這個攔截器的職責很簡單,就是獲取一份和服務器的連接,具體來說就是一個socket,然後執行下一個攔截器。
他的功能主要是StreamAllocation這個類完成的,StreamAllocation是在第一個攔截器:重定向攔截器創建的。
public HttpCodec newStream(
OkHttpClient client, Interceptor.Chain chain, boolean doExtensiveHealthChecks) {
....
try {
//找到一個健康的連接
RealConnection resultConnection = findHealthyConnection(connectTimeout, readTimeout,
writeTimeout, pingIntervalMillis, connectionRetryEnabled,
doExtensiveHealthChecks);
//利用連接實例化流HttpCodec對象,如果是HTTP/2返回Http2Codec,否則返回Http1Codec
HttpCodec resultCodec = resultConnection.newCodec(client, chain, this);
synchronized (connectionPool) {
codec = resultCodec;
return resultCodec;
}
} catch (IOException e) {
throw new RouteException(e);
}
}
private RealConnection findHealthyConnection(int connectTimeout, int readTimeout,
int writeTimeout, int pingIntervalMillis,
boolean connectionRetryEnabled,
boolean doExtensiveHealthChecks) throws IOException {
while (true) {
//找到一個連接
RealConnection candidate = findConnection(connectTimeout, readTimeout, writeTimeout,
pingIntervalMillis, connectionRetryEnabled);
//如果這個連接是新建立的,那肯定是健康的,直接返回
synchronized (connectionPool) {
if (candidate.successCount == 0) {
return candidate;
}
}
//如果不是新創建的,需要檢查是否健康
if (!candidate.isHealthy(doExtensiveHealthChecks)) {
// 不健康 關閉連接,釋放Socket,從連接池移除
// 繼續下次尋找連接操作
noNewStreams();
continue;
}
return candidate;
}
}
這裏是真正的去找一個連接的過程,分爲四步,第一,先判斷上一次的connection是否仍然存在,存在直接返回了;第二,如果不在了,那麼從連接池找,如果找到了,就返回這個連接;第三,還是沒找到,就遍歷所有的路由,再從連接池找一次;第四,最終還沒找到,就創建一個新的連接,並建立socket連接
private RealConnection findConnection(int connectTimeout, int readTimeout, int writeTimeout,
int pingIntervalMillis, boolean connectionRetryEnabled) throws IOException {
boolean foundPooledConnection = false;
RealConnection result = null;
Route selectedRoute = null;
Connection releasedConnection;
Socket toClose;
synchronized (connectionPool) {
.....
releasedConnection = this.connection;
toClose = releaseIfNoNewStreams();
//this.connection就是上一次使用連接時保存的那個connection,在acquire(新建連接)
//方法中會被賦值,在deallocate方法中會被置空,如果他不爲null,就賦值給result
if (this.connection != null) {
// We had an already-allocated connection and it's good.
result = this.connection;
releasedConnection = null;
}
if (!reportedAcquired) {
// If the connection was never reported acquired, don't report it as released!
releasedConnection = null;
}
//如果上一次的連接爲空了,嘗試去連接池獲取
if (result == null) {
//嘗試從連接池獲取連接,如果有可複用的連接,會給第三個參數 this的connection賦值
Internal.instance.get(connectionPool, address, this, null);
//connection != null 說明從連接池找到了連接,否則沒找到
if (connection != null) {
foundPooledConnection = true;
result = connection;
} else {
selectedRoute = route;
}
}
}
closeQuietly(toClose);
if (releasedConnection != null) {
eventListener.connectionReleased(call, releasedConnection);
}
if (foundPooledConnection) {
eventListener.connectionAcquired(call, result);
}
//經過上邊的兩步,有連接了就直接返回
if (result != null) {
// If we found an already-allocated or pooled connection, we're done.
return result;
}
// If we need a route selection, make one. This is a blocking operation.
//創建一個路由 (dns解析的所有ip與代理的組合)
boolean newRouteSelection = false;
if (selectedRoute == null && (routeSelection == null || !routeSelection.hasNext())) {
newRouteSelection = true;
routeSelection = routeSelector.next();
}
//走到這裏說明還是沒有找到連接,這個時候遍歷所有路由,再去連接池找一次
synchronized (connectionPool) {
if (canceled) throw new IOException("Canceled");
if (newRouteSelection) {
// Now that we have a set of IP addresses, make another attempt at getting a
// connection from
// the pool. This could match due to connection coalescing.
//根據代理和不同的ip從連接池中找可複用的連接
List<Route> routes = routeSelection.getAll();
for (int i = 0, size = routes.size(); i < size; i++) {
Route route = routes.get(i);
Internal.instance.get(connectionPool, address, this, route);
if (connection != null) {
foundPooledConnection = true;
result = connection;
this.route = route;
break;
}
}
}
//還是沒找到,必須新建一個連接了
if (!foundPooledConnection) {
if (selectedRoute == null) {
selectedRoute = routeSelection.next();
}
route = selectedRoute;
refusedStreamCount = 0;
//new出來一個連接
result = new RealConnection(connectionPool, selectedRoute);
acquire(result, false);
}
}
// If we found a pooled connection on the 2nd time around, we're done.
if (foundPooledConnection) {
eventListener.connectionAcquired(call, result);
return result;
}
// Do TCP + TLS handshakes. This is a blocking operation.
// 實際上就是創建socket連接,但是要注意的是如果存在http代理的情況
result.connect(connectTimeout, readTimeout, writeTimeout, pingIntervalMillis,
connectionRetryEnabled, call, eventListener);
routeDatabase().connected(result.route());
Socket socket = null;
synchronized (connectionPool) {
reportedAcquired = true;
//將新創建的連接放到連接池中
Internal.instance.put(connectionPool, result);
if (result.isMultiplexed()) {
socket = Internal.instance.deduplicate(connectionPool, address, this);
result = connection;
}
}
closeQuietly(socket);
eventListener.connectionAcquired(call, result);
return result;
}
獲取到連接之後就根據相應的協議,創建一個Http1Codec或者Http2Codec,然後執行下一個攔截器。