Flink 1.11 Unaligned Checkpoint 解析

{"type":"doc","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"作为 Flink 最基础也是最关键的容错机制,Checkpoint 快照机制很好地保证了 Flink 应用从异常状态恢复后的数据准确性。同时 Checkpoint 相关的 metrics 也是诊断 Flink 应用健康状态最为重要的指标,成功且耗时较短的 Checkpoint 表明作业运行状况良好,没有异常或反压。然而,由于 Checkpoint 与反压的耦合,反压反过来也会作用于 Checkpoint,导致 Checkpoint 的种种问题。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"针对于此,Flink 在 1.11 引入 Unaligned Checkpint 来解耦 Checkpoint 机制与反压机制,优化高反压情况下的 Checkpoint 表现。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"heading","attrs":{"align":null,"level":1},"content":[{"type":"text","text":"当前 Checkpoint 机制简述"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"相信不少读者对 Flink Checkpoint 基于 Chandy-Lamport 算法的分布式快照已经比较熟悉,该节简单回顾下算法的基础逻辑,熟悉算法的读者可放心跳过。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"Chandy-Lamport 算法将分布式系统抽象成 DAG(暂时不考虑有闭环的图),节点表示进程,边表示两个进程间通信的管道。分布式快照的目的是记录下整个系统的状态,即可以分为节点的状态(进程的状态)和边的状态(信道的状态,即传输中的数据)。因为系统状态是由输入的消息序列驱动变化的,我们可以将输入的消息序列分为多个较短的子序列,图的每个节点或边先后处理完某个子序列后,都会进入同一个稳定的全局统状态。利用这个特性,系统的进程和信道在子序列的边界点分别进行本地快照,即使各部分的快照时间点不同,最终也可以组合成一个有意义的全局快照。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"image","attrs":{"src":"https://static001.geekbang.org/infoq/b7/b7ea90f5a68b31f277caaffcef3822e4.png","alt":null,"title":null,"style":null,"href":null,"fromPaste":true,"pastePass":true}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":"center","origin":null},"content":[{"type":"text","text":"图1. Checkpoint Barrier"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"从实现上看,Flink 通过在 DAG 数据源定时向数据流注入名为 Barrier 的特殊元素,将连续的数据流切分为多个有限序列,对应多个 Checkpoint 周期。每当接收到 Barrier,算子进行本地的 Checkpoint 快照,并在完成后异步上传本地快照,同时将 Barrier 以广播方式发送至下游。当某个 Checkpoint 的所有 Barrier 到达 DAG 末端且所有算子完成快照,则标志着全局快照的成功。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"image","attrs":{"src":"https://static001.geekbang.org/infoq/8b/8b138df19a9750b7d86e8ea8d0401d89.png","alt":null,"title":null,"style":null,"href":null,"fromPaste":true,"pastePass":true}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":"center","origin":null},"content":[{"type":"text","text":"图2. Barrier Alignment"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"在有多个输入 Channel 的情况下,为了数据准确性,算子会等待所有流的 Barrier 都到达之后才会开始本地的快照,这种机制被称为 Barrier 对齐。在对齐的过程中,算子只会继续处理的来自未出现 Barrier Channel 的数据,而其余 Channel 的数据会被写入输入队列,直至在队列满后被阻塞。当所有 Barrier 到达后,算子进行本地快照,输出 Barrier 到下游并恢复正常处理。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"比起其他分布式快照,该算法的优势在于辅以 Copy-On-Write 技术的情况下不需要 “Stop The World” 影响应用吞吐量,同时基本不用持久化处理中的数据,只用保存进程的状态信息,大大减小了快照的大小。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"heading","attrs":{"align":null,"level":1},"content":[{"type":"text","text":"Checkpoint 与反压的耦合"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"目前的 Checkpoint 算法在大多数情况下运行良好,然而当作业出现反压时,阻塞式的 Barrier 对齐反而会加剧作业的反压,甚至导致作业的不稳定。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"首先, Chandy-Lamport 分布式快照的结束依赖于 Marker 的流动,而反压则会限制 Marker 的流动,导致快照的完成时间变长甚至超时。无论是哪种情况,都会导致 Checkpoint 的时间点落后于实际数据流较多。这时作业的计算进度是没有被持久化的,处于一个比较脆弱的状态,如果作业出于异常被动重启或者被用户主动重启,作业会回滚丢失一定的进度。如果 Checkpoint 连续超时且没有很好的监控,回滚丢失的进度可能高达一天以上,对于实时业务这通常是不可接受的。更糟糕的是,回滚后的作业落后的 Lag 更大,通常带来更大的反压,形成一个恶性循环。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"其次,Barrier 对齐本身可能成为一个反压的源头,影响上游算子的效率,而这在某些情况下是不必要的。比如典型的情况是一个的作业读取多个 Source,分别进行不同的聚合计算,然后将计算完的结果分别写入不同的 Sink。通常来说,这些不同的 Sink 会复用公共的算子以减少重复计算,但并不希望不同 Source 间相互影响。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"image","attrs":{"src":"https://static001.geekbang.org/infoq/22/226c26100aadac15a3bd8b6c3187a40a.png","alt":null,"title":null,"style":null,"href":null,"fromPaste":true,"pastePass":true}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":"center","origin":null},"content":[{"type":"text","text":"图3. Barrier Alignment 阻塞上游 Task"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"假设一个作业要分别统计 A 和 B 两个业务线的以天为粒度指标,同时还需要统计所有业务线以周为单位的指标,拓扑如上图所示。如果 B 业务线某天的业务量突涨,使得 Checkpoint Barrier 有延迟,那么会导致公用的 Window Aggregate 进行 Barrier 对齐,进而阻塞业务 A 的 FlatMap,最终令业务 A 的计算也出现延迟。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"当然这种情况可以通过拆分作业等方式优化,但难免引入更多开发维护成本,而且更重要的是这本来就符合 Flink 用户常规的开发思路,应该在框架内尽量减小出现用户意料之外的行为的可能性。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"heading","attrs":{"align":null,"level":1},"content":[{"type":"text","text":"Unaligned Checkpoint"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"为了解决这个问题,Flink 在 1.11 版本引入了 Unaligned Checkpoint 的特性。要理解 Unaligned Checkpoint 的原理,首先需要了解 Chandy-Lamport 论文中对于 Marker 处理规则的描述:"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"image","attrs":{"src":"https://static001.geekbang.org/infoq/e5/e580e0d92d8e6f34129404d2e0887cba.png","alt":null,"title":null,"style":null,"href":null,"fromPaste":true,"pastePass":true}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":"center","origin":null},"content":[{"type":"text","text":"图4. Chandy-Lamport Marker 处理"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"其中关键是 if q has not recorded its state,也就是接收到 Marker 时算子是否已经进行过本地快照。一直以来 Flink 的 Aligned Checkpoint 通过 Barrier 对齐,将本地快照延迟至所有 Barrier 到达,因而这个条件是永真的,从而巧妙地避免了对算子输入队列的状态进行快照,但代价是比较不可控的 Checkpoint 时长和吞吐量的降低。实际上这和 Chandy-Lamport 算法是有一定出入的。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"举个例子,假设我们对两个数据流进行 equal-join,输出匹配上的元素。按照 Flink Aligned Checkpoint 的方式,系统的状态变化如下(图中不同颜色的元素代表属于不同的 Checkpoint 周期):"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"image","attrs":{"src":"https://static001.geekbang.org/infoq/e5/e5ef33862db5661e29725eee80c1a870.png","alt":null,"title":null,"style":null,"href":null,"fromPaste":true,"pastePass":true}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":"center","origin":null},"content":[{"type":"text","text":"图5. Aligned Checkpoint 状态变化"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"bulletedlist","content":[{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"图 a: 输入 Channel 1 存在 3 个元素,其中 2 在 Barrier 前面;Channel 2 存在 4 个元素,其中 2、9、7在 Barrier 前面。"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"图 b: 算子分别读取 Channel 一个元素,输出 2。随后接收到 Channel 1 的 Barrier,停止处理 Channel 1 后续的数据,只处理 Channel 2 的数据。"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"图 c: 算子再消费 2 个自 Channel 2 的元素,接收到 Barrier,开始本地快照并输出 Barrier。"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"对于相同的情况,Chandy-Lamport 算法的状态变化如下:"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"image","attrs":{"src":"https://static001.geekbang.org/infoq/39/39c64c4418c199ed37620511b194fd8d.png","alt":null,"title":null,"style":null,"href":null,"fromPaste":true,"pastePass":true}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":"center","origin":null},"content":[{"type":"text","text":"图6. Chandy-Lamport 状态变化"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"bulletedlist","content":[{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"图 a: 同上。"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"图 b: 算子分别处理两个 Channel 一个元素,输出结果 2。此后接收到 Channel 1 的 Barrier,算子开始本地快照记录自己的状态,并输出 Barrier。"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"图 c: 算子继续正常处理两个 Channel 的输入,输出 9。特别的地方是 Channel 2 后续元素会被保存下来,直到 Channel 2 的 Barrier 出现(即 Channel 2 的 9 和 7)。保存的数据会作为 Channel 的状态成为快照的一部分。"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"两者的差异主要可以总结为两点:"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"numberedlist","attrs":{"start":null,"normalizeStart":1},"content":[{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":1,"align":null,"origin":null},"content":[{"type":"text","text":"快照的触发是在接收到第一个 Barrier 时还是在接收到最后一个 Barrier 时。"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":2,"align":null,"origin":null},"content":[{"type":"text","text":"是否需要阻塞已经接收到 Barrier 的 Channel 的计算。"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"从这两点来看,新的 Unaligned Checkpoint 将快照的触发改为第一个 Barrier 且取消阻塞 Channel 的计算,算法上与 Chandy-Lamport 基本一致,同时在实现细节方面结合 Flink 的定位做了几个改进。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"首先,不同于 Chandy-Lamport 模型的只需要考虑算子输入 Channel 的状态,Flink 的算子有输入和输出两种 Channel,在快照时两者的状态都需要被考虑。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"其次,无论在 Chandy-Lamport 还是 Flink Aligned Checkpoint 算法中,Barrier 都必须遵循其在数据流中的位置,算子需要等待 Barrier 被实际处理才开始快照。而 Unaligned Checkpoint 改变了这个设定,允许算子优先摄入并优先输出 Barrier。如此一来,第一个到达 Barrier 会在算子的缓存数据队列(包括输入 Channel 和输出 Channel)中往前跳跃一段距离,而被”插队”的数据和其他输入 Channel 在其 Barrier 之前的数据会被写入快照中(图中黄色部分)。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"image","attrs":{"src":"https://static001.geekbang.org/infoq/90/902bcbd0aefca4c4f5c1fc87009bf5ee.png","alt":null,"title":null,"style":null,"href":null,"fromPaste":true,"pastePass":true}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":"center","origin":null},"content":[{"type":"text","text":"图7. Barrier 越过数据"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"这样的主要好处是,如果本身算子的处理就是瓶颈,Chandy-Lamport 的 Barrier 仍会被阻塞,但 Unaligned Checkpoint 则可以在 Barrier 进入输入 Channel 就马上开始快照。这可以从很大程度上加快 Barrier 流经整个 DAG 的速度,从而降低 Checkpoint 整体时长。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"回到之前的例子,用 Unaligned Checkpoint 来实现,状态变化如下:"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"image","attrs":{"src":"https://static001.geekbang.org/infoq/08/087dcddd00a51b9046fe6162fd7e90d5.png","alt":null,"title":null,"style":null,"href":null,"fromPaste":true,"pastePass":true}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":"center","origin":null},"content":[{"type":"text","text":"图8. Unaligned-Checkpoint 状态变化"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"bulletedlist","content":[{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"图 a: 输入 Channel 1 存在 3 个元素,其中 2 在 Barrier 前面;Channel 2 存在 4 个元素,其中 2、9、7在 Barrier 前面。输出 Channel 已存在结果数据 1。"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"图 b: 算子优先处理输入 Channel 1 的 Barrier,开始本地快照记录自己的状态,并将 Barrier 插到输出 Channel 末端。"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"图 c: 算子继续正常处理两个 Channel 的输入,输出 2、9。同时算子会将 Barrier 越过的数据(即输入 Channel 1 的 2 和输出 Channel 的 1)写入 Checkpoint,并将输入 Channel 2 后续早于 Barrier 的数据(即 2、9、7)持续写入 Checkpoint。"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"比起 Aligned Checkpoint 中不同 Checkpoint 周期的数据以算子快照为界限分隔得很清晰,Unaligned Checkpoint 进行快照和输出 Barrier 时,部分本属于当前 Checkpoint 的输入数据还未计算(因此未反映到当前算子状态中),而部分属于当前 Checkpoint 的输出数据却落到 Barrier 之后(因此未反映到下游算子的状态中)。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"这也正是 Unaligned 的含义: 不同 Checkpoint 周期的数据没有对齐,包括不同输入 Channel 之间的不对齐,以及输入和输出间的不对齐。而这部分不对齐的数据会被快照记录下来,以在恢复状态时重放。换句话说,从 Checkpoint 恢复时,不对齐的数据并不能由 Source 端重放的数据计算得出,同时也没有反映到算子状态中,但因为它们会被 Checkpoint 恢复到对应 Channel 中,所以依然能提供只计算一次的准确结果。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"当然,Unaligned Checkpoint 并不是百分百优于 Aligned Checkpoint,它会带来的已知问题就有:"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"numberedlist","attrs":{"start":null,"normalizeStart":1},"content":[{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":1,"align":null,"origin":null},"content":[{"type":"text","text":"由于要持久化缓存数据,State Size 会有比较大的增长,磁盘负载会加重。"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":2,"align":null,"origin":null},"content":[{"type":"text","text":"随着 State Size 增长,作业恢复时间可能增长,运维管理难度增加。"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"目前看来,Unaligned Checkpoint 更适合容易产生高反压同时又比较重要的复杂作业。对于像数据 ETL 同步等简单作业,更轻量级的 Aligned Checkpoint 显然是更好的选择。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"heading","attrs":{"align":null,"level":1},"content":[{"type":"text","text":"总结"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"Flink 1.11 的 Unaligned Checkpoint 主要解决在高反压情况下作业难以完成 Checkpoint 的问题,同时它以磁盘资源为代价,避免了 Checkpoint 可能带来的阻塞,有利于提升 Flink 的资源利用率。随着流计算的普及,未来的 Flink 应用大概会越来越复杂,在未来经过实战打磨完善后 Unaligned Checkpoint 很有可能会取代 Aligned Checkpoint 成为 Flink 的默认 Checkpoint 策略。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"heading","attrs":{"align":null,"level":1},"content":[{"type":"text","text":"参考"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"numberedlist","attrs":{"start":null,"normalizeStart":1},"content":[{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":1,"align":null,"origin":null},"content":[{"type":"text","text":"FLIP-76: Unaligned Checkpoints"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":2,"align":null,"origin":null},"content":[{"type":"text","text":"Distributed Snapshots: Determining Global States of Distributed Systems"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":3,"align":null,"origin":null},"content":[{"type":"text","text":"Flink Docs: Data Streaming Fault Tolerance"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":4,"align":null,"origin":null},"content":[{"type":"text","text":"Checkpointing Under Backpressure"}]}]},{"type":"listitem","content":[{"type":"paragraph","attrs":{"indent":0,"number":5,"align":null,"origin":null},"content":[{"type":"text","text":"Flink Checkpoint 问题排查实用指南"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"strong"}],"text":"作者介绍:"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"林小铂,网易游戏高级开发工程师,负责游戏数据中心实时平台的开发及运维工作,目前专注于 Apache Flink 的开发及应用。探究问题本来就是一种乐趣。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"strong"}],"text":"原文链接:"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","text":"http://www.whitewood.me/2020/06/08/Flink-1-11-Unaligned-Checkpoint-解析/"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}}]}
發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章