原创 Modeling -> Mixamo auto rigging -> UE4 retargeting

In general, there are 3 ways we can work with the Blender-UE4 pipeline:   1 Model character Export model Upload to M

原创 Simple Cel Shading 鍾馗

Made with Unity Unannouced project Character Art by Chris P    

原创 Django project structure: how does static folder, STATIC_URL, STATIC_ROOT work

So I've been messing up with Django(1.6+) project setting for quite sometime, this is what i finally settled on. Notice

原创 Project Woosah Tu (五色土)

        I bought this Raspberry Pi (model B) in spring 2013, I hadn't done too much with it except for some PyGame co

原创 Localization要從第一天開始計劃

最近E3,微軟說可以在任何region玩任何語言的遊戲了。換一個語言麼,聽起來沒有那麼複雜,其實操作起來還得是從軟件工程初期就好好計劃。 Windows在很長一段時間,你安裝完了,就不能換語言了。大學的時候用Ubuntu覺得,能隨時切換語言

原创 Why I am not afraid of AI (TBC)

Freud! Yes, according to Freud's theory, most human activities are driven by libido (or aim-inhibited love). It seems na

原创 Pixel VS Point, FrameBuffer VS RenderBuffer

// How iOS app MVC works View, Window, AppDelegate ViewController, RootViewController   // On Pixel VS Point The 'point'

原创 Notes on UE4-Blender workflow

In UE4: When you import a rigged model (mesh parents armature) to UE4, it will be converted to a Skeletal mesh, a skel

原创 The Pragmatic Programmer 摘要評註

這本書與其說是一本編程書,倒不如說是一本教做人的書。很多時候項目的進行依賴於技術以外的因素,比如說溝通,人的品格,人際,處理問題的方法。在未來的一度日子會陸續添加個人認爲值得學習的內容。  

原创 Mini Stirling engine

So I spent 5 or 6 hours last night trying to hook up a mini Stirling engine with the gearbox of a Tamiya track module. H