在創建OpenGL場景時,我們常常需要在場景中渲染一些文字,如在遊戲結束時,你需要顯示一個“Game Over” 字樣。 下面我在GLKit框架下寫了一個方法,代碼詳細描述如下:
//用文字作爲image
-(UIImage *) imageWithText:(NSString *)text
fontName:(NSString *)fontName
color:(UIColor *)color
width:(float)width
height:(float)height
rightAlign:(BOOL) rightAlign
{
CGRect textRect = [text boundingRectWithSize:CGSizeMake(width, height)
options:NSStringDrawingUsesLineFragmentOrigin
attributes:@{NSFontAttributeName:[UIFont fontWithName:fontName size:60.0]}
context:nil];
CGSize expectedLabelSize = textRect.size;
float offsetX = rightAlign ? (width - expectedLabelSize.width) : 0.0f;
UIImage *image2 = [[UIImage alloc] init];
UIGraphicsBeginImageContextWithOptions(CGSizeMake(width, height), YES, 1);
[image2 drawInRect:CGRectMake(offsetX,
expectedLabelSize.height / 2.0,
expectedLabelSize.width,
expectedLabelSize.height)
blendMode:kCGBlendModeNormal
alpha:1.0f];
[image2 drawAtPoint:CGPointMake(offsetX, 0.0f)];
[text drawAtPoint:CGPointMake(offsetX,0.0f)
withAttributes:@{NSFontAttributeName:[UIFont fontWithName:fontName size:36.0],
NSForegroundColorAttributeName: color}];
UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
然後,按照下面的方式調用上述方法:
UIImage *image = [self imageWithText:@"齊天大聖到此一遊" fontName:@"Helvetica" color:[UIColor greenColor] width:300.0 height:100.0 rightAlign:YES];
//設置紋理
CGImageRef imageRef = [image CGImage];
//接受一個CGImgaeRef並創建一個新的包含CGImageRef的像素數據的OpenGL ES 紋理緩存
GLKTextureInfo *textureInfo = [GLKTextureLoader textureWithCGImage:imageRef options:nil error:NULL];
self.effect.texture2d1.name = textureInfo.name;
self.effect.texture2d1.target = textureInfo.target;
由於用2D紋理繪製文字的原理比較簡單,只需要看懂
-(UIImage *) imageWithText:(NSString *)text
fontName:(NSString *)fontName
color:(UIColor *)color
width:(float)width
height:(float)height
rightAlign:(BOOL) rightAlign
方法就OK,整個十分方便。
最後是源碼下載地址: http://download.csdn.net/detail/luozhonglan/7187875