OkHttp源码解读第二篇——请求过程

OkHttp的请求过程

上篇文章说到 OkHttp 的请求过程是在getResponseWithInterceptorChain()里,下面分析下请求和响应过程,先看下这个方法实现:

 internal fun getResponseWithInterceptorChain(): Response {
    // Build a full stack of interceptors.
    val interceptors = mutableListOf<Interceptor>()
    interceptors += client.interceptors
    interceptors += RetryAndFollowUpInterceptor(client)
    interceptors += BridgeInterceptor(client.cookieJar)
    interceptors += CacheInterceptor(client.cache)
    interceptors += ConnectInterceptor
    if (!forWebSocket) {
      interceptors += client.networkInterceptors
    }
    interceptors += CallServerInterceptor(forWebSocket)

    val chain = RealInterceptorChain(
        call = this,
        interceptors = interceptors,
        index = 0,
        exchange = null,
        request = originalRequest,
        connectTimeoutMillis = client.connectTimeoutMillis,
        readTimeoutMillis = client.readTimeoutMillis,
        writeTimeoutMillis = client.writeTimeoutMillis
    )

    var calledNoMoreExchanges = false
    try {
      val response = chain.proceed(originalRequest)
      if (isCanceled()) {
        response.closeQuietly()
        throw IOException("Canceled")
      }
      return response
    } catch (e: IOException) {
      calledNoMoreExchanges = true
      throw noMoreExchanges(e) as Throwable
    } finally {
      if (!calledNoMoreExchanges) {
        noMoreExchanges(null)
      }
    }
  }

这个核心方法一共分为三部分,组成了 OkHttp 的核心代码。

getResponseWithInterceptorChain分析

添加拦截器

    val interceptors = mutableListOf<Interceptor>()
    interceptors += client.interceptors
    interceptors += RetryAndFollowUpInterceptor(client)
    interceptors += BridgeInterceptor(client.cookieJar)
    interceptors += CacheInterceptor(client.cache)
    interceptors += ConnectInterceptor
    if (!forWebSocket) {
      interceptors += client.networkInterceptors
    }
    interceptors += CallServerInterceptor(forWebSocket)

上面代码很简单,就是拼装所有拦截器,第一个拦截器client.interceptors是开发者自定义的拦截器。

组装

    val chain = RealInterceptorChain(
        call = this,
        interceptors = interceptors,
        index = 0,
        exchange = null,
        request = originalRequest,
        connectTimeoutMillis = client.connectTimeoutMillis,
        readTimeoutMillis = client.readTimeoutMillis,
        writeTimeoutMillis = client.writeTimeoutMillis
    )

在这一步,把配置信息和拦截器组装成一个RealInterceptorChain

处理

下面这行代码,是真正处理的地方:

      val response = chain.proceed(originalRequest)

继续点进去,看方法实现:

 override fun proceed(request: Request): Response {
    check(index < interceptors.size)

    calls++

    if (exchange != null) {
      check(exchange.finder.sameHostAndPort(request.url)) {
        "network interceptor ${interceptors[index - 1]} must retain the same host and port"
      }
      check(calls == 1) {
        "network interceptor ${interceptors[index - 1]} must call proceed() exactly once"
      }
    }

    // Call the next interceptor in the chain.
    val next = copy(index = index + 1, request = request)
    val interceptor = interceptors[index]

    @Suppress("USELESS_ELVIS")
    val response = interceptor.intercept(next) ?: throw NullPointerException(
        "interceptor $interceptor returned null")

    if (exchange != null) {
      check(index + 1 >= interceptors.size || next.calls == 1) {
        "network interceptor $interceptor must call proceed() exactly once"
      }
    }

    check(response.body != null) { "interceptor $interceptor returned a response with no body" }

    return response
  }

RealInterceptorChainproceed方法主要做两件事情,取出对应index的拦截器,index+1组成另一个RealInterceptorChain,把新组成的RealInterceptorChain传给拦截器执行拦截代码。

val interceptor = interceptors[index]这里是传入的index是 0 ,所以当前RealInterceptorChain对应的proceed方法中的拦截器第一个拦截器,val next = copy(index = index + 1, request = request)是一个配置信息一样但是index是 1 的新RealInterceptorChain。注意这里不是拦截器,是一个chain

val response = interceptor.intercept(next)这里是当前的拦截器开始工作,这是一个接口,它的实现里有一句代码是上面见过的,随便点进一个拦截器查看,这里点的是RetryAndFollowUpInterceptor

          response = realChain.proceed(request)

而这个realChain就是上面interceptor.intercept(next)传入的next,根据index取出的是第二个拦截器。是不是恍然大悟,这是俄罗斯套娃,一个接一个,并不是一个方法到底的。在第一个拦截器的拦截实现方法里,代码执行到中间,会去执行第二个拦截器,然后去执行第三个、第四个。等返回后再一个个返回。

override fun intercept(chain: Interceptor.Chain): Response {
    val realChain = chain as RealInterceptorChain
    var request = chain.request
    val call = realChain.call
    var followUpCount = 0
    var priorResponse: Response? = null
    var newExchangeFinder = true
    var recoveredFailures = listOf<IOException>()
    while (true) {
      call.enterNetworkInterceptorExchange(request, newExchangeFinder)

      var response: Response
      var closeActiveExchange = true
      try {
        if (call.isCanceled()) {
          throw IOException("Canceled")
        }

        try {
          response = realChain.proceed(request)
          newExchangeFinder = true
        } catch (e: RouteException) {
          // The attempt to connect via a route failed. The request will not have been sent.
          if (!recover(e.lastConnectException, call, request, requestSendStarted = false)) {
            throw e.firstConnectException.withSuppressed(recoveredFailures)
          } else {
            recoveredFailures += e.firstConnectException
          }
          newExchangeFinder = false
          continue
        } catch (e: IOException) {
          // An attempt to communicate with a server failed. The request may have been sent.
          if (!recover(e, call, request, requestSendStarted = e !is ConnectionShutdownException)) {
            throw e.withSuppressed(recoveredFailures)
          } else {
            recoveredFailures += e
          }
          newExchangeFinder = false
          continue
        }

        // Attach the prior response if it exists. Such responses never have a body.
        if (priorResponse != null) {
          response = response.newBuilder()
              .priorResponse(priorResponse.newBuilder()
                  .body(null)
                  .build())
              .build()
        }

        val exchange = call.interceptorScopedExchange
        val followUp = followUpRequest(response, exchange)

        if (followUp == null) {
          if (exchange != null && exchange.isDuplex) {
            call.timeoutEarlyExit()
          }
          closeActiveExchange = false
          return response
        }

        val followUpBody = followUp.body
        if (followUpBody != null && followUpBody.isOneShot()) {
          closeActiveExchange = false
          return response
        }

        response.body?.closeQuietly()

        if (++followUpCount > MAX_FOLLOW_UPS) {
          throw ProtocolException("Too many follow-up requests: $followUpCount")
        }

        request = followUp
        priorResponse = response
      } finally {
        call.exitNetworkInterceptorExchange(closeActiveExchange)
      }
    }
  }

这里也分为三部分:

  1. 配置信息,执行自己的拦截操作。
  2. 调用下一个拦截器执行
  3. 下一个拦截器返回后的操作

整个流程如上图,像一个流水线一样,从左向右执行,然后在返回执行。

拦截器分析

RetryAndFollowUpInterceptor

请求失败重试和跟从重定向拦截器。

 while (true) {}

循环里的第一行代码:

      call.enterNetworkInterceptorExchange(request, newExchangeFinder)

这是为接下来的连接做准备,为当前call创建一个能寻找可用连接的对象ExchangeFinder

  this.exchangeFinder = ExchangeFinder(
          connectionPool,
          createAddress(request.url),
          this,
          eventListener
      )

这个循环里面如果出现 RouteException 连接异常,或者 IOException 异常,如果可以重试,就会continue重试。能否重试的判断,在recover里:

  if (!recover(e.lastConnectException, call, request, requestSendStarted = false)) {
            throw e.firstConnectException.withSuppressed(recoveredFailures)
          } else {
            recoveredFailures += e.firstConnectException
          }

下面是判断是否要执行重定向:

 val exchange = call.interceptorScopedExchange
 val followUp = followUpRequest(response, exchange)

会根据返回的状态码判断是否是重定向,并执行重定向:

   HTTP_PERM_REDIRECT, HTTP_TEMP_REDIRECT, HTTP_MULT_CHOICE, HTTP_MOVED_PERM, HTTP_MOVED_TEMP, HTTP_SEE_OTHER -> {
        return buildRedirectRequest(userResponse, method)
      }

直到没有重试和重定向,return response退出循环。

分析完这个拦截器,总结下它的作用:

  1. 准备连接
  2. 调用下一个拦截器
  3. 重试和重定向

BridgeInterceptor

桥接拦截器,主要功能是为当前请求添加header。默认添加requestBuilder.header("Accept-Encoding", "gzip")压缩,同时响应数据自动解压。

分析完这个拦截器,总结下它的作用:

  1. 添加header
  2. 调用下一个拦截器
  3. 解压

CacheInterceptor

缓存拦截器。如果有缓存直接返回:

   if (networkRequest == null && cacheResponse == null) {
      return Response.Builder()
          .request(chain.request())
          .protocol(Protocol.HTTP_1_1)
          .code(HTTP_GATEWAY_TIMEOUT)
          .message("Unsatisfiable Request (only-if-cached)")
          .body(EMPTY_RESPONSE)
          .sentRequestAtMillis(-1L)
          .receivedResponseAtMillis(System.currentTimeMillis())
          .build().also {
            listener.satisfactionFailure(call, it)
          }
    }

这里利用缓存构建一个Response

如果没有去执行下一个拦截器做网络请求,这行代码已经出现很多次了:

      networkResponse = chain.proceed(networkRequest)

然后缓存结果:

if (cacheResponse != null) {
      if (networkResponse?.code == HTTP_NOT_MODIFIED) {
        val response = cacheResponse.newBuilder()
            .headers(combine(cacheResponse.headers, networkResponse.headers))
            .sentRequestAtMillis(networkResponse.sentRequestAtMillis)
            .receivedResponseAtMillis(networkResponse.receivedResponseAtMillis)
            .cacheResponse(stripBody(cacheResponse))
            .networkResponse(stripBody(networkResponse))
            .build()

        networkResponse.body!!.close()

        // Update the cache after combining headers but before stripping the
        // Content-Encoding header (as performed by initContentStream()).
        cache!!.trackConditionalCacheHit()
        cache.update(cacheResponse, response)
        return response.also {
          listener.cacheHit(call, it)
        }
      } else {
        cacheResponse.body?.closeQuietly()
      }
    }

如果想看缓存策略,可以点这个类进去查看:

    val strategy = CacheStrategy.Factory(now, chain.request(), cacheCandidate).compute()

ConnectInterceptor

最核心的拦截器,请求的建立就是这里发生的。

object ConnectInterceptor : Interceptor {
  @Throws(IOException::class)
  override fun intercept(chain: Interceptor.Chain): Response {
    val realChain = chain as RealInterceptorChain
    val exchange = realChain.call.initExchange(chain)
    val connectedChain = realChain.copy(exchange = exchange)
    return connectedChain.proceed(realChain.request)
  }
}

这行代码和上面的不太一样:

    return connectedChain.proceed(realChain.request)

这里直接return,而其他的拦截器都是再做一些后置工作,比如缓存拦截器会解压缩。这是因为这里是真正建立连接的地方,至此请求建立完成,并没有需要的后续操作。

下面分析这个拦截器的拦截操作:

 /** Finds a new or pooled connection to carry a forthcoming request and response. */
  internal fun initExchange(chain: RealInterceptorChain): Exchange {
    synchronized(this) {
      check(expectMoreExchanges) { "released" }
      check(!responseBodyOpen)
      check(!requestBodyOpen)
    }

    val exchangeFinder = this.exchangeFinder!!
    val codec = exchangeFinder.find(client, chain) 
    val result = Exchange(this, eventListener, exchangeFinder, codec) 
    this.interceptorScopedExchange = result
    this.exchange = result
    synchronized(this) {
      this.requestBodyOpen = true
      this.responseBodyOpen = true
    }

    if (canceled) throw IOException("Canceled")
    return result
  }

`val codec = exchangeFinder.find(client, chain)` 这一行找到可以连接:
private fun findHealthyConnection(
    connectTimeout: Int,
    readTimeout: Int,
    writeTimeout: Int,
    pingIntervalMillis: Int,
    connectionRetryEnabled: Boolean,
    doExtensiveHealthChecks: Boolean
  ): RealConnection {
    while (true) {
      val candidate = findConnection(
          connectTimeout = connectTimeout,
          readTimeout = readTimeout,
          writeTimeout = writeTimeout,
          pingIntervalMillis = pingIntervalMillis,
          connectionRetryEnabled = connectionRetryEnabled
      )

      // Confirm that the connection is good.
      if (candidate.isHealthy(doExtensiveHealthChecks)) {
        return candidate
      }

      // If it isn't, take it out of the pool.
      candidate.noNewExchanges()

      // Make sure we have some routes left to try. One example where we may exhaust all the routes
      // would happen if we made a new connection and it immediately is detected as unhealthy.
      if (nextRouteToTry != null) continue

      val routesLeft = routeSelection?.hasNext() ?: true
      if (routesLeft) continue

      val routesSelectionLeft = routeSelector?.hasNext() ?: true
      if (routesSelectionLeft) continue

      throw IOException("exhausted all routes")
    }
  }

在循环里通过findConnection拿到可用连接,验证是否健康(连接正常,心跳正常等),健康就返回,一共有五种方式,分为初始状态获取和再次进入获取。

初始状态三次获取连接方式

  1. 初始状态去连接池寻找连接:

      if (connectionPool.callAcquirePooledConnection(address, call, null, false)) {
          val result = call.connection!!
          eventListener.connectionAcquired(call, result)
          return result
        }
    

    这里会判断连接数量是否超限。

  2. 再次去连接池寻找链接,参数不同,传入了路由:

      if (connectionPool.callAcquirePooledConnection(address, call, routes, false)) {
            val result = call.connection!!
            eventListener.connectionAcquired(call, result)
            return result
          }
    

    获取路由配置,所谓路由其实就是代理、ip地址等参数的一个组合。拿到路由后尝试重新从连接池中获取连接,这里主要针对http2的多路复用。

  1. 没有可用连接,新建连接:
      newConnection.connect(
          connectTimeout,
          readTimeout,
          writeTimeout,
          pingIntervalMillis,
          connectionRetryEnabled,
          call,
          eventListener
      )
      。。。
      connectionPool.put(newConnection)

有了连接并没有结束,而是再去连接池取一次,目的是如果同时2个请求建立连接,符合多路复用,就会丢掉一个,节省资源,最后一个参数是说只拿多路复用的连接:

    if (connectionPool.callAcquirePooledConnection(address, call, routes, true)) {
      val result = call.connection!!
      nextRouteToTry = route
      newConnection.socket().closeQuietly()
      eventListener.connectionAcquired(call, result)
      return result
    }

然后把连接放入连接池:

      connectionPool.put(newConnection)

总结:

  • 获取无多路复用的连接
  • 获取所有连接
  • 创建连接,只获取多路复用的连接

再次进入获取连接

上面是初次获取的时候,如果重定向等第二次获取连接的时候,也有两种方式。

  1. 连接不可用,关闭连接进入初始状态,但是复用路由信息,不需要再次寻找路由:
  if (callConnection != null) {
      var toClose: Socket? = null
      synchronized(callConnection) {
        if (callConnection.noNewExchanges || !sameHostAndPort(callConnection.route().address.url)) {
          toClose = call.releaseConnectionNoEvents()
        }
      }

如果这个连接不接受新的连接,不能复用,或者 Http 重定向到 Https,就会释放掉这个连接。

  1. 如果这个连接可用,会直接重用这个连接:
   if (call.connection != null) {
        check(toClose == null)
        return callConnection
      }

建立连接

点进newConnection.connect,查看如何建立连接。

    while (true) {
      try {
        if (route.requiresTunnel()) {
          connectTunnel(connectTimeout, readTimeout, writeTimeout, call, eventListener)
          if (rawSocket == null) {
            // We were unable to connect the tunnel but properly closed down our resources.
            break
          }
        } else {
          connectSocket(connectTimeout, readTimeout, call, eventListener)
        }
        establishProtocol(connectionSpecSelector, pingIntervalMillis, call, eventListener)
        eventListener.connectEnd(call, route.socketAddress, route.proxy, protocol)
        break
      } catch (e: IOException) {
        socket?.closeQuietly()
        rawSocket?.closeQuietly()
        socket = null
        rawSocket = null
        source = null
        sink = null
        handshake = null
        protocol = null
        http2Connection = null
        allocationLimit = 1

        eventListener.connectFailed(call, route.socketAddress, route.proxy, null, e)

        if (routeException == null) {
          routeException = RouteException(e)
        } else {
          routeException.addConnectException(e)
        }

        if (!connectionRetryEnabled || !connectionSpecSelector.connectionFailed(e)) {
          throw routeException
        }
      }
    }

route.requiresTunnel(),如果代理是 Http ,目标是 Https ,那么创建socket之后会创建一个createTunnelRequest

connectSocket(connectTimeout, readTimeout, call, eventListener)
tunnelRequest = createTunnel(readTimeout, writeTimeout, tunnelRequest, url)
    ?: break // T

如果是正常的 Http 请求,那么久创建一个socket

connectSocket(connectTimeout, readTimeout, call, eventListener)

其实现如下:

val rawSocket = when (proxy.type()) {
  Proxy.Type.DIRECT, Proxy.Type.HTTP -> address.socketFactory.createSocket()!!
  else -> Socket(proxy)
}

socket建立之后,就去创建 Http 连接:

establishProtocol(connectionSpecSelector, pingIntervalMillis, call, eventListener)

这里会根据支持创建不同版本的 Http 连接和加密连接。

CallServerInterceptor

这个拦截是向服务器发送数据并接受数据的拦截器,代码比较简单。

总结:

發表評論
所有評論
還沒有人評論,想成為第一個評論的人麼? 請在上方評論欄輸入並且點擊發布.
相關文章