OpenGL 4.6 能取到的398個擴展 記錄一下

0 : GL_AMD_multi_draw_indirect 1 : GL_AMD_seamless_cubemap_per_texture 2 : GL_AMD_vertex_shader_viewport_index 3 : GL_AMD_vertex_shader_layer 4 : GL_ARB_arrays_of_arrays 5 : GL_ARB_base_instance 6 : GL_ARB_bindless_texture 7 : GL_ARB_blend_func_extended 8 : GL_ARB_buffer_storage 9 : GL_ARB_clear_buffer_object 10 : GL_ARB_clear_texture 11 : GL_ARB_clip_control 12 : GL_ARB_color_buffer_float 13 : GL_ARB_compatibility 14 : GL_ARB_compressed_texture_pixel_storage 15 : GL_ARB_conservative_depth 16 : GL_ARB_compute_shader 17 : GL_ARB_compute_variable_group_size 18 : GL_ARB_conditional_render_inverted 19 : GL_ARB_copy_buffer 20 : GL_ARB_copy_image 21 : GL_ARB_cull_distance 22 : GL_ARB_debug_output 23 : GL_ARB_depth_buffer_float 24 : GL_ARB_depth_clamp 25 : GL_ARB_depth_texture 26 : GL_ARB_derivative_control 27 : GL_ARB_direct_state_access 28 : GL_ARB_draw_buffers 29 : GL_ARB_draw_buffers_blend 30 : GL_ARB_draw_indirect 31 : GL_ARB_draw_elements_base_vertex 32 : GL_ARB_draw_instanced 33 : GL_ARB_enhanced_layouts 34 : GL_ARB_ES2_compatibility 35 : GL_ARB_ES3_compatibility 36 : GL_ARB_ES3_1_compatibility 37 : GL_ARB_ES3_2_compatibility 38 : GL_ARB_explicit_attrib_location 39 : GL_ARB_explicit_uniform_location 40 : GL_ARB_fragment_coord_conventions 41 : GL_ARB_fragment_layer_viewport 42 : GL_ARB_fragment_program 43 : GL_ARB_fragment_program_shadow 44 : GL_ARB_fragment_shader 45 : GL_ARB_fragment_shader_interlock 46 : GL_ARB_framebuffer_no_attachments 47 : GL_ARB_framebuffer_object 48 : GL_ARB_framebuffer_sRGB 49 : GL_ARB_geometry_shader4 50 : GL_ARB_get_program_binary 51 : GL_ARB_get_texture_sub_image 52 : GL_ARB_gl_spirv 53 : GL_ARB_gpu_shader5 54 : GL_ARB_gpu_shader_fp64 55 : GL_ARB_gpu_shader_int64 56 : GL_ARB_half_float_pixel 57 : GL_ARB_half_float_vertex 58 : GL_ARB_imaging 59 : GL_ARB_indirect_parameters 60 : GL_ARB_instanced_arrays 61 : GL_ARB_internalformat_query 62 : GL_ARB_internalformat_query2 63 : GL_ARB_invalidate_subdata 64 : GL_ARB_map_buffer_alignment 65 : GL_ARB_map_buffer_range 66 : GL_ARB_multi_bind 67 : GL_ARB_multi_draw_indirect 68 : GL_ARB_multisample 69 : GL_ARB_multitexture 70 : GL_ARB_occlusion_query 71 : GL_ARB_occlusion_query2 72 : GL_ARB_parallel_shader_compile 73 : GL_ARB_pipeline_statistics_query 74 : GL_ARB_pixel_buffer_object 75 : GL_ARB_point_parameters 76 : GL_ARB_point_sprite 77 : GL_ARB_polygon_offset_clamp 78 : GL_ARB_post_depth_coverage 79 : GL_ARB_program_interface_query 80 : GL_ARB_provoking_vertex 81 : GL_ARB_query_buffer_object 82 : GL_ARB_robust_buffer_access_behavior 83 : GL_ARB_robustness 84 : GL_ARB_sample_locations 85 : GL_ARB_sample_shading 86 : GL_ARB_sampler_objects 87 : GL_ARB_seamless_cube_map 88 : GL_ARB_seamless_cubemap_per_texture 89 : GL_ARB_separate_shader_objects 90 : GL_ARB_shader_atomic_counter_ops 91 : GL_ARB_shader_atomic_counters 92 : GL_ARB_shader_ballot 93 : GL_ARB_shader_bit_encoding 94 : GL_ARB_shader_clock 95 : GL_ARB_shader_draw_parameters 96 : GL_ARB_shader_group_vote 97 : GL_ARB_shader_image_load_store 98 : GL_ARB_shader_image_size 99 : GL_ARB_shader_objects 100 : GL_ARB_shader_precision 101 : GL_ARB_shader_storage_buffer_object 102 : GL_ARB_shader_subroutine 103 : GL_ARB_shader_texture_image_samples 104 : GL_ARB_shader_texture_lod 105 : GL_ARB_shading_language_100 106 : GL_ARB_shader_viewport_layer_array 107 : GL_ARB_shading_language_420pack 108 : GL_ARB_shading_language_include 109 : GL_ARB_shading_language_packing 110 : GL_ARB_shadow 111 : GL_ARB_sparse_buffer 112 : GL_ARB_sparse_texture 113 : GL_ARB_sparse_texture2 114 : GL_ARB_sparse_texture_clamp 115 : GL_ARB_spirv_extensions 116 : GL_ARB_stencil_texturing 117 : GL_ARB_sync 118 : GL_ARB_tessellation_shader 119 : GL_ARB_texture_barrier 120 : GL_ARB_texture_border_clamp 121 : GL_ARB_texture_buffer_object 122 : GL_ARB_texture_buffer_object_rgb32 123 : GL_ARB_texture_buffer_range 124 : GL_ARB_texture_compression 125 : GL_ARB_texture_compression_bptc 126 : GL_ARB_texture_compression_rgtc 127 : GL_ARB_texture_cube_map 128 : GL_ARB_texture_cube_map_array 129 : GL_ARB_texture_env_add 130 : GL_ARB_texture_env_combine 131 : GL_ARB_texture_env_crossbar 132 : GL_ARB_texture_env_dot3 133 : GL_ARB_texture_filter_anisotropic 134 : GL_ARB_texture_filter_minmax 135 : GL_ARB_texture_float 136 : GL_ARB_texture_gather 137 : GL_ARB_texture_mirror_clamp_to_edge 138 : GL_ARB_texture_mirrored_repeat 139 : GL_ARB_texture_multisample 140 : GL_ARB_texture_non_power_of_two 141 : GL_ARB_texture_query_levels 142 : GL_ARB_texture_query_lod 143 : GL_ARB_texture_rectangle 144 : GL_ARB_texture_rg 145 : GL_ARB_texture_rgb10_a2ui 146 : GL_ARB_texture_stencil8 147 : GL_ARB_texture_storage 148 : GL_ARB_texture_storage_multisample 149 : GL_ARB_texture_swizzle 150 : GL_ARB_texture_view 151 : GL_ARB_timer_query 152 : GL_ARB_transform_feedback2 153 : GL_ARB_transform_feedback3 154 : GL_ARB_transform_feedback_instanced 155 : GL_ARB_transform_feedback_overflow_query 156 : GL_ARB_transpose_matrix 157 : GL_ARB_uniform_buffer_object 158 : GL_ARB_vertex_array_bgra 159 : GL_ARB_vertex_array_object 160 : GL_ARB_vertex_attrib_64bit 161 : GL_ARB_vertex_attrib_binding 162 : GL_ARB_vertex_buffer_object 163 : GL_ARB_vertex_program 164 : GL_ARB_vertex_shader 165 : GL_ARB_vertex_type_10f_11f_11f_rev 166 : GL_ARB_vertex_type_2_10_10_10_rev 167 : GL_ARB_viewport_array 168 : GL_ARB_window_pos 169 : GL_ATI_draw_buffers 170 : GL_ATI_texture_float 171 : GL_ATI_texture_mirror_once 172 : GL_S3_s3tc 173 : GL_EXT_texture_env_add 174 : GL_EXT_abgr 175 : GL_EXT_bgra 176 : GL_EXT_bindable_uniform 177 : GL_EXT_blend_color 178 : GL_EXT_blend_equation_separate 179 : GL_EXT_blend_func_separate 180 : GL_EXT_blend_minmax 181 : GL_EXT_blend_subtract 182 : GL_EXT_compiled_vertex_array 183 : GL_EXT_Cg_shader 184 : GL_EXT_depth_bounds_test 185 : GL_EXT_direct_state_access 186 : GL_EXT_draw_buffers2 187 : GL_EXT_draw_instanced 188 : GL_EXT_draw_range_elements 189 : GL_EXT_fog_coord 190 : GL_EXT_framebuffer_blit 191 : GL_EXT_framebuffer_multisample 192 : GL_EXTX_framebuffer_mixed_formats 193 : GL_EXT_framebuffer_multisample_blit_scaled 194 : GL_EXT_framebuffer_object 195 : GL_EXT_framebuffer_sRGB 196 : GL_EXT_geometry_shader4 197 : GL_EXT_gpu_program_parameters 198 : GL_EXT_gpu_shader4 199 : GL_EXT_multi_draw_arrays 200 : GL_EXT_multiview_texture_multisample 201 : GL_EXT_multiview_timer_query 202 : GL_EXT_packed_depth_stencil 203 : GL_EXT_packed_float 204 : GL_EXT_packed_pixels 205 : GL_EXT_pixel_buffer_object 206 : GL_EXT_point_parameters 207 : GL_EXT_polygon_offset_clamp 208 : GL_EXT_post_depth_coverage 209 : GL_EXT_provoking_vertex 210 : GL_EXT_raster_multisample 211 : GL_EXT_rescale_normal 212 : GL_EXT_secondary_color 213 : GL_EXT_separate_shader_objects 214 : GL_EXT_separate_specular_color 215 : GL_EXT_shader_image_load_formatted 216 : GL_EXT_shader_image_load_store 217 : GL_EXT_shader_integer_mix 218 : GL_EXT_shadow_funcs 219 : GL_EXT_sparse_texture2 220 : GL_EXT_stencil_two_side 221 : GL_EXT_stencil_wrap 222 : GL_EXT_texture3D 223 : GL_EXT_texture_array 224 : GL_EXT_texture_buffer_object 225 : GL_EXT_texture_compression_dxt1 226 : GL_EXT_texture_compression_latc 227 : GL_EXT_texture_compression_rgtc 228 : GL_EXT_texture_compression_s3tc 229 : GL_EXT_texture_cube_map 230 : GL_EXT_texture_edge_clamp 231 : GL_EXT_texture_env_combine 232 : GL_EXT_texture_env_dot3 233 : GL_EXT_texture_filter_anisotropic 234 : GL_EXT_texture_filter_minmax 235 : GL_EXT_texture_integer 236 : GL_EXT_texture_lod 237 : GL_EXT_texture_lod_bias 238 : GL_EXT_texture_mirror_clamp 239 : GL_EXT_texture_object 240 : GL_EXT_texture_shadow_lod 241 : GL_EXT_texture_shared_exponent 242 : GL_EXT_texture_sRGB 243 : GL_EXT_texture_sRGB_R8 244 : GL_EXT_texture_sRGB_decode 245 : GL_EXT_texture_storage 246 : GL_EXT_texture_swizzle 247 : GL_EXT_timer_query 248 : GL_EXT_transform_feedback2 249 : GL_EXT_vertex_array 250 : GL_EXT_vertex_array_bgra 251 : GL_EXT_vertex_attrib_64bit 252 : GL_EXT_window_rectangles 253 : GL_EXT_import_sync_object 254 : GL_IBM_rasterpos_clip 255 : GL_IBM_texture_mirrored_repeat 256 : GL_KHR_context_flush_control 257 : GL_KHR_debug 258 : GL_EXT_memory_object 259 : GL_EXT_memory_object_win32 260 : GL_EXT_win32_keyed_mutex 261 : GL_KHR_parallel_shader_compile 262 : GL_KHR_no_error 263 : GL_KHR_robust_buffer_access_behavior 264 : GL_KHR_robustness 265 : GL_EXT_semaphore 266 : GL_EXT_semaphore_win32 267 : GL_KHR_shader_subgroup 268 : GL_KTX_buffer_region 269 : GL_NV_alpha_to_coverage_dither_control 270 : GL_NV_bindless_multi_draw_indirect 271 : GL_NV_bindless_multi_draw_indirect_count 272 : GL_NV_bindless_texture 273 : GL_NV_blend_equation_advanced 274 : GL_NV_blend_equation_advanced_coherent 275 : GL_NVX_blend_equation_advanced_multi_draw_buffers 276 : GL_NV_blend_minmax_factor 277 : GL_NV_blend_square 278 : GL_NV_clip_space_w_scaling 279 : GL_NV_command_list 280 : GL_NV_compute_program5 281 : GL_NV_compute_shader_derivatives 282 : GL_NV_conditional_render 283 : GL_NV_conservative_raster 284 : GL_NV_conservative_raster_dilate 285 : GL_NV_conservative_raster_pre_snap 286 : GL_NV_conservative_raster_pre_snap_triangles 287 : GL_NV_conservative_raster_underestimation 288 : GL_NV_copy_depth_to_color 289 : GL_NV_copy_image 290 : GL_NV_depth_buffer_float 291 : GL_NV_depth_clamp 292 : GL_NV_draw_texture 293 : GL_NV_draw_vulkan_image 294 : GL_NV_ES1_1_compatibility 295 : GL_NV_ES3_1_compatibility 296 : GL_NV_explicit_multisample 297 : GL_NV_feature_query 298 : GL_NV_fence 299 : GL_NV_fill_rectangle 300 : GL_NV_float_buffer 301 : GL_NV_fog_distance 302 : GL_NV_fragment_coverage_to_color 303 : GL_NV_fragment_program 304 : GL_NV_fragment_program_option 305 : GL_NV_fragment_program2 306 : GL_NV_fragment_shader_barycentric 307 : GL_NV_fragment_shader_interlock 308 : GL_NV_framebuffer_mixed_samples 309 : GL_NV_framebuffer_multisample_coverage 310 : GL_NV_geometry_shader4 311 : GL_NV_geometry_shader_passthrough 312 : GL_NV_gpu_program4 313 : GL_NV_internalformat_sample_query 314 : GL_NV_gpu_program4_1 315 : GL_NV_gpu_program5 316 : GL_NV_gpu_program5_mem_extended 317 : GL_NV_gpu_program_fp64 318 : GL_NV_gpu_shader5 319 : GL_NV_half_float 320 : GL_NV_light_max_exponent 321 : GL_NV_memory_attachment 322 : GL_NV_mesh_shader 323 : GL_NV_multisample_coverage 324 : GL_NV_multisample_filter_hint 325 : GL_NV_occlusion_query 326 : GL_NV_packed_depth_stencil 327 : GL_NV_parameter_buffer_object 328 : GL_NV_parameter_buffer_object2 329 : GL_NV_path_rendering 330 : GL_NV_path_rendering_shared_edge 331 : GL_NV_pixel_data_range 332 : GL_NV_point_sprite 333 : GL_NV_primitive_restart 334 : GL_NV_query_resource 335 : GL_NV_query_resource_tag 336 : GL_NV_register_combiners 337 : GL_NV_register_combiners2 338 : GL_NV_representative_fragment_test 339 : GL_NV_sample_locations 340 : GL_NV_sample_mask_override_coverage 341 : GL_NV_scissor_exclusive 342 : GL_NV_shader_atomic_counters 343 : GL_NV_shader_atomic_float 344 : GL_NV_shader_atomic_float64 345 : GL_NV_shader_atomic_fp16_vector 346 : GL_NV_shader_atomic_int64 347 : GL_NV_shader_buffer_load 348 : GL_NV_shader_storage_buffer_object 349 : GL_NV_shader_subgroup_partitioned 350 : GL_NV_shader_texture_footprint 351 : GL_NV_shading_rate_image 352 : GL_NV_stereo_view_rendering 353 : GL_NV_texgen_reflection 354 : GL_NV_texture_barrier 355 : GL_NV_texture_compression_vtc 356 : GL_NV_texture_env_combine4 357 : GL_NV_texture_multisample 358 : GL_NV_texture_rectangle 359 : GL_NV_texture_rectangle_compressed 360 : GL_NV_texture_shader 361 : GL_NV_texture_shader2 362 : GL_NV_texture_shader3 363 : GL_NV_transform_feedback 364 : GL_NV_transform_feedback2 365 : GL_NV_uniform_buffer_unified_memory 366 : GL_NV_vertex_array_range 367 : GL_NV_vertex_array_range2 368 : GL_NV_vertex_attrib_integer_64bit 369 : GL_NV_vertex_buffer_unified_memory 370 : GL_NV_vertex_program 371 : GL_NV_vertex_program1_1 372 : GL_NV_vertex_program2 373 : GL_NV_vertex_program2_option 374 : GL_NV_vertex_program3 375 : GL_NV_viewport_array2 376 : GL_NV_viewport_swizzle 377 : GL_NVX_conditional_render 378 : GL_NVX_linked_gpu_multicast 379 : GL_NV_gpu_multicast 380 : GL_NVX_gpu_multicast2 381 : GL_NVX_progress_fence 382 : GL_NVX_gpu_memory_info 383 : GL_NVX_multigpu_info 384 : GL_NVX_nvenc_interop 385 : GL_NV_shader_thread_group 386 : GL_NV_shader_thread_shuffle 387 : GL_KHR_blend_equation_advanced 388 : GL_KHR_blend_equation_advanced_coherent 389 : GL_OVR_multiview 390 : GL_OVR_multiview2 391 : GL_SGIS_generate_mipmap 392 : GL_SGIS_texture_lod 393 : GL_SGIX_depth_texture 394 : GL_SGIX_shadow 395 : GL_SUN_slice_accum 396 : GL_WIN_swap_hint 397 : WGL_EXT_swap_control
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