Flutter的三種本地存儲方式: 文件,SharedPreferences,數據庫

SharedPreferences 存儲

緩存少量的鍵值對信息(比如記錄用戶是否閱讀了公告,或是簡單的計數),可以使用 SharedPreferences。

SharedPreferences 會以原生平臺相關的機制,爲簡單的鍵值對數據提供持久化存儲,即在 iOS 上使用 NSUserDefaults,在 Android 使用 SharedPreferences。

SharedPreferences 的使用方式非常簡單方便。不過需要注意的是,以鍵值對的方式只能存儲基本類型的數據,比如 int、double、bool 和 string。

1. pubspec.yaml引入

shared_preferences: 0.5.12+4

2. 代碼

import 'dart:developer';

import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

//涉及到耗時的文件讀寫,以異步的方式對這些操作進行包裝

//讀取SharedPreferences中key爲counter的值
  Future<int> _loadCounter() async {
    SharedPreferences prefs = await SharedPreferences.getInstance();
    int counter = (prefs.getInt('counter') ?? 0);
    return counter;
  }

//遞增寫入SharedPreferences中key爲counter的值
  Future<void> _incrementCounter() async {
    SharedPreferences prefs = await SharedPreferences.getInstance();
    int counter = (prefs.getInt('counter') ?? 0) + 1;
    print("當前值: " + counter.toString());
    prefs.setInt('counter', counter);  //setter(setInt)方法會同步更新內存中的鍵值對,然後將數據保存至磁盤,因此無需再調用更新方法強制刷新緩存
  }

  _fresh() {
    // _incrementCounter();

    _incrementCounter().then((_) => {
          _loadCounter().then((value) {
            setState(() {
              _counter = value;
            });
            print("before:$value");
          })
        });
  }

  // void _incrementCounter() {
  //   setState(() {

  //     _counter++;
  //   });
  // }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _fresh,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

數據庫存儲

如果需要持久化大量格式化後的數據,並且這些數據還會以較高的頻率更新,爲了考慮進一步的擴展性,通常會選用 sqlite 數據庫來應對這樣的場景。

與文件和 SharedPreferences 相比,數據庫在數據讀寫上可以提供更快、更靈活的解決方案。

1. pubspec.yaml引入

  sqflite: 1.3.2+1 
  path_provider: ^1.6.24
	

2.代碼

import 'package:flutter/material.dart';
import 'package:sqflite/sqflite.dart';
import 'package:path/path.dart';
import 'package:path_provider/path_provider.dart';
import 'dart:io';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class Student {
  String id;
  String name;
  int score;
  //構造方法
  Student({
    this.id,
    this.name,
    this.score,
  });
  //用於將JSON字典轉換成類對象的工廠類方法
  factory Student.fromJson(Map<String, dynamic> parsedJson) {
    return Student(
      id: parsedJson['id'],
      name: parsedJson['name'],
      score: parsedJson['score'],
    );
  }
  Map<String, dynamic> toJson() {
    return {
      'id': id,
      'name': name,
      'score': score,
    };
  }
}

class _MyHomePageState extends State<MyHomePage> {
  var student1 = Student(id: '123', name: '張三', score: 110);

  query_database(id) {
    Future<Student> user = query_by_id(id);
    user.then((t) {
      print("單用戶查詢成功");
      print('the sroce is : ' + t.score.toString());
      student1.score = t.score;
    });
  }

  //插入數據
  Future<void> insertStudent(Student std) async {
    final Database db = await database;
    await db.insert(
      'students',
      std.toJson(),
      //插入衝突策略,新的替換舊的
      conflictAlgorithm: ConflictAlgorithm.replace,
    );
  }

  Future<Student> query_by_id(String id) async {
    final Database db = await database;
    List<Map> maps = await db.query('students',
        columns: ['id', 'name', 'score'], where: 'id = ?', whereArgs: [id]);
    if (maps.length > 0) {
      print("根據id查到了數據");
      return Student.fromJson(maps.first);
    }
    print("根據id沒有查到數據");
    return null;
  }

  //初始化數據庫方法
  initDB() async {
    Directory documentsDirectory = await getApplicationDocumentsDirectory();
    String path = join(documentsDirectory.path, "students_database.db");

    return await openDatabase(path, version: 1, onOpen: (db) {},
        onCreate: (Database db, int version) async {
      await db.execute('''
            CREATE TABLE students(id TEXT PRIMARY KEY, name TEXT, score INTEGER)
            ''');
    });
  }

  Database _database;

  Future<Database> get database async {
    if (_database != null) {
      print(_database);
      return _database;
    }

    _database = await initDB();
    print("創建新數據庫");
    return _database;
  }

  void _incrementCounter() async {
    student1.score += 1;
    await insertStudent(student1);

    setState(() {});
  }

  Future<List<Student>> students() async {
    final Database db = await database;
    final List<Map<String, dynamic>> maps = await db.query('students');
    return List.generate(maps.length, (i) => Student.fromJson(maps[i]));
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              student1.score.toString(),
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ),
    );
  }

  @override
  void dispose() async {
    // TODO: implement dispose
    super.dispose();
    final Database db = await database;

    db.close();
  }
}

Flutter 寫的app, 需要源碼可以私信~~


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