OpenGL 4.0 Shading Language Cookbook - 一本關於着色語言的新書

    作者:David Wolff

    平裝本: 340 頁
    出版商: Packt Publishing (July 26, 2011)
    語言: 英語

    又一本介紹OpenGL着色語言的好書,理論聯繫實際,中文版是遙遙無期了,附上英文版介紹:

    This hands-on guide cuts short the preamble and gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

    Amazon鏈接

    英文版電子書地址






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