這個例子又新介紹了一種修改器的實現,CardinalSplineMoveModifier(基數樣條移動修改器)。demo的效果是依靠矩形的運動創造出一個心形,當然心形是一個不規則的形狀,這裏就得使用基數樣條的概念。盜用百科:
基數樣條是一組單個曲線按照一定的順序連接而成的一條較大麴線。樣條由一系列點指定,並通過每一個指定的點。由於基數樣條平滑地穿過組中的每一個點(不出現尖角),因而它比用直線連接創建的路徑更精確。
程序中定義了兩組X,Y座標,分別表示心形左右兩邊的控制點,矩形的移動平滑的穿過幾個控制點。下面上代碼:
package org.andengine.examples;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.modifier.CardinalSplineMoveModifier;
import org.andengine.entity.modifier.CardinalSplineMoveModifier.CardinalSplineMoveModifierConfig;
import org.andengine.entity.modifier.DelayModifier;
import org.andengine.entity.modifier.LoopEntityModifier;
import org.andengine.entity.modifier.ParallelEntityModifier;
import org.andengine.entity.modifier.RotationModifier;
import org.andengine.entity.modifier.SequenceEntityModifier;
import org.andengine.entity.primitive.Rectangle;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.util.FPSLogger;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.math.MathUtils;
import org.andengine.util.modifier.ease.EaseLinear;
import android.opengl.GLES20;
public class CardinalSplineMoveModifierExample extends SimpleBaseGameActivity {
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
private static final int COUNT = 400;
private static final float DURATION = 4;
private static final float SIZE = 25;
private static final float[] CONTROLPOINT_1_XS = {
2 * (CAMERA_WIDTH / 4),
1 * (CAMERA_WIDTH / 4),
1.5f * (CAMERA_WIDTH / 4),
2 * (CAMERA_WIDTH / 4)
};
private static final float[] CONTROLPOINT_2_XS = {
2 * (CAMERA_WIDTH / 4),
3 * (CAMERA_WIDTH / 4),
2.5f * (CAMERA_WIDTH / 4),
2 * (CAMERA_WIDTH / 4)
};
private static final float[] CONTROLPOINT_YS = {
3.5f * (CAMERA_HEIGHT / 4),
2 * (CAMERA_HEIGHT / 4),
1 * (CAMERA_HEIGHT / 4),
1.5f * (CAMERA_HEIGHT / 4),
};
@Override
public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
public void onCreateResources() {
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new Background(0, 0, 0));
for(int i = 0; i < COUNT; i++) {
final float tension = MathUtils.random(-0.5f, 0.5f);
this.addRectangleWithTension(scene, tension, MathUtils.random(0, DURATION * 2f));
}
return scene;
}
private void addRectangleWithTension(final Scene pScene, final float pTension, float pDelay) {
//生成矩形
final Rectangle rectangle = new Rectangle(-SIZE, -SIZE, SIZE, SIZE, this.getVertexBufferObjectManager());
rectangle.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE);
if(pTension < 0) {
rectangle.setColor(1 - pTension, 0, 0, 0.5f);
} else {
rectangle.setColor(pTension, 0, 0, 0.5f);
}
//包含控制點的配置
final CardinalSplineMoveModifierConfig catmullRomMoveModifierConfig1 = new CardinalSplineMoveModifierConfig(CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS.length, pTension);
final CardinalSplineMoveModifierConfig catmullRomMoveModifierConfig2 = new CardinalSplineMoveModifierConfig(CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS.length, pTension);
//填充控制點
for(int i = 0; i < CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS.length; i++) {
catmullRomMoveModifierConfig1.setControlPoint(i, CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS[i] - SIZE / 2, CardinalSplineMoveModifierExample.CONTROLPOINT_YS[i] - SIZE / 2);
catmullRomMoveModifierConfig2.setControlPoint(i, CardinalSplineMoveModifierExample.CONTROLPOINT_2_XS[i] - SIZE / 2, CardinalSplineMoveModifierExample.CONTROLPOINT_YS[i] - SIZE / 2);
}
rectangle.registerEntityModifier(
new SequenceEntityModifier(
new DelayModifier(pDelay),
//無限循環,相當於根據控制點從下到上跑完左邊,在從下到上跑完右邊。
new LoopEntityModifier(
//順序容器
new SequenceEntityModifier(
new ParallelEntityModifier(
//基數樣條移動改變器
new CardinalSplineMoveModifier(CardinalSplineMoveModifierExample.DURATION, catmullRomMoveModifierConfig1, EaseLinear.getInstance()),
//旋轉改變器
new RotationModifier(CardinalSplineMoveModifierExample.DURATION, -45, -315)
),
new ParallelEntityModifier(
//基數樣條移動改變器
new CardinalSplineMoveModifier(CardinalSplineMoveModifierExample.DURATION, catmullRomMoveModifierConfig2, EaseLinear.getInstance()),
//旋轉改變器
new RotationModifier(CardinalSplineMoveModifierExample.DURATION, 45, 315)
)
)
)
)
);
pScene.attachChild(rectangle);
}
}
代碼也很少,說的也很清晰,CardinalSplineMoveModifierConfig中記錄了控制點和張力,CardinalSplineMoveModifier根據配置文件計算出改變的路徑。