Android中自動上下滾動的TextView
最近在做彈幕組件,其中有許多中動畫和樣式,其中一種是文字內容滾動,左右滾動很簡單,設置好寬度,在onDraw中畫出來就行了,這裏介紹一下上下滾動的文本
AutoTextView:
public class AutoTextView extends TextSwitcher implements
ViewSwitcher.ViewFactory {
private float mHeight;
private Context mContext;
//mInUp,mOutUp,上進上出動畫
private Rotate3dAnimation mInUp;
private Rotate3dAnimation mOutUp;
//mInDown,mOutDown,下進下出動畫
private Rotate3dAnimation mInDown;
private Rotate3dAnimation mOutDown;
private TextView t;
public AutoTextView(Context context) {
this(context, null);
// TODO Auto-generated constructor stub
}
public AutoTextView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.auto3d);
mHeight = a.getDimension(R.styleable.auto3d_textSize, 24);
a.recycle();
mContext = context;
init();
}
private void init() {
// TODO Auto-generated method stub
setFactory(this);
mInUp = createAnim(-90, 0 , true, true);
mOutUp = createAnim(0, 90, false, true);
mInDown = createAnim(90, 0 , true , false);
mOutDown = createAnim(0, -90, false, false);
setInAnimation(mInUp);
setOutAnimation(mOutUp);
}
//創建動畫
private Rotate3dAnimation createAnim(float start, float end, boolean turnIn, boolean turnUp){
final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, turnIn, turnUp);
rotation.setDuration(800);
rotation.setFillAfter(false);
rotation.setInterpolator(new AccelerateInterpolator());
return rotation;
}
//初始化textView屬性
@Override
public View makeView() {
// TODO Auto-generated method stub
t = new TextView(mContext);
//t.setGravity(Gravity.CENTER);
t.setGravity(Gravity.CENTER_VERTICAL);
t.setTextSize(mHeight);
t.setMaxLines(3);
//t.setGravity(Gravity.LEFT|Gravity.CENTER_VERTICAL);
return t;
}
//重寫setText方法,動態設置字體顏色
@Override
public void setText(CharSequence text) {
super.setText(text);
}
public void setText(CharSequence text,int color) {
super.setText(text);
final TextView t = (TextView) getNextView();
t.setText(text);
t.setTextColor(color);
showNext();
}
//開始下進下出動畫
public void previous(){
if(getInAnimation() != mInDown){
setInAnimation(mInDown);
}
if(getOutAnimation() != mOutDown){
setOutAnimation(mOutDown);
}
}
//開始上進上出動畫
public void next(){
if(getInAnimation() != mInUp){
setInAnimation(mInUp);
}
if(getOutAnimation() != mOutUp){
setOutAnimation(mOutUp);
}
}
//初始化動畫屬性
class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private float mCenterX;
private float mCenterY;
private final boolean mTurnIn;
private final boolean mTurnUp;
private Camera mCamera;
public Rotate3dAnimation(float fromDegrees, float toDegrees, boolean turnIn, boolean turnUp) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mTurnIn = turnIn;
mTurnUp = turnUp;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
mCenterY = getHeight() / 2;
mCenterX = getWidth() / 2;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX ;
final float centerY = mCenterY ;
final Camera camera = mCamera;
final int derection = mTurnUp ? 1: -1;
final Matrix matrix = t.getMatrix();
camera.save();
if (mTurnIn) {
camera.translate(0.0f, derection *mCenterY * (interpolatedTime - 1.0f), 0.0f);
} else {
camera.translate(0.0f, derection *mCenterY * (interpolatedTime), 0.0f);
}
camera.rotateX(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
}
控件原本是網上找到的一個demo,但是無法動態設置textview的各種屬性,於是自己小小的修改了一下,主要是重寫源碼的setText方法,加入了動態自定義顏色的元素,根據需要可以添加其他參數自行使用,使用時next()爲向上翻滾,previous()爲向下翻滾。想自動翻滾可以在線程中處理。