原创 Unity3D說明文檔翻譯-Transforms

Transforms 轉換組件 The Transform is used to store a GameObject’s position, rotation, scale and parenting state and is thus

原创 Unity3D說明文檔翻譯-Canvas

Canvas 畫布 The Canvas is the area that all UI elements should be inside. The Canvas is a Game Object with a Canvas compo

原创 Unity3D說明文檔翻譯-Navigation and Pathfinding

Navigation and Pathfinding 導航和尋路 The Navigation system allows you to create characters that can intelligently move in

原创 Unity3D說明文檔翻譯-Rotation and Orientation in Unity

Rotation and Orientation in Unity Unity內的旋轉和方向 Summary 概要 Rotations in 3D applications are usually represented in one o

原创 Unity3D說明文檔翻譯-Visual Components

Visual Components 可視化組件 With the introduction of the UI system, new Components have been added that will help you creat

原创 Unity3D說明文檔翻譯-Build Settings

Build Settings 構建設置 The Build Settings window allows you to choose your target platform, adjust settings for your build

原创 Unity3D說明文檔翻譯-Lighting Overview

Lighting Overview 燈光綜述 In order to calculate the shading of a 3D object, Unity needs to know the intensity, direction a

原创 Unity說明文檔翻譯-Graphics Settings

Graphics Settings 圖像設置 Settings here are mostly for customizing and optimizing graphics-related settings across the pro

原创 Unity說明文檔翻譯-Tags and Layers

Tags and Layers 標籤和圖層 The Tags and Layers Manager allows you to set up Layers, Tags and Sorting Layers. To view the ma

原创 2.多邊形建模

1選擇:選擇工具設置(雙擊選擇工具)裏有對稱選擇選項,沒有特別需要,禁用.選定對象,按ctrl+右鍵,調出選擇擴展命令.選定對象,按shift+右鍵,調出編輯擴展命令.環形邊工具>到環形邊:選中一條或並行

原创 Unity說明文檔翻譯-Time Manager

Time Manager 時間管理器 The Time Manager (menu: Edit > Project Settings > Time) lets you set a number of properties that co

原创 Unity3D說明文檔翻譯-Physics 2D Manager

Physics 2D Manager 2D物理學管理器 The Physics Manager lets you provide global settings for 2D physics (menu: Edit > Project S

原创 Unity3D說明文檔翻譯-Audio Manager

Audio Manager 音頻管理器 The Audio Manager allows you to tweak the maximum volume of all sounds playing in the scene. To see

原创 Unity說明文檔翻譯-Visual Studio C# Integration

Visual Studio C# Integration Visual Studio C# 集成 What does this feature get me? 這個特性帶給了我什麼? A more sophisticated C# dev

原创 Unity3D說明文檔翻譯-Using Lights

Using Lights 使用燈光 Lights are very easy to use in Unity - you simply need to create a light of the desired type (eg, fro