Android Canvas繪圖詳解(圖文)

文章出自於:http://www.jcodecraeer.com/a/anzhuokaifa/androidkaifa/2012/1212/703.html

Android中使用圖形處理引擎,2D部分是android SDK內部自己提供,3D部分是用Open GL ES 1.0。今天我們主要要了解的是2D相關的,如果你想看3D的話那麼可以跳過這篇文章。

大部分2D使用的api都在android.graphics和android.graphics.drawable包中。他們提供了圖形處理相關的: Canvas、ColorFilter、Point(點)和RetcF(矩形)等,還有一些動畫相關的:AnimationDrawable、 BitmapDrawable和TransitionDrawable等。以圖形處理來說,我們最常用到的就是在一個View上畫一些圖片、形狀或者自定義的文本內容,這裏我們都是使用Canvas來實現的。你可以獲取View中的Canvas對象,繪製一些自定義形狀,然後調用View. invalidate方法讓View重新刷新,然後繪製一個新的形狀,這樣達到2D動畫效果。下面我們就主要來了解下Canvas的使用方法。

Canvas對象的獲取方式有兩種:一種我們通過重寫View.onDraw方法,View中的Canvas對象會被當做參數傳遞過來,我們操作這個Canvas,效果會直接反應在View中。另一種就是當你想創建一個Canvas對象時使用的方法:

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Bitmap b = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888);  
Canvas c = newCanvas(b);

上面代碼創建了一個尺寸是100*100的Bitmap,使用它作爲Canvas操作的對象,這時候的Canvas就是使用創建的方式。當你使用創建的Canvas在bitmap上執行繪製方法後,你還可以將繪製的結果提交給另外一個Canvas,這樣就可以達到兩個Canvas協作完成的效果,簡化邏輯。但是android SDK建議使用View.onDraw參數裏提供的Canvas就好,沒必要自己創建一個新的Canvas對象。接下來我們看看Canvas提供我們哪些繪製圖形的方法。我們創建一個自定義View對象,使用onDraw方法提供的Canvas進行繪製圖形。

CanvasDemoActivity.java:

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package com.android777.demo.uicontroller.graphics;  
                                                                                                                                  
import android.app.Activity;  
import android.content.Context;  
import android.graphics.Canvas;  
import android.graphics.Color;  
import android.graphics.Paint;  
import android.os.Bundle;  
import android.view.View;  
                                                                                                                                  
public class CanvasDemoActivity extends Activity {  
                                                                                                                                  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
                                                                                                                                  
        setContentView(newCustomView1(this));  
                                                                                                                                  
    }  
                                                                                                                                  
    /**  
     * 使用內部類 自定義一個簡單的View  
     * @author Administrator  
     *  
     */
    class CustomView1 extends View{  
                                                                                                                                  
        Paint paint;  
                                                                                                                                  
        public CustomView1(Context context) {  
            super(context);  
            paint = newPaint(); //設置一個筆刷大小是3的黃色的畫筆  
            paint.setColor(Color.YELLOW);  
            paint.setStrokeJoin(Paint.Join.ROUND);  
            paint.setStrokeCap(Paint.Cap.ROUND);  
            paint.setStrokeWidth(3);  
        }  
                                                                                                                                  
        //在這裏我們將測試canvas提供的繪製圖形方法  
        @Override  
        protected void onDraw(Canvas canvas) {  
                                                                                                                                  
        }  
                                                                                                                                  
    }  
                                                                                                                                  
}


執行結果是一片黑色的區域,因爲在自定義的CustomView1中,我們沒有做任何的繪製操作。canvas提供的繪製圖形的方法都是以draw開頭的,我們可以查看api:

Css_bugtester

從上面方法的名字看來我們可以知道Canvas可以繪製的對象有:弧線(arcs)、填充顏色(argb和color)、 Bitmap、圓(circle和oval)、點(point)、線(line)、矩形(Rect)、圖片(Picture)、圓角矩形 (RoundRect)、文本(text)、頂點(Vertices)、路徑(path)。通過組合這些對象我們可以畫出一些簡單有趣的界面出來,但是光有這些功能還是不夠的,如果我要畫一個儀表盤(數字圍繞顯示在一個圓圈中)呢? 幸好Android還提供了一些對Canvas位置轉換的方法:rorate、scale、translate、skew(扭曲)等,而且它允許你通過獲得它的轉換矩陣對象(getMatrix方法,不知道什麼是轉換矩陣?看這裏) 直接操作它。這些操作就像是雖然你的筆還是原來的地方畫,但是畫紙旋轉或者移動了,所以你畫的東西的方位就產生變化。爲了方便一些轉換操作,Canvas 還提供了保存和回滾屬性的方法(save和restore),比如你可以先保存目前畫紙的位置(save),然後旋轉90度,向下移動100像素後畫一些圖形,畫完後調用restore方法返回到剛纔保存的位置。下面我們就演示下canvas的一些簡單用法:

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protected void onDraw(Canvas canvas) {  
                                                                                                                                  
    canvas.drawCircle(100, 100, 90, paint);  
}


效果是:

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@Override  
protected void onDraw(Canvas canvas) {  
                                                                                                                                  
    //繪製弧線區域  
                                                                                                                                  
    RectF rect = newRectF(0, 0, 100, 100);  
                                                                                                                                  
    canvas.drawArc(rect,//弧線所使用的矩形區域大小  
            0, //開始角度  
            90,//掃過的角度  
            false,//是否使用中心  
            paint);  
                                                                                                                                  
}

使用下面的代碼:

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protected void onDraw(Canvas canvas) {  
                                                                                                                                  
    //繪製弧線區域  
                                                                                                                                  
    RectF rect = newRectF(0, 0, 100, 100);  
                                                                                                                                  
    canvas.drawArc(rect,//弧線所使用的矩形區域大小  
            0, //開始角度  
            90,//掃過的角度  
            true,//是否使用中心  
            paint);  
                                                                                                                                  
}


兩圖對比我們可以發現,當 drawArcs(rect,startAngel,sweepAngel,useCenter,paint)中的useCenter爲false時,弧線區域是用弧線開始角度和結束角度直接連接起來的,當useCenter爲true時,是弧線開始角度和結束角度都與中心點連接,形成一個扇形。

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protected void onDraw(Canvas canvas) {  
                                                                                                                                  
    canvas.drawColor(Color.BLUE);  
                                                                                                                                  
}

canvas.drawColor是直接將View顯示區域用某個顏色填充滿。

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@Override  
protected void onDraw(Canvas canvas) {  
                                                                                                                                  
    //畫一條線  
    canvas.drawLine(10, 10, 100, 100, paint);  
                                                                                                                                  
}


Canvas.drawOval:

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@Override  
protected void onDraw(Canvas canvas) {  
                                                                                                                                  
    //定義一個矩形區域  
    RectF oval = newRectF(0,0,200,300);  
    //矩形區域內切橢圓  
    canvas.drawOval(oval, paint);  
                                                                                                                                  
}


canvas.drawPosText:

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@Override  
protected void onDraw(Canvas canvas) {  
                                                                                                                                  
    //按照既定點 繪製文本內容  
    canvas.drawPosText("Android777",newfloat[]{  
            10,10,//第一個字母在座標10,10  
            20,20,//第二個字母在座標20,20  
            30,30,//....  
            40,40,  
            50,50,  
            60,60,  
            70,70,  
            80,80,  
            90,90,  
            100,100  
    }, paint);  
                                                                                                                                  
}


canvas.drawRect:

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@Override  
    protected void onDraw(Canvas canvas) {  
                                                                                                                                  
        RectF rect = newRectF(50, 50, 200, 200);  
                                                                                                                                  
        canvas.drawRect(rect, paint);  
                                                                                                                                  
    }  
                                                                                                                                  
}


canvas.drawRoundRect:

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@Override  
protected void onDraw(Canvas canvas) {  
                                                                                                                                  
    RectF rect = newRectF(50, 50, 200, 200);  
                                                                                                                                  
    canvas.drawRoundRect(rect,  
                        30,//x軸的半徑  
                        30,//y軸的半徑  
                        paint);  
                                                                                                                                  
}


canvas.drawPath:

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@Override  
protected void onDraw(Canvas canvas) {  
                                                                                                                                  
    Path path = newPath(); //定義一條路徑  
    path.moveTo(10, 10); //移動到 座標10,10  
    path.lineTo(50, 60);  
    path.lineTo(200,80);  
    path.lineTo(10, 10);  
                                                                                                                                  
    canvas.drawPath(path, paint);  
                                                                                                                                  
}

canvas.drawTextOnPath:

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@Override  
        protected void onDraw(Canvas canvas) {  
                                                                                                                                  
            Path path = newPath(); //定義一條路徑  
            path.moveTo(10, 10); //移動到 座標10,10  
            path.lineTo(50, 60);  
            path.lineTo(200,80);  
            path.lineTo(10, 10);  
                                                                                                                                  
//          canvas.drawPath(path, paint);  
            canvas.drawTextOnPath("Android777開發者博客", path, 10, 10, paint);  
                                                                                                                                  
        }


位置轉換方法,canvas.rorate和canvas.translate:


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@Override  
protected void onDraw(Canvas canvas) {  
                                                                                                                                  
    paint.setAntiAlias(true);  
    paint.setStyle(Style.STROKE);  
    canvas.translate(canvas.getWidth()/2, 200); //將位置移動畫紙的座標點:150,150  
    canvas.drawCircle(0, 0, 100, paint); //畫圓圈  
                                                                                                                                  
    //使用path繪製路徑文字  
    canvas.save();  
    canvas.translate(-75, -75);  
    Path path = newPath();  
    path.addArc(newRectF(0,0,150,150), -180, 180);  
    Paint citePaint = newPaint(paint);  
    citePaint.setTextSize(14);  
    citePaint.setStrokeWidth(1);  
    canvas.drawTextOnPath("http://www.android777.com", path, 28, 0, citePaint);  
    canvas.restore();  
                                                                                                                                  
    Paint tmpPaint = newPaint(paint); //小刻度畫筆對象  
    tmpPaint.setStrokeWidth(1);  
                                                                                                                                  
    float  y=100;  
    int count = 60; //總刻度數  
                                                                                                                                  
    for(int i=0 ; i <count ; i++){  
        if(i%5 == 0){  
            canvas.drawLine(0f, y, 0, y+12f, paint);  
            canvas.drawText(String.valueOf(i/5+1), -4f, y+25f, tmpPaint);  
                                                                                                                                  
        }else{  
            canvas.drawLine(0f, y, 0f, y +5f, tmpPaint);  
        }  
        canvas.rotate(360/count,0f,0f);//旋轉畫紙  
    }  
                                                                                                                                  
    //繪製指針  
    tmpPaint.setColor(Color.GRAY);  
    tmpPaint.setStrokeWidth(4);  
    canvas.drawCircle(0, 0, 7, tmpPaint);  
    tmpPaint.setStyle(Style.FILL);  
    tmpPaint.setColor(Color.YELLOW);  
    canvas.drawCircle(0, 0, 5, tmpPaint);  
    canvas.drawLine(0, 10, 0, -65, paint);  
                                                                                                                                  
}



上面幾個例子基本已經將常用的canvas.draw*方法測試過了,我們結合一些事件,做一些有用戶交互的應用:



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package com.android777.demo.uicontroller.graphics;  
                                                                                                                                  
import java.util.ArrayList;  
                                                                                                                                  
import android.app.Activity;  
import android.content.Context;  
import android.graphics.Canvas;  
import android.graphics.Color;  
import android.graphics.Paint;  
import android.graphics.PointF;  
import android.os.Bundle;  
import android.view.MotionEvent;  
import android.view.View;  
                                                                                                                                  
public class CanvasDemoActivity extends Activity {  
                                                                                                                                  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {  
        super.onCreate(savedInstanceState);  
                                                                                                                                  
        setContentView(newCustomView1(this));  
                                                                                                                                  
    }  
                                                                                                                                  
    /**  
     * 使用內部類 自定義一個簡單的View  
     * @author Administrator  
     *  
     */
    class CustomView1 extends View{  
                                                                                                                                  
        Paint paint;  
        private ArrayList<PointF> graphics = newArrayList<PointF>();  
        PointF point;  
                                                                                                                                  
        public CustomView1(Context context) {  
            super(context);  
            paint = newPaint(); //設置一個筆刷大小是3的黃色的畫筆  
            paint.setColor(Color.YELLOW);  
            paint.setStrokeJoin(Paint.Join.ROUND);  
            paint.setStrokeCap(Paint.Cap.ROUND);  
            paint.setStrokeWidth(3);  
                                                                                                                                  
        }  
                                                                                                                                  
        @Override  
        public boolean onTouchEvent(MotionEvent event) {  
                                                                                                                                  
            graphics.add(newPointF(event.getX(),event.getY()));  
                                                                                                                                  
            invalidate();//重新繪製區域  
                                                                                                                                  
            returntrue;  
        }  
                                                                                                                                  
        //在這裏我們將測試canvas提供的繪製圖形方法  
        @Override  
        protected void onDraw(Canvas canvas) {  
            for(PointF point : graphics) {  
                canvas.drawPoint(point.x, point.y, paint);  
            }  
//          super.onDraw(canvas);  
                                                                                                                                  
        }  
    }  
                                                                                                                                  
}

當用戶點擊時將出現一個小點,拖動時將畫出一條用細點組成的虛線:


canvas的應用


canva還可以製作很多自定義控件,比如google日曆的monthview就是用canvas繪製出來的,github上有很多使用canva的項目,所有的圖表庫都是用canvas繪製的。

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