  I’m sure I’ve  missed quite a few. Please add them below in the comments.

1. ProtoPack from  Frogames

Protopack for Unity3D Game Engine

Protopack  is a collection of tools that allows developers to get started quickly.  Not only does it include a set of primitives but it also has a fully  set up racing scene complete with WheelColliders set up and ready to  customize.  It also Includes a set up and functioning airplane  prototype.  For a limited time (May 13-19 you can get  all 7 Protopacks in the frogames bundle and save $191!)

2. iTween from  Pixelplacement

iTween Unity Game Engine Animation framework

iTween streamlines production by allowing creation of animations  within the Unity environment by providinganimation control similar to what can be found in many  of the Flash Tweening libraries.  Features include the ability to  control position and duration of change in properties.

3. TransformUtilities  from Seth Illgard

TransforUtilities allows you to copy GameObject position, rotation  and scale of any axis you want within the Unity IDE. Also, the values  apply to all objects selected in the scene.

4.  dimeRocker  Turnkey Social Game Platform for iPhone, Facebook, MySpace

dimeRocker Platform  provides rapid and simple integration of your Unity game into Facebook,  iPhone, MySpace and other social ecosystems.  dimeRocker  provides scalable hosting, leaderboards, trophy and reward  systems,marketplace,announcements, invitation essentially everything  your game needs to go viral is at your fingertips and you can focus on  evolving your game instead of keeping up with the latest changes to the  facebook or MySpace platform and API.  The  Getting Started documentation for DimeRocker is a good place to  start and walks you through setting up your environment and getting  ready to go viral.

5.Unity Character Customization Package With Free  Reusable Characters

Unity character customization libraryThis  free goodie from Unity Technologies allows you to customize the  characters for use right there in your game.  Here’s a working demo of  the Character Customization tool and some asset bundle  management instructions.  You can download the free Character  library from here.

C Sharp runtime Unity 3D Console

6. Quidam by n-sided

http://www.youtube.com/watch?v=azWVl2ogQmY

Quidam is an excellent tool for easy creation of 3D Characters for  your game.  I’ve got some videos from last year demonstrating importing  Quidam into Animeeple for Animation and then into Unity.  This  topic will be further covered and demonstrated in the Animeeple  Section below and in the interview With Animate-me Cofounder Leslie  Ikemoto.

7.Digimi from  Gizmoz and Daz 3D

Digimi allows for rapid creation of characters and personalized  avatars for your game.  Here’s a video of the Digimi  presentation at the Unity booth from GDC 2010 at their site you can  also find a Unity 3D  Avatar creation demo with fully integrated character head creation.   You can also stop by the DigimiAvatars  Youtube channel to see several other demos.

8. Animeeple

With Animeeple you are able  to quickly apply BVH animation and  motion captures to skeletons.  You can also import 3D  Animations of your own and apply them to the skeletons within  Animeeeple.  I’ve  got an informative  interview with Leslie Ikemoto  cofounder of Animate Me which I’m in the process of polishing up that  we’ll be sharing with you soon.  Meanwhile here is the Animeeple  to Unity Documentation.  See BVHacker below for more on Editing BVH  Files.

http://www.youtube.com/watch?v=Fvy4BSN0ZOw&feature=player_embedded

9.

C# Interpreter  Console for Unity

The plugin allows one to execute C# code in an interactive  console while the game is running,  which can assist with debugging and be used to explore the runtime  environment.

10. Unity3D  Dialogue  Engine from X9

The Dialogue Engine for Unity3D Simplifies creation of dialogue  windows in RPGs.

Inspect every item in your world and speak to any character  in the game. For characters you can make their dialogue as complex as  you need them to be. Want to make every character remember every  sentence they say to your character and make the dialogue change every  single time you speak to them? Done.

11. Behave from  AngryAnt

The Behave project is a system for designing, integrating and running  behaviour logic using Behaviour Trees for simulated characters in unity  projects

12. Sketch from Angry  Ant

Sketch is simple tools inside the Unity editor to  modify meshes in your assets.

13. Simple  AudioManager from Seth Illgard

“Since it is very natural to have one manager object in your scene  acting as a singleton,  I’ve written a component that can be attached to such manager. The work  of this component is to play almost any sound you want to play in your  game.”

14.  Detonator Unity  Explosion Framework by Ben Throop

Detonator framework is a parametric explosion framework.  Kaboom!  (Sorry small frontal lobe lapse there) From Mushroom clouds to all kinds  of other explosions they are all in your control.  Check out this video  of the Detonator framework in action.

15.  Urban PAD from  Gamr7

Urban PAD allows for rapid procedural creation of cities based on a  series of parameters that can be varied and adjusted. This greatly  speeds up the development  workflow.

16. UniTUIO

UniTUIO Multitouch framework for creation of Unity based Multitouch  applications here are some video tutorials for UniTUIO I look  forward to getting to sit down with Britten" href="http://infiniteunity3d.com/tag/ben-britten/">Ben Britten  and Sandor Rozsa  soon to discuss related projects such as  FishTish which I got to see Ben Britten demonstrate at GDC 2010.

17 Brass  Monkey Wifi Objective C Unity  Library

Brass Monkey  which is soon to be released by InfraRed5  allows for latency-free Wifi control of your Unity  game via iPhone and soon several other mobile platforms.  I got a  chance to video  tape the demonstration at GDC 2010 and also got a brief explanation of Brass  Monkey .  I will be sitting down with Chris  Allen CEO of InfraRed5 soon to talk further about this mind-blowing  technology and the implications for future games.

18. True Bones

animation in unity 3d game engine" />

True Bones motion files go great with the aforementioned Animeeple  animated characters.  I hope to get a chance to dig deeper into these  personally soon but have heard plenty about them already.

19.  BVHacker

BVHacker isa free tool for editing BVH Motion files -Those can then  be applied to the skeletons to animate them.

20. Unity Locomotion  System

Semi-procedural animation  package to dramatically improve the realism of animated humans and  animals. Here’s a video of the Unity  Locomotion package in action and a Unite 08 presentation about using the Locomotion System  in your Unity Game.

21.Max  Unity3D Interoperability Kit

22. Procedural  Head Look Controller

Make characters look towards a specified point in space, smoothly  turning towards it with for example the eyes, head, upper body, or  whatever is specified.

23 External  Lightmapping Tool

Take a look at the example Screencast of the  External Lightmapping tool which  allows you to create nice looking lighting for your Unity scenes.

24 Unity  Terain Toolkit Fractscape from  Starscene

Allows Quick Terrain generation  from fractals.  By quick I mean instant!

25 objReader  from Starscene

ObjReader from Starscene allows loading of 3D objects into your Unity  Game at runtime.

26.  AutoSave Script

This one should save you a few hours out of your do-over cycle.  It’s  an Autosave script for Unity.  And it’s free.

Like I said above please feel free to let me know your favorite  libraries that i might’ve overlooked in the comments below or email ,e  with some of your favorites.  I will be writing deeper dive articles and  interviewing members involved with several of these products and hope  to bring you the inside scoop on using them to enhance your  productivity.

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