互動技術在字節跳動中扮演了什麼角色?

{"type":"doc","content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"隨着移動互聯網流量的競爭,移動互聯網廣告的發展也在發生着變化,移動互聯網廣告形式也從早期的文字到圖片和視頻、再到現在的互動廣告,從打擾式到現在的有趣沉浸式可互動。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"從2016年開始,海外廣告平臺開始在互動技術商業化應用上的探索,早期是以互動廣告方面的應用爲主,2018-2019年在在互動廣告不斷得到價值驗證下,海外主流廣告公司開始支持互動廣告的投放應用。2019年開始,國內主流廣告公司開始嘗試互動廣告的投放,互動技術逐漸成爲移動互聯網廣告發展的利器。互動技術在得到價值驗證的同時,也需要面對高成本高技術門檻的難題,如何實現互動技術應用上的價值最大化,需要從互動創意的策劃方法論、批量化生產、高效管理流轉、精準投放優化和高性能渲染方面做全鏈路建設。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"互動廣告是一種新的廣告形式,是互動技術比較早的產品應用形式,相比圖片和視頻廣告創意的打擾式,互動創意最顯著的優勢在於更有趣味性的沉浸式可玩體驗,用戶在下載之前迅速獲得最直觀生動的體驗,提升用戶對產品的認可度,提高轉化率和留存率。同時互動廣告創意互動數據可追蹤,方便精細化運營和分析"},{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}},{"type":"strong"}],"text":","},{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"實現對互動廣告創意的快速迭代和優化,提升互動廣告的質量和效果。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"作爲國內最先引入互動技術的公司之一,字節跳動在互動技術的建設和商業化應用上一直有着自己的節奏。爲了進一步瞭解字節跳動在互動技術上的創新與實踐,在AICon(北京站)前夕,InfoQ 有幸採訪了字節跳動互動技術方向的負責人YunPeng,2017年開始探索互動技術的落地和制定標準,國內早期互動技術的探索者和推動者,聽他來分享字節跳動在互動技術上的建設及應用。"}]},{"type":"heading","attrs":{"align":null,"level":2},"content":[{"type":"text","text":"字節跳動在互動技術上的建設及應用"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在互動技術的衆多應用產品形式中,互動廣告近年來的熱度可謂甚囂塵上。互動廣告之所以能取得爆發性增長,和圖片和視頻的打擾式用戶體驗相比,與其沉浸式可互動、有趣好玩的用戶體驗密不可分。那麼,在字節跳動商業化技術體系中,互動技術的建設和應用是怎樣的呢?"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"字節跳動商業化互動技術負責人YunPeng介紹,字節跳動從2019年開始支持互動廣告的投放。截止到採訪前,字節跳動互動廣告投放已覆蓋抖音、頭條、番茄小說、西瓜視頻、穿山甲等業務場景。字節跳動早期的互動技術建設圍繞互動廣告方向爲主,整條鏈路的技術建設上還不夠完善,規劃上還不是很清晰。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"面對這樣的技術現狀,YunPeng透露,在加入字節跳動後,提出了從互動創意生產、管理、投放、展現和數據分析優化全鏈路統一標準化建設互動技術的思路:"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"bulletedlist","content":[{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在互動創意生產方面,制定互動創意統一生產標準,賦能可視化製作工具實現0-1、1-N的製作模式,再引入和培養外部互動創意開發者建設供需生態,最後形成標準+工具+生態的模式;"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"bulletedlist","content":[{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在互動創意管理方面,統一互動創意的出入口,根據互動創意統一的生產標準進行流程化管理、程序化處理和參數化打包投放,實現互動創意的批量化管理、高度複用和高效流轉;"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"bulletedlist","content":[{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在互動創意投放方面,根據互動創意統一的標籤化、參數化標準,實現互動創意的DCO(動態投放優選)精細化投放和運營,實現同一互動創意玩法下的千人千面;"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"bulletedlist","content":[{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在互動創意展現方面,引入從加載、渲染、展現到試玩結束的全流程360度監控和在線優化,保證互動創意的展現穩定性和用戶體驗,同時通過兜底機制避免流量浪費。在能力上兼容不同的渲染容器、支持AR和AI創新能力、不斷擴展互動創意的能力邊界。建設互動創意在端側的統一標準化展現機制,降低業務側使用互動技術的應用成本;"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"bulletedlist","content":[{"type":"listitem","attrs":{"listStyle":null},"content":[{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在互動創意數據分析優化方面,全流程多維度狀態監控和數據埋點上報,對上報數據進行實時分析、報警和處理,爲互動創意的優化提供數據依據,同時向投放算法側提供數據價值,幫助算法側建立更多維度數據模型,使投放更加精準。"}]}]}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在縷清整條技術鏈路後,下一步就是要落地部署,儘快創造價值。但要將整條鏈路跑通,也面臨着不小的挑戰。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"YunPeng坦言,互動技術要實現量化價值,需要從互動創意生產、管理、投放、展現和數據分析優化做好全鏈路建設,每個節點都會影響整體的量化目標和投放質量。以互動創意生產爲例,通常以0-60s時長的H5遊戲來實現,需要策劃、設計、研發和測試多部門人員參與,要實現批量化的生產,需要面對製作門檻高實現週期長的挑戰。面對這些挑戰,YunPeng和互動技術內部Inhouse互動創意製作團隊通過把沉澱的人工經驗賦能給可視化製作工具PlayableMaker,制定統一標準,採用0-1、1-N模式實現量化生產,降低製作門檻。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"首先制定統一的互動創意生產標準,對互動創意資源、語言、邏輯和難度等進行參數化、結構化處理,以動態參數和dco的模式全鏈路流轉;"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"其次把人工經驗和標準賦能給零代碼可視化製作工具PlayableMaker,以可視化製作代替人工代碼化開發,從策劃、設計、研發和測試多部門配合平均1-2周的製作週期,到只需要策劃師或設計師在素材準備好之後通過PlayableMaker簡單可視化操作0.5-1天就可以完成互動創意的0-1製作,再通過DCO化進行1-N的派生;"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"最後,對製作好的互動創意通過可視化簡單勾選就可以程序化加入擴展包和一系列檢測打包處理,同時支持多尺寸、多語言、多渠道,最終實現高效的批量化生產。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"據YunPeng稱,字節除了在互動技術基礎建設之外,還根據自身業務場景和用戶,進行全方位的探索和創新。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在互動創意類型方面,在2D、3D、AR、AI、全景、交互視頻、雲遊戲類型上進行技術實現,同時支持多尺寸、多語言、多渠道的投放應用;"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在產品化應用方面,在互動廣告產品化應用的基礎上拓展品牌互動、輕互動、互動組件和遊戲化方向的價值探索和落地;"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在業務場景方面,除了行業在互動廣告方向常用的激勵業務場景下出互動落地頁形式之外,字節還拓展了在信息流、插屏、視頻播放蒙層、直播間、搜索結果、企業號和品牌號場景的互動技術的應用,加強互動和場景內容本身的融合度;"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在行業方面,不但是對遊戲行業的支持,還對電商、工具、金融、小說、社交、資訊、汽車、房產、快消、教育、生活服務不同行業進行覆蓋。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"在字節跳動內部,互動技術正以不同互動產品化形式應用到不同行業和業務場景中,會持續加強和完善互動技術的全鏈路標準化建設,對內加快互動技術上在字節業務側的應用和價值落地。對外輸出標準和工具幫助行業降低互動技術落地門檻,讓行業享受到互動技術帶來的價值。"}]},{"type":"heading","attrs":{"align":null,"level":2},"content":[{"type":"text","text":"移動互聯網廣告的下半場是“互動化”嗎"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":" "}]},{"type":"paragra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將落地。本文采訪嘉賓YunPeng將於11月25日設立的「推薦廣告技術及實踐」專題下,帶來《字節跳動在互動技術上的建設和應用》演講。本專題由阿里巴巴資深技術專家張迪擔任出品人,還邀請到了阿里巴巴\/阿里媽媽資深技術專家孫鵬、騰訊專家研究員李帥、快手社區科學部技術總監李彪。"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"image","attrs":{"src":"https:\/\/static001.geekbang.org\/infoq\/9c\/9c91b615cd8384a1d7f1599166a6e701.png","alt":null,"title":null,"style":[{"key":"width","value":"75%"},{"key":"bordertype","value":"none"}],"href":null,"fromPaste":true,"pastePass":true}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null},"content":[{"type":"text","marks":[{"type":"color","attrs":{"color":"#494949","name":"user"}}],"text":"目前會期臨近,餘票有限,購票請聯繫票務小姐姐文柳:13269078023(電話同微信)"}]},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}},{"type":"image","attrs":{"src":"https:\/\/static001.geekbang.org\/infoq\/c7\/c7854a545a6f42d7e67650eb108c332b.jpeg","alt":null,"title":null,"style":[{"key":"width","value":"75%"},{"key":"bordertype","value":"none"}],"href":null,"fromPaste":true,"pastePass":true}},{"type":"paragraph","attrs":{"indent":0,"number":0,"align":null,"origin":null}}]}
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