C#教程之C#教程之RabbitMQ基礎入門篇

作者:warren
來源:http://wuchen1314.cnblogs.com/
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下載安裝

Erlang
RabbitMQ

啓動RabbitMQ管理平臺插件

DOS下進入到安裝目錄\sbin,執行以下命令

rabbitmq-plugins enable rabbitmq_management   

當出現以下結果時,重啓RabbitMQ服務

set 3 plugins.
Offline change; changes will take effect at broker restart.

訪問http://localhost:15672(賬號密碼:guest)

注意:以下爲C#代碼,請引用NuGet包:RabbitMQ.Client

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參考文章

RabbitMQ快速入門

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名詞解析

P(Publisher):生產者
C(Consumer):消費者
Channel:信道
Queue:隊列
Exchange:信息交換機

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簡單演示

信息發送端

static void Send()
{
    //1. 實例化連接工廠
    var factory = new ConnectionFactory() { HostName = "localhost" };
    //2. 建立連接
    using (var connection = factory.CreateConnection())
    {
        //3. 創建信道
        using (var channel = connection.CreateModel())
        {
            //4. 聲明隊列
            channel.QueueDeclare(queue: "rabbitmq",
                                 durable: false,
                                 exclusive: false,
                                 autoDelete: false,
                                 arguments: null);

            //5. 構建字節數據包
            var message = "Hello RabbitMQ!";
            var body = Encoding.UTF8.GetBytes(message);

            //6. 發送數據包
            channel.BasicPublish(exchange: "",
                                 routingKey: "rabbitmq",
                                 basicProperties: null,
                                 body: body);

            Console.WriteLine(" [x] Sent {0}", message);
        }
    }
}

信息接收端

static void Receive()
{
    //1. 實例化連接工廠
    var factory = new ConnectionFactory() { HostName = "localhost" };
    //2. 建立連接
    using (var connection = factory.CreateConnection())
    {
        //3. 創建信道
        using (var channel = connection.CreateModel())
        {
            //4. 聲明隊列
            channel.QueueDeclare(queue: "rabbitmq",
                                 durable: false,
                                 exclusive: false,
                                 autoDelete: false,
                                 arguments: null);

            //5. 構造消費者實例
            var consumer = new EventingBasicConsumer(channel);

            //6. 綁定消息接收後的事件委託
            consumer.Received += (model, ea) =>
            {
                var message = Encoding.UTF8.GetString(ea.Body);
                Console.WriteLine(" [x] Received {0}", message);
            };
            //7. 啓動消費者
            channel.BasicConsume(queue: "rabbitmq",
                                 autoAck: true,
                                 consumer: consumer);

            Console.WriteLine(" Press [enter] to exit.");
            Console.ReadLine();

        }
    }
}
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輪詢調度

P生產的多個任務進入到隊列中,多個C間可以並行處理任務。默認情況下,RabbitMQ把信息按順序發送給每一個C。平均每個C將獲得同等數量的信息。

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信息確認

按照最簡單的演示來說,信息一旦發送到C中,則該信息就會從隊列中移除。一旦中間信息處理異常/失敗,C端程序退出等,都將會導致信息未處理完成,而此時隊列中已將信息移除了,那麼就會導致一系列的問題。我們可以在C端設置手動確認信息,從而解決上述問題的發生。
Receive代碼塊

//6. 綁定消息接收後的事件委託
consumer.Received += (model, ea) =>
{
    var message = Encoding.UTF8.GetString(ea.Body);
    Console.WriteLine(" [x] Received {0}", message);
    Thread.Sleep(5000);//模擬耗時
    Console.WriteLine(" [x] Done");

    // 發送信息確認信號(手動信息確認)
    channel.BasicAck(ea.DeliveryTag, false);
};
//7. 啓動消費者
/*
 autoAck參數屬性

    true:自動信息確認,當C端接收到信息後,自動發送ack信號,不管信息是否處理完畢

    false:關閉自動信息確認,通過調用BasicAck方法手動進行信息確認
 */
channel.BasicConsume(queue: "rabbitmq",
                     autoAck: false,
                     consumer: consumer);
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信息持久化

當RabbitMQ退出或死機時會清空隊列和信息。通過將隊列和信息標記爲持久的,來告知RabbitMQ將信息持久化。

Send代碼塊

//4. 聲明隊列
//durable設置爲true,表示此隊列爲持久的。
//注意:RabbitMQ不允許你使用不同的參數重新定義一個已經存在的隊列,所以你需要重啓服務/更改隊列名稱
channel.QueueDeclare(queue: "rabbitmq",
                     durable: true, //標記隊列持久
                     exclusive: false,
                     autoDelete: false,
                     arguments: null);
//設置IbasicProperties.SetPersistent屬性值爲true來標記我們的消息持久化
var properties = channel.CreateBasicProperties();
properties.Persistent = true;
 
//5. 構建字節數據包
var message = "Hello RabbitMQ!";
var body = Encoding.UTF8.GetBytes(message);
 
//6. 發送數據包
channel.BasicPublish(exchange: "",
                     routingKey: "rabbitmq",
                     basicProperties: properties, //指定BasicProperties
                     body: body);
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公平調度

上述演示中,如果隊列中存在多個信息,在開啓多個C的情況下,只有一個C忙個不停,另外的卻一直處於空閒狀態。通過調用BasicQos,告知RabbitMQ在某個C信息處理完畢,並且已經收到信息確認之後,纔可以繼續發送信息到這個C。否則,將會把信息分發到另外空閒的C。

Receive代碼塊

//4. 聲明隊列
channel.QueueDeclare(queue: "rabbitmq",
                     durable: true,
                     exclusive: false,
                     autoDelete: false,
                     arguments: null);
////設置prefetchCount爲1來告知RabbitMQ在未收到消費端的消息確認時,不再分發消息
channel.BasicQos(prefetchSize: 0,
                 prefetchCount: 1,
                 global: false);
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發佈/訂閱

上述中的演示,P推送信息至隊列中,C從隊列中處理信息。但是如果需要將P推送的信息至每個訂閱的C中處理信息,那麼我們就可以使用Exchange。

fanout(將信息分發到exchange上綁定的所有隊列上)

Send代碼塊

//1. 實例化連接工廠
var factory = new ConnectionFactory() { HostName = "localhost" };
//2. 建立連接
using (var connection = factory.CreateConnection())
{
    //3. 創建信道
    using (var channel = connection.CreateModel())
    {
        //4. 聲明信息交換機
        channel.ExchangeDeclare(exchange: "fanoutDemo",
                                type: "fanout");
 
        //5. 構建字節數據包
        var message = "Hello RabbitMQ!";
        var body = Encoding.UTF8.GetBytes(message);
         
        //6. 發佈到指定exchange,fanout類型的會忽視routingKey的值,所以無需填寫
        channel.BasicPublish(exchange: "fanoutDemo",
                             routingKey: "",
                             basicProperties: null,
                             body: body);
 
        Console.WriteLine(" [x] Sent {0}", message);
    }
}

Receive代碼塊

//1. 實例化連接工廠
var factory = new ConnectionFactory() { HostName = "localhost" };
//2. 建立連接
using (var connection = factory.CreateConnection())
{
    //3. 創建信道
    using (var channel = connection.CreateModel())
    {
        //4. 聲明信息交換機
        channel.ExchangeDeclare(exchange: "fanoutDemo",
                                type: "fanout");
        //生成隨機隊列名稱
        var queueName = channel.QueueDeclare().QueueName;
        //綁定隊列到指定fanout類型exchange
        channel.QueueBind(queue: queueName,
                          exchange: "fanoutDemo",
                          routingKey: "");
         
        //5. 構造消費者實例
        var consumer = new EventingBasicConsumer(channel);
 
        //6. 綁定消息接收後的事件委託
        consumer.Received += (model, ea) =>
        {
            var message = Encoding.UTF8.GetString(ea.Body);
            Console.WriteLine(" [x] Received {0}", message);
        };
 
        channel.BasicConsume(queue: queueName,
                             autoAck: true,
                             consumer: consumer);
 
        Console.WriteLine(" Press [enter] to exit.");
        Console.ReadLine();
 
    }
}

direct(C綁定的隊列名稱須和P發佈指定的路由名稱一致)

Send代碼塊

//4. 聲明信息交換機
channel.ExchangeDeclare(exchange: "directDemo",
                        type: "direct");

//5. 構建字節數據包
var message = "Hello RabbitMQ!";
var body = Encoding.UTF8.GetBytes(message);

//6. 發佈到指定exchange
channel.BasicPublish(exchange: "directDemo",
                     routingKey: "a",
                     basicProperties: null,
                     body: body);

Receive代碼塊

//4. 聲明信息交換機
channel.ExchangeDeclare(exchange: "directDemo",
                        type: "direct");
//生成隨機隊列名稱
var queueName = channel.QueueDeclare().QueueName;
//綁定隊列到指定direct類型exchange
channel.QueueBind(queue: queueName,
                  exchange: "directDemo",
                  routingKey: "b");

topic(支持通配符的路由規則)

通配字符:

  • *:匹配一個單詞
  • #:匹配0個或多個單詞
  • .:僅作爲分隔符

Send代碼塊

//4. 聲明信息交換機
channel.ExchangeDeclare(exchange: "topicDemo",
                        type: "topic");
 
//5. 構建字節數據包
var message = "Hello RabbitMQ!";
var body = Encoding.UTF8.GetBytes(message);
 
//6. 發佈到指定exchange
channel.BasicPublish(exchange: "topicDemo",
                     routingKey: "admin.user.error", //模擬後臺用戶錯誤
                     basicProperties: null,
                     body: body);

Receive代碼塊

//4. 聲明信息交換機
channel.ExchangeDeclare(exchange: "topicDemo",
                        type: "topic");
//生成隨機隊列名稱
var queueName = channel.QueueDeclare().QueueName;
//綁定隊列到指定topic類型exchange
channel.QueueBind(queue: queueName,
                  exchange: "topicDemo",
                  routingKey: "admin.*.#"); //訂閱所有後臺異常錯誤
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RPC(遠程過程調用)

  1. 進行遠程調用的客戶端需要指定接收遠程回調的隊列,並申明消費者監聽此隊列。
  2. 遠程調用的服務端除了要申明消費端接收遠程調用請求外,還要將結果發送到客戶端用來監聽的結果的隊列中去。

客戶端代碼塊

var factory = new ConnectionFactory() { HostName = "localhost" };
using (var connection = factory.CreateConnection())
{
    using (var channel = connection.CreateModel())
    {
        var correlationId = Guid.NewGuid().ToString();
        var replyQueue = channel.QueueDeclare().QueueName;
 
        var properties = channel.CreateBasicProperties();
        properties.ReplyTo = replyQueue;
        properties.CorrelationId = correlationId;
 
        string number = args.Length > 0 ? args[0] : "30";
        var body = Encoding.UTF8.GetBytes(number);
        //發佈消息
        channel.BasicPublish(exchange: "", routingKey: "rpc_queue", basicProperties: properties, body: body);
 
        Console.WriteLine($"[*] Request fib({number})");
 
        // //創建消費者用於消息回調
        var callbackConsumer = new EventingBasicConsumer(channel);
        channel.BasicConsume(queue: replyQueue, autoAck: true, consumer: callbackConsumer);
 
        callbackConsumer.Received += (model, ea) =>
        {
            if (ea.BasicProperties.CorrelationId == correlationId)
            {
                var responseMsg = $"Get Response: {Encoding.UTF8.GetString(ea.Body)}";
 
                Console.WriteLine($"[x]: {responseMsg}");
            }
        };
 
        Console.ReadLine();
 
    }
}

服務端代碼塊

static void Main(string[] args)
{
    var factory = new ConnectionFactory() { HostName = "localhost" };
    using (var conection = factory.CreateConnection())
    {
        using (var channel = conection.CreateModel())
        {
            channel.QueueDeclare(queue: "rpc_queue", durable: false,
                exclusive: false, autoDelete: false, arguments: null);
 
            var consumer = new EventingBasicConsumer(channel);
            Console.WriteLine("[*] Waiting for message.");
 
            consumer.Received += (model, ea) =>
            {
                var message = Encoding.UTF8.GetString(ea.Body);
                int n = int.Parse(message);
                Console.WriteLine($"Receive request of Fib({n})");
                int result = Fib(n);
 
                var properties = ea.BasicProperties;
                var replyProerties = channel.CreateBasicProperties();
                replyProerties.CorrelationId = properties.CorrelationId;
 
                channel.BasicPublish(exchange: "", routingKey: properties.ReplyTo,
                    basicProperties: replyProerties, body: Encoding.UTF8.GetBytes(result.ToString()));
 
                channel.BasicAck(ea.DeliveryTag, false);
                Console.WriteLine($"Return result: Fib({n})= {result}");
 
            };
            channel.BasicConsume(queue: "rpc_queue", autoAck: false, consumer: consumer);
 
            Console.ReadLine();
        }
    }
 
}
 
private static int Fib(int n)
{
    if (n == 0 || n == 1)
    {
        return n;
    }
    return Fib(n - 1) + Fib(n - 2);
}
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