Java: State Pattern

/**
 * 版權所有 2022 塗聚文有限公司
 * 許可信息查看:
 * 描述:
 * 狀態模式 State Pattern
 * 歷史版本: JDK 14.02
 * 2022-09-12 創建者 geovindu
 * 2022-09-12 添加 Lambda
 * 2022-09-12 修改:date
 * 接口類
 * 2022-09-12 修改者:Geovin Du
 * 生成API幫助文檔的指令:
 * javadoc - -encoding Utf-8 -d apidoc Player.java
 * Interface
 * Record
 * Annotation
 * Enum
 *from: https://refactoringguru.cn/design-patterns/state/java/example#example-0--ui-Player-java
 * */


package com.javapatterns.state.UI;

import java.util.ArrayList;
import java.util.List;
import com.javapatterns.state.states.*;
/**
 *
 *
 * */
public class Player {
    private State state;
    private boolean playing = false;
    private List<String> playlist = new ArrayList<>();
    private int currentTrack = 0;
    /**
     *
     *
     * */
    public Player() {
        this.state = new ReadyState(this);
        setPlaying(true);
        for (int i = 1; i <= 12; i++) {
            playlist.add("Track " + i);
        }
    }
    /**
     *
     *
     * */
    public void changeState(State state) {
        this.state = state;
    }
    /**
     *
     *
     * */
    public State getState() {
        return state;
    }
    /**
     *
     *
     * */
    public void setPlaying(boolean playing) {
        this.playing = playing;
    }
    /**
     *
     *
     * */
    public boolean isPlaying() {
        return playing;
    }
    /**
     *
     *
     * */
    public String startPlayback() {
        return "Playing " + playlist.get(currentTrack);
    }
    /**
     *
     *
     * */
    public String nextTrack() {
        currentTrack++;
        if (currentTrack > playlist.size() - 1) {
            currentTrack = 0;
        }
        return "Playing " + playlist.get(currentTrack);
    }
    /**
     *
     *
     * */
    public String previousTrack() {
        currentTrack--;
        if (currentTrack < 0) {
            currentTrack = playlist.size() - 1;
        }
        return "Playing " + playlist.get(currentTrack);
    }
    /**
     *
     *
     * */
    public void setCurrentTrackAfterStop() {
        this.currentTrack = 0;
    }
}

  

/**
 * 版權所有 2022 塗聚文有限公司
 * 許可信息查看:
 * 描述:
 * 狀態模式 State Pattern
 * 歷史版本: JDK 14.02
 * 2022-09-12 創建者 geovindu
 * 2022-09-12 添加 Lambda
 * 2022-09-12 修改:date
 * 接口類
 * 2022-09-12 修改者:Geovin Du
 * 生成API幫助文檔的指令:
 * javadoc - -encoding Utf-8 -d apidoc UI.java
 * Interface
 * Record
 * Annotation
 * Enum
 *
 * */



package com.javapatterns.state.UI;

import javax.swing.*;
import java.awt.*;
import com.javapatterns.state.states.*;
/**
 *
 *
 * */
public class UI {
    private Player player;
    private static JTextField textField = new JTextField();
    /**
     *
     *
     * */
    public UI(Player player) {
        this.player = player;
    }
    /**
     *
     *
     * */
    public void init() {
        JFrame frame = new JFrame("Test player");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        JPanel context = new JPanel();
        context.setLayout(new BoxLayout(context, BoxLayout.Y_AXIS));
        frame.getContentPane().add(context);
        JPanel buttons = new JPanel(new FlowLayout(FlowLayout.CENTER));
        context.add(textField);
        context.add(buttons);

        // Context delegates handling user's input to a state object. Naturally,
        // the outcome will depend on what state is currently active, since all
        // states can handle the input differently.
        JButton play = new JButton("Play");
        play.addActionListener(e -> textField.setText(player.getState().onPlay()));
        JButton stop = new JButton("Stop");
        stop.addActionListener(e -> textField.setText(player.getState().onLock()));
        JButton next = new JButton("Next");
        next.addActionListener(e -> textField.setText(player.getState().onNext()));
        JButton prev = new JButton("Prev");
        prev.addActionListener(e -> textField.setText(player.getState().onPrevious()));
        frame.setVisible(true);
        frame.setSize(300, 100);
        buttons.add(play);
        buttons.add(stop);
        buttons.add(next);
        buttons.add(prev);
    }
}

  

/**
 * 版權所有 2022 塗聚文有限公司
 * 許可信息查看:
 * 描述:
 * 狀態模式 State Pattern
 * 歷史版本: JDK 14.02
 * 2022-09-12 創建者 geovindu
 * 2022-09-12 添加 Lambda
 * 2022-09-12 修改:date
 * 接口類
 * 2022-09-12 修改者:Geovin Du
 * 生成API幫助文檔的指令:
 * javadoc - -encoding Utf-8 -d apidoc State.java
 * Interface
 * Record
 * Annotation
 * Enum
 *
 * */

package com.javapatterns.state.states;

import com.javapatterns.state.UI.*;


/**
 * Common interface for all states.
 */
public abstract class State {
    Player player;

    /**
     * Context passes itself through the state constructor. This may help a
     * state to fetch some useful context data if needed.
     */
    State(Player player) {
        this.player = player;
    }
    /**
     *
     *
     * */
    public abstract String onLock();
    /**
     *
     *
     * */
    public abstract String onPlay();
    /**
     *
     *
     * */
    public abstract String onNext();
    /**
     *
     *
     * */
    public abstract String onPrevious();

}

  

/**
 * 版權所有 2022 塗聚文有限公司
 * 許可信息查看:
 * 描述:
 * 狀態模式 State Pattern
 * 歷史版本: JDK 14.02
 * 2022-09-12 創建者 geovindu
 * 2022-09-12 添加 Lambda
 * 2022-09-12 修改:date
 * 接口類
 * 2022-09-12 修改者:Geovin Du
 * 生成API幫助文檔的指令:
 * javadoc - -encoding Utf-8 -d apidoc LockedState.java
 * Interface
 * Record
 * Annotation
 * Enum
 *
 * */
package com.javapatterns.state.states;

import com.javapatterns.state.UI.*;
/**
 * Concrete states provide the special implementation for all interface methods.
 */
public class LockedState extends State {
    /**
     *
     *
     * */
    LockedState(Player player) {
        super(player);
        player.setPlaying(false);
    }
    /**
     *
     *
     * */
    @Override
    public String onLock() {
        if (player.isPlaying()) {
            player.changeState(new ReadyState(player));
            return "Stop playing";
        } else {
            return "Locked...";
        }
    }
    /**
     *
     *
     * */
    @Override
    public String onPlay() {
        player.changeState(new ReadyState(player));
        return "Ready";
    }
    /**
     *
     *
     * */
    @Override
    public String onNext() {
        return "Locked...";
    }
    /**
     *
     *
     * */
    @Override
    public String onPrevious() {
        return "Locked...";
    }
}

  

/**
 * 版權所有 2022 塗聚文有限公司
 * 許可信息查看:
 * 描述:
 * 狀態模式 State Pattern
 * 歷史版本: JDK 14.02
 * 2022-09-12 創建者 geovindu
 * 2022-09-12 添加 Lambda
 * 2022-09-12 修改:date
 * 接口類
 * 2022-09-12 修改者:Geovin Du
 * 生成API幫助文檔的指令:
 * javadoc - -encoding Utf-8 -d apidoc ReadyState.java
 * Interface
 * Record
 * Annotation
 * Enum
 *
 * */
package com.javapatterns.state.states;

import com.javapatterns.state.UI.*;


/**
 * They can also trigger state transitions in the context.
 */
public class ReadyState extends State {
    /**
     *
     *
     * */
    public ReadyState(Player player) {
        super(player);
    }
    /**
     *
     *
     * */
    @Override
    public String onLock() {
        player.changeState(new LockedState(player));
        return "Locked...";
    }
    /**
     *
     *
     * */
    @Override
    public String onPlay() {
        String action = player.startPlayback();
        player.changeState(new PlayingState(player));
        return action;
    }
    /**
     *
     *
     * */
    @Override
    public String onNext() {
        return "Locked...";
    }
    /**
     *
     *
     * */
    @Override
    public String onPrevious() {
        return "Locked...";
    }
}

  

/**
 * 版權所有 2022 塗聚文有限公司
 * 許可信息查看:
 * 描述:
 * 狀態模式 State Pattern
 * 歷史版本: JDK 14.02
 * 2022-09-12 創建者 geovindu
 * 2022-09-12 添加 Lambda
 * 2022-09-12 修改:date
 * 接口類
 * 2022-09-12 修改者:Geovin Du
 * 生成API幫助文檔的指令:
 * javadoc - -encoding Utf-8 -d apidoc PlayingState.java
 * Interface
 * Record
 * Annotation
 * Enum
 *
 * */
package com.javapatterns.state.states;

import com.javapatterns.state.UI.*;
/**
 *
 *
 * */
public class PlayingState extends State {
    /**
     *
     *
     * */
    PlayingState(Player player) {
        super(player);
    }
    /**
     *
     *
     * */
    @Override
    public String onLock() {
        player.changeState(new LockedState(player));
        player.setCurrentTrackAfterStop();
        return "Stop playing";
    }
    /**
     *
     *
     * */
    @Override
    public String onPlay() {
        player.changeState(new ReadyState(player));
        return "Paused...";
    }
    /**
     *
     *
     * */
    @Override
    public String onNext() {
        return player.nextTrack();
    }
    /**
     *
     *
     * */
    @Override
    public String onPrevious() {
        return player.previousTrack();
    }
}

 調用:

      // 狀誠模式
           com.javapatterns.state.UI.Player player = new com.javapatterns.state.UI.Player();
            UI ui = new UI(player);
            ui.init();

  

輸出:

 

 

 

 

 

 

 

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