package com.vipsoft.Thread; import java.util.concurrent.*; import java.util.concurrent.atomic.AtomicInteger; public class ThreadPoolExecutorTest { public static void main(String[] args) throws Exception { int corePoolSize = 2; int maximumPoolSize = 5; long keepAliveTime = 10; TimeUnit unit = TimeUnit.SECONDS; BlockingQueue<Runnable> workQueue = new LinkedBlockingQueue<>(3); //定義一個大小爲2的隊列,只等有一個任務在排隊等,多出來的需要開新線程 ThreadFactory threadFactory = new MyTreadFactory(); RejectedExecutionHandler handler = new MyPolicy(); ThreadPoolExecutor executor = new ThreadPoolExecutor(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory, handler); System.out.println("預啓動線程(備戰)"); executor.prestartAllCoreThreads(); // 預啓動所有核心線程,處於備戰 System.out.println("預啓動線程數(備戰):" + executor.getPoolSize()); for (int i = 1; i <= 10; i++) { System.out.println(System.currentTimeMillis() + " " + "開始 下發任務:" + i + " 當前線程總數:" + executor.getPoolSize()); MyTask task = new MyTask(String.valueOf(i)); executor.execute(task); System.out.println(System.currentTimeMillis() + " " + "完成 下發任務:" + i + " 當前線程總數:" + executor.getPoolSize() + " 隊列中的線程數量:" + workQueue.size()); Thread.sleep(1); //停1毫秒,日誌記錄,時間後方便分析 if (i == 9) { //TODO Thread.sleep(3000); //任務9下發後【會被拒絕】,停3秒,等隊列或線程釋放後,再下發任務10,這時候任務10不會被拒絕 } } System.in.read(); //阻塞主線程 } static class MyTreadFactory implements ThreadFactory { private final AtomicInteger mThreadNum = new AtomicInteger(1); @Override public Thread newThread(Runnable r) { Thread t = new Thread(r, "Thread-" + mThreadNum.getAndIncrement()); System.out.println(System.currentTimeMillis() + " " + t.getName() + " has been created"); return t; } } public static class MyPolicy implements RejectedExecutionHandler { public void rejectedExecution(Runnable r, ThreadPoolExecutor e) { // 可做日誌記錄等 System.err.println(System.currentTimeMillis() + " " + r.toString() + " rejected from " + e.toString()); } } static class MyTask implements Runnable { private String name; public MyTask(String name) { this.name = name; } @Override public void run() { try { Thread mainT = Thread.currentThread(); String threadName = this.name; SubThread st = new SubThread(threadName, mainT); Thread thread = new Thread(st); thread.start(); try { System.out.println(System.currentTimeMillis() + " " + this.toString() + " 開始運行! " + Thread.currentThread().getName()); Thread.sleep(Integer.valueOf(threadName) * 1000); //讓任務執行慢點 st.setDone(); System.out.println(System.currentTimeMillis() + " " + this.toString() + " 運行結束! " + Thread.currentThread().getName()); } catch (InterruptedException e) { System.out.println("主線程,被打斷 " + threadName); } } catch (Exception e) { e.printStackTrace(); } } @Override public String toString() { return "MyTask [name=" + this.name + "]"; } static class SubThread implements Runnable { private String name; private Thread mainT; //如果完成了就不用殺了。 private boolean isDone; public void setDone() { isDone = true; } public SubThread(String name, Thread mainT) { this.name = name; this.mainT = mainT; } @Override public void run() { try { System.out.println("子線程,正在監控主進程 " + name); Thread.sleep(5000); //時間到了,主線程還沒有完成就幹掉。 if (!isDone) { mainT.interrupt(); System.out.println("子線程,幹掉了主進程(超時了) " + name); } } catch (InterruptedException e) { System.out.println("子線程,被打斷"); return; } } @Override public String toString() { return "MyTask [name=" + this.name + "]"; } } } }